Files
Bev3d/Ora1/Assets/Scripts/PlayerController.cs
2026-02-17 15:31:46 +01:00

23 lines
552 B
C#

using UnityEngine;
public class PlayerController : MonoBehaviour
{
private float direction = 1.0f;
[SerializeField][Range(0.1f, 50f)] private float moveSpeed = 0.5f;
private void Update()
{
Debug.Log("FPS: " + (1.0f / Time.deltaTime));
if (transform.position.z >= 175)
{
direction = -direction;
}else if (transform.position.z <= 10)
{
direction = -direction;
}
transform.Translate(0.0f, 0.0f, moveSpeed * direction * Time.deltaTime);
}
}