Files
Bev3d/Ora1/Assets/Scripts/RoadController.cs
2026-02-24 15:32:03 +01:00

21 lines
380 B
C#

using UnityEngine;
public class RoadController : MonoBehaviour
{
[SerializeField] private float moveSpeed = 10f;
private void Start()
{
Invoke("DestroyRoad", 30f);
}
private void Update()
{
transform.Translate(Vector3.right * (moveSpeed * Time.deltaTime));
}
private void DestroyRoad()
{
Destroy(gameObject);
}
}