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ColorBall/Assets/Scripts/PlayerController.cs

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2022-07-15 14:31:37 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float moveSpeed = 5f;
public float jumpforce = 5f;
private Vector3 direction;
public Rigidbody rb;
private float horizontal, vertical;
public float isJumping;
private bool isOnGround;
private void Awake() {
rb = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
horizontal = Input.GetAxis("Horizontal");
vertical = Input.GetAxis("Vertical");
isJumping = Input.GetAxis("Jump");
if (isJumping > 0 && isOnGround) {
rb.AddForce(new Vector3(horizontal, jumpforce, vertical));
isOnGround = false;
}
direction = new Vector3(horizontal, 0,vertical);
rb.AddForce(direction * moveSpeed * Time.deltaTime);
}
private void OnCollisionEnter(Collision collision) {
if (collision.collider.CompareTag("Ground")) {
isOnGround = true;
}
}
}