Added move history to InGame appstate

This commit is contained in:
Bence
2025-11-30 16:46:16 +01:00
parent df28a16a55
commit 2f9a91cab8

View File

@@ -20,7 +20,7 @@ async fn main() -> anyhow::Result<(), eframe::Error> {
let options = eframe::NativeOptions {
viewport: egui::ViewportBuilder::default()
.with_fullscreen(false)
.with_fullscreen(true)
.with_min_inner_size(egui::vec2(800.0, 800.0))
.with_inner_size(egui::vec2(1920.0, 1080.0)),
..Default::default()
@@ -96,6 +96,7 @@ struct GameState {
game_over: Option<String>,
available_moves: Option<Vec<ChessMove>>,
turn_player: Option<String>,
move_history: Vec <String>,
}
impl Default for GameState {
@@ -108,6 +109,7 @@ impl Default for GameState {
game_over: None,
available_moves: None,
turn_player: Some("white".to_string()),
move_history: Vec::new(),
}
}
}
@@ -546,120 +548,194 @@ impl eframe::App for ChessApp {
}
AppState::InGame => {
// Draw menu bar
egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| {
ui.horizontal(|ui| {
if ui.button("Main Menu").clicked() {
*self = ChessApp::default();
}
// Draw menu bar
egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| {
ui.horizontal(|ui| {
if ui.button("Main Menu").clicked() {
*self = ChessApp::default();
}
if ui.button("Resign").clicked() {
if let Some(tx) = &self.tx_to_network {
let _ = tx.send(ClientEvent::Resign);
}
}
if ui.button("Resign").clicked() {
if let Some(tx) = &self.tx_to_network {
let _ = tx.send(ClientEvent::Resign);
}
}
ui.separator();
ui.separator();
if let Some(color) = &game_state.player_color {
ui.label(format!("You are: {}", color));
}
if let Some(color) = &game_state.player_color {
ui.label(format!("You are: {}", color));
}
if let Some(opponent) = &game_state.opponent_name {
ui.label(format!("vs: {}", opponent));
}
});
});
if let Some(opponent) = &game_state.opponent_name {
ui.label(format!("vs: {}", opponent));
}
});
});
// Draw chess board
egui::CentralPanel::default().show(ctx, |ui| {
ui.vertical_centered(|ui| {
let board = self.fen_to_board(&game_state.fen);
let is_white = game_state
.player_color
.as_ref()
.map_or(true, |c| c == "white");
// Main content area with chess board and move history
egui::CentralPanel::default().show(ctx, |ui| {
let total_width = ui.available_width();
let total_height = ui.available_height();
let available_size = ui.available_size();
let board_size = available_size.x.min(available_size.y) * 0.9;
let tile_size = board_size / 8.0;
// Calculate sizes
let board_max_width = total_width * 0.75;
let board_max_height = total_height * 0.95;
let board_size = board_max_width.min(board_max_height);
let history_width = total_width * 0.20;
let (response, painter) = ui.allocate_painter(
egui::Vec2::new(board_size, board_size),
egui::Sense::click(),
);
// Total width of both elements plus spacing
let total_content_width = board_size + 5.0 + history_width;
let board_top_left = response.rect.left_top();
// Draw board and pieces
for row in 0..8 {
for col in 0..8 {
let (display_row, display_col) = if is_white {
(row, col)
// Center the entire content horizontally and vertically
ui.vertical_centered(|ui| {
ui.horizontal_centered(|ui| {
// Chess board (left side)
ui.vertical(|ui| {
let (board_response, board_painter) = ui.allocate_painter(
egui::Vec2::new(board_size, board_size),
egui::Sense::click(),
);
let board = self.fen_to_board(&game_state.fen);
let is_white = game_state
.player_color
.as_ref()
.map_or(true, |c| c == "white");
let tile_size = board_size / 8.0;
let board_top_left = board_response.rect.left_top();
// Draw board and pieces
for row in 0..8 {
for col in 0..8 {
let (display_row, display_col) = if is_white {
(row, col)
} else {
(7 - row, 7 - col)
};
let color = if (row + col) % 2 == 0 {
egui::Color32::from_rgb(240, 217, 181) // Light
} else {
egui::Color32::from_rgb(181, 136, 99) // Dark
};
