Added margin around chessboard

This commit is contained in:
Bence
2025-12-02 19:17:52 +01:00
parent ac2fe4418c
commit 5e99034abe

View File

@@ -803,7 +803,6 @@ impl eframe::App for ChessApp {
});
});
// Main content area with chess board and move history
egui::CentralPanel::default()
.frame(egui::Frame::default().fill(background_color))
@@ -817,16 +816,24 @@ impl eframe::App for ChessApp {
let board_size = board_max_width.min(board_max_height);
let history_width = total_width * 0.20;
// Total width of both elements plus spacing
let total_content_width = board_size + 5.0 + history_width;
// Add margin around the board (20 pixels on each side)
let board_margin = 20.0;
let effective_board_size = board_size - 2.0 * board_margin;
// Center the entire content horizontally and vertically
ui.vertical_centered(|ui| {
ui.horizontal_centered(|ui| {
// Chess board (left side)
// Chess board with margin (left side)
ui.vertical(|ui| {
// Add vertical spacing above the board
ui.add_space(board_margin);
ui.horizontal(|ui| {
// Add horizontal spacing to the left of the board
ui.add_space(board_margin);
let (board_response, board_painter) = ui.allocate_painter(
egui::Vec2::new(board_size, board_size),
egui::Vec2::new(effective_board_size, effective_board_size),
egui::Sense::click(),
);
@@ -835,7 +842,7 @@ impl eframe::App for ChessApp {
.player_color
.as_ref()
.map_or(true, |c| c == "white");
let tile_size = board_size / 8.0;
let tile_size = effective_board_size / 8.0;
let board_top_left = board_response.rect.left_top();
// Draw board and pieces
@@ -905,12 +912,19 @@ impl eframe::App for ChessApp {
}
}
}
// Add horizontal spacing to the right of the board
ui.add_space(board_margin);
});
// Add vertical spacing below the board
ui.add_space(board_margin);
});
// Add spacing between board and move history
ui.add_space(15.0);
// Move History (right side) - match the board height
// Move History (right side) - match the board height including margins
ui.vertical(|ui| {
egui::Frame::default()
.fill(if self.dark_mode {
@@ -922,20 +936,21 @@ impl eframe::App for ChessApp {
.inner_margin(egui::Margin::same(8))
.show(ui, |ui| {
ui.set_width(history_width);
ui.set_height(board_size); // Match board height
ui.set_height(board_size); // Match total board height including margins
ui.vertical_centered(|ui| {
ui.heading("Move History");
ui.heading(egui::RichText::new("Move History").color(text_color));
ui.separator();
// Scroll area for move history
egui::ScrollArea::vertical()
.max_height(board_size - 50.0)
.max_height(board_size - 50.0) // Based on board height
.show(ui, |ui| {
// Use actual move history from game_state
if let Ok(game_state) = self.game_state.lock() {
for (i, move_text) in game_state.move_history.iter().enumerate() {
ui.horizontal(|ui| {
// Alternate background based on dark mode
// Alternate background
if i % 2 == 0 {
ui.visuals_mut().widgets.noninteractive.bg_fill =
if self.dark_mode {
@@ -952,10 +967,7 @@ impl eframe::App for ChessApp {
};
}
// Move text color
ui.label(egui::RichText::new(move_text.to_string())
.size(16.0)
.color(text_color));
ui.label(egui::RichText::new(move_text.to_string()).size(16.0).color(text_color));
if ui.small_button("📋").clicked() {
info!("Copy move: {}", move_text);
@@ -970,12 +982,8 @@ impl eframe::App for ChessApp {
if game_state.move_history.is_empty() {
ui.vertical_centered(|ui| {
ui.add_space(20.0);
ui.label(egui::RichText::new("No moves yet")
.size(16.0)
.color(text_color));
ui.label(egui::RichText::new("Game will start soon...")
.size(14.0)
.color(text_color));
ui.label(egui::RichText::new("No moves yet").size(16.0).color(text_color));
ui.label(egui::RichText::new("Game will start soon...").size(14.0).color(text_color));
});
}
}