using System.Collections; using System.Collections.Generic; using UnityEngine; public class Movement : MonoBehaviour { public float moveSpeed = 5f; private Vector3 direction; public Rigidbody rb; private float horizontal, vertical; private void Awake() { rb = GetComponent(); } // Update is called once per frame void Update() { horizontal = Input.GetAxis("Horizontal"); vertical = Input.GetAxis("Vertical"); direction = new Vector3(horizontal, 0,vertical); rb.AddForce(direction * moveSpeed); } }