Added margin around chessboard
This commit is contained in:
330
ui/src/main.rs
330
ui/src/main.rs
@@ -803,189 +803,197 @@ impl eframe::App for ChessApp {
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});
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});
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// Main content area with chess board and move history
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egui::CentralPanel::default()
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.frame(egui::Frame::default().fill(background_color))
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.show(ctx, |ui| {
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let total_width = ui.available_width();
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let total_height = ui.available_height();
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.frame(egui::Frame::default().fill(background_color))
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.show(ctx, |ui| {
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let total_width = ui.available_width();
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let total_height = ui.available_height();
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// Calculate sizes
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let board_max_width = total_width * 0.75;
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let board_max_height = total_height * 0.95;
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let board_size = board_max_width.min(board_max_height);
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let history_width = total_width * 0.20;
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// Calculate sizes
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let board_max_width = total_width * 0.75;
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let board_max_height = total_height * 0.95;
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let board_size = board_max_width.min(board_max_height);
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let history_width = total_width * 0.20;
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// Total width of both elements plus spacing
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let total_content_width = board_size + 5.0 + history_width;
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// Add margin around the board (20 pixels on each side)
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let board_margin = 20.0;
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let effective_board_size = board_size - 2.0 * board_margin;
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// Center the entire content horizontally and vertically
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ui.vertical_centered(|ui| {
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ui.horizontal_centered(|ui| {
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// Chess board (left side)
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ui.vertical(|ui| {
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let (board_response, board_painter) = ui.allocate_painter(
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egui::Vec2::new(board_size, board_size),
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egui::Sense::click(),
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);
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// Center the entire content horizontally and vertically
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ui.vertical_centered(|ui| {
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ui.horizontal_centered(|ui| {
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// Chess board with margin (left side)
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ui.vertical(|ui| {
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// Add vertical spacing above the board
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ui.add_space(board_margin);
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let board = self.fen_to_board(&game_state.fen);
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let is_white = game_state
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.player_color
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.as_ref()
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.map_or(true, |c| c == "white");
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let tile_size = board_size / 8.0;
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let board_top_left = board_response.rect.left_top();
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ui.horizontal(|ui| {
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// Add horizontal spacing to the left of the board
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ui.add_space(board_margin);
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// Draw board and pieces
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for row in 0..8 {
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for col in 0..8 {
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let (display_row, display_col) = if is_white {
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(row, col)
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} else {
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(7 - row, 7 - col)
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};
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let color = if (row + col) % 2 == 0 {
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egui::Color32::from_rgb(240, 217, 181) // Light
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} else {
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egui::Color32::from_rgb(181, 136, 99) // Dark
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};
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let rect = egui::Rect::from_min_size(
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egui::Pos2::new(
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board_top_left.x + col as f32 * tile_size,
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board_top_left.y + row as f32 * tile_size,
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),
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egui::Vec2::new(tile_size, tile_size),
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let (board_response, board_painter) = ui.allocate_painter(
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egui::Vec2::new(effective_board_size, effective_board_size),
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egui::Sense::click(),
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);
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board_painter.rect_filled(rect, 0.0, color);
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let board = self.fen_to_board(&game_state.fen);
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let is_white = game_state
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.player_color
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.as_ref()
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.map_or(true, |c| c == "white");
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let tile_size = effective_board_size / 8.0;
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let board_top_left = board_response.rect.left_top();
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// Draw piece
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let piece_char = board[display_row][display_col];
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if piece_char != ' ' {
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let symbol = self.chess_char_to_piece(piece_char);
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let font_id = egui::FontId::proportional(tile_size * 0.8);
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let text_color = if piece_char.is_uppercase() {
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egui::Color32::WHITE
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} else {
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egui::Color32::BLACK
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};
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// Draw board and pieces
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for row in 0..8 {
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for col in 0..8 {
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let (display_row, display_col) = if is_white {
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(row, col)
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} else {
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(7 - row, 7 - col)
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};
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board_painter.text(
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rect.center(),
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egui::Align2::CENTER_CENTER,
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symbol,
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font_id,
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text_color,
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);
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}
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let color = if (row + col) % 2 == 0 {
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egui::Color32::from_rgb(240, 217, 181) // Light
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} else {
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egui::Color32::from_rgb(181, 136, 99) // Dark
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};
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// Draw selection
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if let Some((sel_row, sel_col)) = self.selected_square {
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if sel_row == display_row && sel_col == display_col {
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board_painter.rect_stroke(
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rect,
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0.0,
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egui::Stroke::new(3.0, egui::Color32::RED),
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egui::StrokeKind::Inside,
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let rect = egui::Rect::from_min_size(
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egui::Pos2::new(
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board_top_left.x + col as f32 * tile_size,
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board_top_left.y + row as f32 * tile_size,
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),
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egui::Vec2::new(tile_size, tile_size),
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);
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}
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}
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// Handle clicks
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if board_response.clicked() {
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if let Some(click_pos) = ui.ctx().pointer_interact_pos() {
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if rect.contains(click_pos) {
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self.handle_click(display_row, display_col);
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board_painter.rect_filled(rect, 0.0, color);
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// Draw piece
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let piece_char = board[display_row][display_col];
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if piece_char != ' ' {
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let symbol = self.chess_char_to_piece(piece_char);
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let font_id = egui::FontId::proportional(tile_size * 0.8);
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let text_color = if piece_char.is_uppercase() {
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egui::Color32::WHITE
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} else {
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egui::Color32::BLACK
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};
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board_painter.text(
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rect.center(),
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egui::Align2::CENTER_CENTER,
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symbol,
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font_id,
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text_color,
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);
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}
