using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class DebugInfo : MonoBehaviour { [SerializeField] private TMP_Text flRpmLabel; [SerializeField] private TMP_Text frRpmLabel; [SerializeField] private TMP_Text rlRpmLabel; [SerializeField] private TMP_Text rrRpmLabel; public void setRpmLabels(float flRpm, float frRpm, float rlRpm, float rrRpm){ flRpmLabel.text = flRpm.ToString(); frRpmLabel.text = frRpm.ToString(); rlRpmLabel.text = rlRpm.ToString(); rrRpmLabel.text = rrRpm.ToString(); } }