using UnityEngine; public class PlayerController : MonoBehaviour { [SerializeField][Range(0.1f, 50f)] private float moveSpeed = 0.5f; [SerializeField] private float vertical; [SerializeField] private float horizontal; private void Update() { horizontal = Input.GetAxisRaw("Horizontal"); vertical = Input.GetAxisRaw("Vertical"); transform.Translate(Vector3.forward * (vertical * Time.deltaTime * moveSpeed)); transform.Rotate(Vector3.up * (horizontal * Time.deltaTime * moveSpeed)); } }