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// Draw selection
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if let Some((sel_row, sel_col)) = self.selected_square {
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if sel_row == display_row && sel_col == display_col {
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board_painter.rect_stroke(
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rect,
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0.0,
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egui::Stroke::new(3.0, egui::Color32::RED),
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egui::StrokeKind::Inside,
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);
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}
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}
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// Handle clicks
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if board_response.clicked() {
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if let Some(click_pos) = ui.ctx().pointer_interact_pos() {
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if rect.contains(click_pos) {
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self.handle_click(display_row, display_col);
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}
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}
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}
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}
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}
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}
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}
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});
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// Add spacing between board and move history
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ui.add_space(15.0);
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// Move History (right side) - match the board height
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ui.vertical(|ui| {
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egui::Frame::default()
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.fill(if self.dark_mode {
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egui::Color32::from_rgb(60, 60, 60)
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} else {
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egui::Color32::from_rgb(240, 240, 240)
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})
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.stroke(egui::Stroke::new(1.0, egui::Color32::from_rgb(200, 200, 200)))
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.inner_margin(egui::Margin::same(8))
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.show(ui, |ui| {
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ui.set_width(history_width);
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ui.set_height(board_size); // Match board height
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ui.vertical_centered(|ui| {
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ui.heading("Move History");
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ui.separator();
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// Scroll area for move history
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egui::ScrollArea::vertical()
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.max_height(board_size - 50.0)
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.show(ui, |ui| {
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if let Ok(game_state) = self.game_state.lock() {
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for (i, move_text) in game_state.move_history.iter().enumerate() {
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ui.horizontal(|ui| {
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// Alternate background based on dark mode
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if i % 2 == 0 {
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ui.visuals_mut().widgets.noninteractive.bg_fill =
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if self.dark_mode {
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egui::Color32::from_rgb(70, 70, 70)
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} else {
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egui::Color32::from_rgb(250, 250, 250)
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};
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} else {
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ui.visuals_mut().widgets.noninteractive.bg_fill =
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if self.dark_mode {
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egui::Color32::from_rgb(50, 50, 50)
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} else {
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egui::Color32::from_rgb(230, 230, 230)
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};
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}
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// Move text color
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ui.label(egui::RichText::new(move_text.to_string())
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.size(16.0)
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.color(text_color));
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if ui.small_button("📋").clicked() {
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info!("Copy move: {}", move_text);
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}
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});
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if i < game_state.move_history.len() - 1 {
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ui.add_space(2.0);
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}
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}
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if game_state.move_history.is_empty() {
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ui.vertical_centered(|ui| {
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ui.add_space(20.0);
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ui.label(egui::RichText::new("No moves yet")
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.size(16.0)
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.color(text_color));
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ui.label(egui::RichText::new("Game will start soon...")
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.size(14.0)
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.color(text_color));
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});
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}
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}
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});
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});
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// Add horizontal spacing to the right of the board
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ui.add_space(board_margin);
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});
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// Add vertical spacing below the board
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ui.add_space(board_margin);
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});
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// Add spacing between board and move history
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ui.add_space(15.0);
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// Move History (right side) - match the board height including margins
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ui.vertical(|ui| {
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egui::Frame::default()
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.fill(if self.dark_mode {
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egui::Color32::from_rgb(60, 60, 60)
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} else {
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egui::Color32::from_rgb(240, 240, 240)
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})
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.stroke(egui::Stroke::new(1.0, egui::Color32::from_rgb(200, 200, 200)))
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.inner_margin(egui::Margin::same(8))
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.show(ui, |ui| {
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ui.set_width(history_width);
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ui.set_height(board_size); // Match total board height including margins
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ui.vertical_centered(|ui| {
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ui.heading(egui::RichText::new("Move History").color(text_color));
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ui.separator();
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// Scroll area for move history
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egui::ScrollArea::vertical()
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.max_height(board_size - 50.0) // Based on board height
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.show(ui, |ui| {
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// Use actual move history from game_state
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if let Ok(game_state) = self.game_state.lock() {
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for (i, move_text) in game_state.move_history.iter().enumerate() {
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ui.horizontal(|ui| {
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// Alternate background
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if i % 2 == 0 {
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ui.visuals_mut().widgets.noninteractive.bg_fill =
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if self.dark_mode {
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egui::Color32::from_rgb(70, 70, 70)
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} else {
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egui::Color32::from_rgb(250, 250, 250)
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};
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} else {
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ui.visuals_mut().widgets.noninteractive.bg_fill =
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if self.dark_mode {
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egui::Color32::from_rgb(50, 50, 50)
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} else {
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egui::Color32::from_rgb(230, 230, 230)
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};
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}
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ui.label(egui::RichText::new(move_text.to_string()).size(16.0).color(text_color));
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if ui.small_button("📋").clicked() {
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info!("Copy move: {}", move_text);
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}
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});
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if i < game_state.move_history.len() - 1 {
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ui.add_space(2.0);
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}
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}
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if game_state.move_history.is_empty() {
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ui.vertical_centered(|ui| {
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ui.add_space(20.0);
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ui.label(egui::RichText::new("No moves yet").size(16.0).color(text_color));
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ui.label(egui::RichText::new("Game will start soon...").size(14.0).color(text_color));
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});
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}
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}
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});
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});
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});
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});
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});
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});
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});
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});
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}
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AppState::GameOver => {
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