connecting with websocket to local hosted server instance
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@@ -19,3 +19,4 @@ engine = {path = "../engine/"}
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log = {version = "0.4.28"}
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env_logger = "0.11.8"
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local-ip-address = "0.6.5"
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anyhow = "1.0.100"
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96
ui/src/connection.rs
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96
ui/src/connection.rs
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@@ -0,0 +1,96 @@
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use engine::{chessmove::ChessMove, gameend::GameEnd};
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use futures_util::StreamExt;
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use local_ip_address::local_ip;
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use log::{error, info, warn};
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use serde::{Deserialize, Serialize};
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use std::{
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error::Error,
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net::{IpAddr, Ipv4Addr},
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};
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use tokio_tungstenite::connect_async;
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use url::Url;
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use uuid::Uuid;
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#[derive(Serialize, Deserialize)]
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pub enum ServerMessage2 {
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GameEnd {
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winner: GameEnd,
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},
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UIUpdate {
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fen: String,
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},
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MatchFound {
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match_id: Uuid,
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color: String,
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opponent_name: String,
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},
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Ok {
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response: Result<(), String>,
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},
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}
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#[derive(Serialize, Deserialize)]
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#[serde(tag = "type")]
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enum ClientMessage {
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Join { username: String },
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FindMatch,
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Move { step: ChessMove, fen: String },
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Resign,
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Chat { text: String },
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RequestLegalMoves { fen: String },
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}
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fn get_ip_address() -> IpAddr {
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let ip = local_ip().unwrap_or(IpAddr::V4(Ipv4Addr::new(0, 0, 0, 0)));
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ip
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}
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pub async fn handle_connection(server_port: &str) -> anyhow::Result<()> {
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let address = get_ip_address();
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//start main loop
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let server_address = String::from("ws://") + &address.to_string() + ":" + server_port;
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warn!(
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"Machine IpAddress is bound for listener. Ip: {}",
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server_address
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);
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let url = Url::parse(&server_address)?;
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let (ws_stream, _) = connect_async(url).await?;
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let (mut write, mut read) = ws_stream.split();
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let read_handle = while let Some(message) = read.next().await {
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info!("connection");
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match message {
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Ok(msg) => {
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if msg.is_text() {
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let text = msg.to_text().unwrap();
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info!("text: {}", text);
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if let Ok(parsed) = serde_json::from_str::<ServerMessage2>(text) {
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match parsed {
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ServerMessage2::GameEnd { winner } => {}
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ServerMessage2::UIUpdate { fen } => {}
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ServerMessage2::MatchFound {
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match_id,
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color,
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opponent_name,
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} => {}
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ServerMessage2::Ok { response } => {}
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_ => {
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error!("Received unkown servermessage2");
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}
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}
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}
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}
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}
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Err(e) => {
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error!("Error receiving message: {}", e);
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}
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}
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};
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Ok(())
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}
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@@ -1,19 +1,20 @@
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use eframe::egui;
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use env_logger::Env;
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use log::{error, info};
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use log::{error, info, warn};
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fn main() -> eframe::Result<()> {
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use crate::connection::handle_connection;
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mod connection;
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#[tokio::main]
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async fn main() -> anyhow::Result<(), eframe::Error> {
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//set up for logging
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let env = Env::default().filter_or("MY_LOG_LEVEL", "INFO");
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env_logger::init_from_env(env);
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info!("Initialized logger");
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//create a TCPlistener with tokio and bind machine ip for connection
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//for this we need to query the ip
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warn!("Initialized logger");
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let options = eframe::NativeOptions {
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viewport: egui::ViewportBuilder::default()
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.with_fullscreen(true)
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.with_fullscreen(false)
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.with_min_inner_size(egui::vec2(800.0, 600.0)) // Minimum width, height
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.with_inner_size(egui::vec2(7680.0, 4320.0)), // Initial size
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..Default::default()
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@@ -119,7 +120,7 @@ impl Default for ChessApp {
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selected: None,
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turn: Turn::White,
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pending_settings: PendingSettings::default(),
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server_port: "8080".to_string(), // Default port
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server_port: "9001".to_string(), // Default port
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}
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}
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}
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@@ -211,6 +212,15 @@ impl eframe::App for ChessApp {
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.add_sized([300.0, 60.0], egui::Button::new("Play"))
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.clicked()
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{
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let port = self.server_port.clone();
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info!("\nstarting connection\n");
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//create a TCPlistener with tokio and bind machine ip for connection
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tokio::spawn(async move {
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info!("tokoi");
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handle_connection(&port).await
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});
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self.state = AppState::InGame;
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}
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ui.add_space(8.0);
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@@ -279,7 +289,7 @@ impl eframe::App for ChessApp {
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ui.add(
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egui::TextEdit::singleline(&mut self.pending_settings.server_port)
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.desired_width(100.0)
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.hint_text("8080"),
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.hint_text("9001"),
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);
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});
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ui.add_space(30.0);
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