fixed test function, removed messages because we do not use it

This commit is contained in:
2025-11-20 17:23:30 +01:00
parent a985182c99
commit 6fc1b6c3fd
3 changed files with 24 additions and 47 deletions

View File

@@ -254,6 +254,10 @@ pub async fn handle_connection(
.await;
println!("Sent moves to player: {}", player_id);
}
Resign => {
// TODO: set game over and turn on game end ui, then delete the match
println!("Resigned!");
}
_ => {
println!("Not known client event");
}
@@ -287,20 +291,30 @@ async fn cleanup_player(
mod tests {
use super::*;
use uuid::Uuid;
/*#[tokio::test]
#[tokio::test]
async fn test_send_message_to_nonexistent_player() {
let connections = new_connection_map();
let player_id = Uuid::new_v4();
let result = send_message_to_player_connection(
connections.lock().await.get_mut(&player_id),
&"test message",
)
.await;
assert!(result.is_ok(), "Should handle missing player gracefully");
}*/
// TODO: this test need fixing or a rewrite since we message the players differently now
// Test 1: Pass None directly (non-existent player)
let result = send_message_to_player_connection(None, "test message").await;
assert!(result.is_err(), "Should return error for None connection");
println!("✅ Test passed: Handles None connection correctly");
// Test 2: Try to get non-existent player from map
let mut conn = connections.lock().await;
let non_existent_connection = conn.get_mut(&player_id); // This will be None
let result2 =
send_message_to_player_connection(non_existent_connection, "test message").await;
assert!(
result2.is_err(),
"Should return error for non-existent player"
);
println!("✅ Test passed: Handles non-existent player in map correctly");
}
#[tokio::test]
async fn test_broadcast_to_empty_connections() {

View File

@@ -1,6 +1,5 @@
mod connection;
mod matchmaking;
mod messages;
use tokio::net::TcpListener;
#[tokio::main]

View File

@@ -1,36 +0,0 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
#[serde(tag = "type")]
pub enum ServerMessage {
Welcome {
player_id: String,
},
MatchFound {
match_id: String,
opponent: String,
color: String,
},
GameStart {
fen: String,
white_time: u32,
black_time: u32,
},
MoveResult {
valid: bool,
from: String,
to: String,
new_fen: String,
},
OpponentMove {
from: String,
to: String,
},
GameEnd {
result: String,
reason: String,
},
Error {
reason: String,
},
}