new input system working
This commit is contained in:
@@ -211,6 +211,34 @@ public partial class @InputMaster: IInputActionCollection2, IDisposable
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""isPartOfComposite"": false
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""isPartOfComposite"": false
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}
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}
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]
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]
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},
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{
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""name"": ""Quit"",
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""id"": ""438f3b6d-0c7f-4b9a-8ad9-e9f579d301c1"",
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""actions"": [
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{
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""name"": ""Quit"",
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""type"": ""Button"",
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""id"": ""70626aec-c0b2-4b69-8178-0cf47115bc24"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""a9d6f446-7259-4075-aa28-d6c782ee269a"",
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""path"": ""<Keyboard>/escape"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Quit"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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}
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],
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],
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""controlSchemes"": [
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""controlSchemes"": [
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@@ -248,6 +276,9 @@ public partial class @InputMaster: IInputActionCollection2, IDisposable
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m_Car_Movement = m_Car.FindAction("Movement", throwIfNotFound: true);
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m_Car_Movement = m_Car.FindAction("Movement", throwIfNotFound: true);
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m_Car_Turn = m_Car.FindAction("Turn", throwIfNotFound: true);
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m_Car_Turn = m_Car.FindAction("Turn", throwIfNotFound: true);
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m_Car_Brake = m_Car.FindAction("Brake", throwIfNotFound: true);
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m_Car_Brake = m_Car.FindAction("Brake", throwIfNotFound: true);
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// Quit
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m_Quit = asset.FindActionMap("Quit", throwIfNotFound: true);
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m_Quit_Quit = m_Quit.FindAction("Quit", throwIfNotFound: true);
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}
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}
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public void Dispose()
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public void Dispose()
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@@ -367,6 +398,52 @@ public partial class @InputMaster: IInputActionCollection2, IDisposable
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}
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}
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}
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}
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public CarActions @Car => new CarActions(this);
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public CarActions @Car => new CarActions(this);
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// Quit
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private readonly InputActionMap m_Quit;
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private List<IQuitActions> m_QuitActionsCallbackInterfaces = new List<IQuitActions>();
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private readonly InputAction m_Quit_Quit;
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public struct QuitActions
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{
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private @InputMaster m_Wrapper;
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public QuitActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
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public InputAction @Quit => m_Wrapper.m_Quit_Quit;
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public InputActionMap Get() { return m_Wrapper.m_Quit; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(QuitActions set) { return set.Get(); }
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public void AddCallbacks(IQuitActions instance)
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{
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if (instance == null || m_Wrapper.m_QuitActionsCallbackInterfaces.Contains(instance)) return;
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m_Wrapper.m_QuitActionsCallbackInterfaces.Add(instance);
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@Quit.started += instance.OnQuit;
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@Quit.performed += instance.OnQuit;
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@Quit.canceled += instance.OnQuit;
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}
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private void UnregisterCallbacks(IQuitActions instance)
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{
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@Quit.started -= instance.OnQuit;
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@Quit.performed -= instance.OnQuit;
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@Quit.canceled -= instance.OnQuit;
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}
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public void RemoveCallbacks(IQuitActions instance)
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{
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if (m_Wrapper.m_QuitActionsCallbackInterfaces.Remove(instance))
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UnregisterCallbacks(instance);
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}
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public void SetCallbacks(IQuitActions instance)
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{
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foreach (var item in m_Wrapper.m_QuitActionsCallbackInterfaces)
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UnregisterCallbacks(item);
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m_Wrapper.m_QuitActionsCallbackInterfaces.Clear();
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AddCallbacks(instance);
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}
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}
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public QuitActions @Quit => new QuitActions(this);
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private int m_GamepadSchemeIndex = -1;
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private int m_GamepadSchemeIndex = -1;
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public InputControlScheme GamepadScheme
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public InputControlScheme GamepadScheme
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{
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{
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@@ -391,4 +468,8 @@ public partial class @InputMaster: IInputActionCollection2, IDisposable
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void OnTurn(InputAction.CallbackContext context);
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void OnTurn(InputAction.CallbackContext context);
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void OnBrake(InputAction.CallbackContext context);
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void OnBrake(InputAction.CallbackContext context);
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}
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}
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public interface IQuitActions
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{
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void OnQuit(InputAction.CallbackContext context);
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}
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}
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}
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@@ -189,6 +189,34 @@
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"isPartOfComposite": false
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"isPartOfComposite": false
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}
