using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneUIManager : MonoBehaviour { private int menuSceneIndex = 0, currentSceneIndex = SceneManager.GetActiveScene().buildIndex; public void LoadMenuScene() { SceneManager.LoadScene(menuSceneIndex); } public void LoadPauseMenu() { //to be implemented when the ui is done } public void LoadOptionsMenu() { //to be implemented when the ui is done } public void LoadNextScene() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } public void LoadScene(int sceneIndex) { SceneManager.LoadScene(sceneIndex); } public void DisableUI(string UIName) { //to be implemented when some ui is done } }