let rect = egui::Rect::from_min_size(
egui::Pos2::new(
board_top_left.x + col as f32 * tile_size,
board_top_left.y + row as f32 * tile_size,
),
egui::Vec2::new(tile_size, tile_size),
);
board_painter.rect_filled(rect, 0.0, color);
// Draw piece
let piece_char = board[display_row][display_col];
if piece_char != ' ' {
let symbol = self.chess_char_to_piece(piece_char);
let font_id = egui::FontId::proportional(tile_size * 0.8);
let text_color = if piece_char.is_uppercase() {
egui::Color32::WHITE
} else {
(7 - row, 7 - col)
egui::Color32::BLACK
};
let color = if (row + col) % 2 == 0 {
egui::Color32::from_rgb(240, 217, 181) // Light
} else {
egui::Color32::from_rgb(181, 136, 99) // Dark
};
let rect = egui::Rect::from_min_size(
egui::Pos2::new(
board_top_left.x + col as f32 * tile_size,
board_top_left.y + row as f32 * tile_size,
),
egui::Vec2::new(tile_size, tile_size),
board_painter.text(
rect.center(),
egui::Align2::CENTER_CENTER,
symbol,
font_id,
text_color,
);
}
painter.rect_filled(rect, 0.0, color);
// Draw piece
let piece_char = board[display_row][display_col];
if piece_char != ' ' {
let symbol = self.chess_char_to_piece(piece_char);
let font_id = egui::FontId::proportional(tile_size * 0.8);
let text_color = if piece_char.is_uppercase() {
egui::Color32::WHITE
} else {
egui::Color32::BLACK
};
painter.text(
rect.center(),
egui::Align2::CENTER_CENTER,
symbol,
font_id,
text_color,
// Draw selection
if let Some((sel_row, sel_col)) = self.selected_square {
if sel_row == display_row && sel_col == display_col {
board_painter.rect_stroke(
rect,
0.0,
egui::Stroke::new(3.0, egui::Color32::RED),
egui::StrokeKind::Inside,
);
}
}
// Draw selection
if let Some((sel_row, sel_col)) = self.selected_square {
if sel_row == display_row && sel_col == display_col {
painter.rect_stroke(
rect,
0.0,
egui::Stroke::new(3.0, egui::Color32::RED),
egui::StrokeKind::Middle,
);
}
}
// Handle clicks
if response.clicked() {
if let Some(click_pos) = ui.ctx().pointer_interact_pos() {
if rect.contains(click_pos) {
self.handle_click(display_row, display_col);
}
// Handle clicks
if board_response.clicked() {
if let Some(click_pos) = ui.ctx().pointer_interact_pos() {
if rect.contains(click_pos) {
self.handle_click(display_row, display_col);
}
}
}
}
});
}
});
}
// Add spacing between board and move history
ui.add_space(15.0);
// Move History (right side) - match the board height
ui.vertical(|ui| {
egui::Frame::default()
.fill(egui::Color32::from_rgb(240, 240, 240))
.stroke(egui::Stroke::new(1.0, egui::Color32::from_rgb(200, 200, 200)))
.inner_margin(egui::Margin::same(8))
.show(ui, |ui| {
ui.set_width(history_width);
ui.set_height(board_size); // Match board height
ui.vertical_centered(|ui| {
ui.heading("Move History");
ui.separator();
// Scroll area for move history
egui::ScrollArea::vertical()
.max_height(board_size - 50.0) // Based on board height
.show(ui, |ui| {
// Use actual move history from game_state
if let Ok(game_state) = self.game_state.lock() {
for (i, move_text) in game_state.move_history.iter().enumerate() {
ui.horizontal(|ui| {
// Alternate background
if i % 2 == 0 {
ui.visuals_mut().widgets.noninteractive.bg_fill =
egui::Color32::from_rgb(250, 250, 250);
} else {
ui.visuals_mut().widgets.noninteractive.bg_fill =
egui::Color32::from_rgb(230, 230, 230);
}
ui.label(egui::RichText::new(move_text.to_string()).size(16.0));
if ui.small_button("📋").clicked() {
info!("Copy move: {}", move_text);
}
});
if i < game_state.move_history.len() - 1 {
ui.add_space(2.0);
}
}
if game_state.move_history.is_empty() {
ui.vertical_centered(|ui| {
ui.add_space(20.0);
ui.label(egui::RichText::new("No moves yet").size(16.0));
ui.label(egui::RichText::new("Game will start soon...").size(14.0));
});
}
}
});
});
});
});
});
});
});
}
AppState::GameOver => {
egui::CentralPanel::default().show(ctx, |ui| {