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}
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]
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]
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},
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{
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"name": "Quit",
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"id": "438f3b6d-0c7f-4b9a-8ad9-e9f579d301c1",
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"actions": [
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{
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"name": "Quit",
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"type": "Button",
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"id": "70626aec-c0b2-4b69-8178-0cf47115bc24",
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"expectedControlType": "Button",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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}
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],
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"bindings": [
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{
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"name": "",
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"id": "a9d6f446-7259-4075-aa28-d6c782ee269a",
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"path": "<Keyboard>/escape",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Quit",
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"isComposite": false,
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"isPartOfComposite": false
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}
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]
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}
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}
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],
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],
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"controlSchemes": [
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"controlSchemes": [
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File diff suppressed because it is too large
Load Diff
@@ -1,10 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Quit : MonoBehaviour
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{
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private void Update() {
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if(Input.GetKeyDown(KeyCode.Escape)) Application.Quit();
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: bcd90519abd2eaa47ab4e721bdbe12c8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -31,6 +31,23 @@ public class WheelController : MonoBehaviour
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controls = new InputMaster();
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controls = new InputMaster();
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}
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}
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private void OnEnable() {
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movement = controls.Car.Movement;
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movement.Enable();
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turn = controls.Car.Turn;
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turn.Enable();
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brake = controls.Car.Brake;
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brake.Enable();
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}
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private void OnDisable() {
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movement.Disable();
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turn.Disable();
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brake.Disable();
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}
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private void Update() {
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private void Update() {
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debugInfo.setRpmLabels(frontLeftWheel.GetWheelRPM(), frontRightWheel.GetWheelRPM(), rearLeftWheel.GetWheelRPM(), rearRightWheel.GetWheelRPM());
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debugInfo.setRpmLabels(frontLeftWheel.GetWheelRPM(), frontRightWheel.GetWheelRPM(), rearLeftWheel.GetWheelRPM(), rearRightWheel.GetWheelRPM());
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}
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}
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@@ -39,15 +56,12 @@ public class WheelController : MonoBehaviour
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//TODO: Update input info to new input system
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//TODO: Update input info to new input system
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//forward reverse input
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//forward reverse input
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//currentAcceleration = acceleration * Input.GetAxis("Vertical");
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//Debug.Log("movement value: " + movement.ReadValue<float>());
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currentAcceleration = acceleration * movement.ReadValue<float>();
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//breaking input
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//breaking input
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/*if(Input.GetKey(KeyCode.Space)){
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//Debug.Log("brake: " + brake.ReadValue<float>());
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currentBrakeForce = breakingForce;
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currentBrakeForce = breakingForce * brake.ReadValue<float>();
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}else{
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currentBrakeForce = 0f;
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}*/
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//apply acceleration to front wheels| (this determines which wheel drive is the car (fwd, awd, rwd))
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//apply acceleration to front wheels| (this determines which wheel drive is the car (fwd, awd, rwd))
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rearRightWheel.ApplyAcceleration(currentAcceleration);
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rearRightWheel.ApplyAcceleration(currentAcceleration);
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@@ -60,7 +74,7 @@ public class WheelController : MonoBehaviour
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rearRightWheel.ApplyBrakeForce(currentBrakeForce);
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rearRightWheel.ApplyBrakeForce(currentBrakeForce);
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//steering
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//steering
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//currentTurnAngle = maxTurnAngle * Input.GetAxis("Horizontal"); //getting steering input
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currentTurnAngle = maxTurnAngle * turn.ReadValue<float>(); //getting steering input
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frontLeftWheel.ApplySteerAngle(currentTurnAngle);
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frontLeftWheel.ApplySteerAngle(currentTurnAngle);
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frontRightWheel.ApplySteerAngle(currentTurnAngle);
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frontRightWheel.ApplySteerAngle(currentTurnAngle);
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@@ -916,7 +916,7 @@ PlayerSettings:
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hmiLogStartupTiming: 0
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hmiLogStartupTiming: 0
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hmiCpuConfiguration:
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hmiCpuConfiguration:
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apiCompatibilityLevel: 6
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apiCompatibilityLevel: 6
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activeInputHandler: 1
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activeInputHandler: 2
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windowsGamepadBackendHint: 0
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windowsGamepadBackendHint: 0
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cloudProjectId:
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cloudProjectId:
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framebufferDepthMemorylessMode: 0
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framebufferDepthMemorylessMode: 0
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