deleted connection file
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@@ -1,117 +0,0 @@
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use engine::{chessmove::ChessMove, gameend::GameEnd};
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use futures_util::{SinkExt, StreamExt};
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use local_ip_address::local_ip;
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use log::{error, info, warn};
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use serde::{Deserialize, Serialize};
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use std::{
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net::{IpAddr, Ipv4Addr},
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sync::{Arc, Mutex},
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};
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use tokio_tungstenite::connect_async;
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use tungstenite::Message;
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use url::Url;
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use uuid::Uuid;
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use crate::{ChessApp, ClientEvent, SharedGameState};
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#[derive(Serialize, Deserialize)]
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pub enum ServerMessage2 {
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GameEnd {
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winner: GameEnd,
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},
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UIUpdate {
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fen: String,
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},
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MatchFound {
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match_id: Uuid,
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color: String,
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opponent_name: String,
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},
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Ok {
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response: Result<(), String>,
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},
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}
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#[derive(Serialize, Deserialize)]
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#[serde(tag = "type")]
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enum ClientMessage {
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Join { username: String },
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FindMatch,
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Move { step: ChessMove, fen: String },
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Resign,
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Chat { text: String },
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RequestLegalMoves { fen: String },
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}
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fn get_ip_address() -> IpAddr {
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let ip = local_ip().unwrap_or(IpAddr::V4(Ipv4Addr::new(0, 0, 0, 0)));
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ip
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}
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pub async fn handle_connection(
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server_port: &str,
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shared_state: SharedGameState,
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ui_events: Arc<Mutex<Vec<ClientEvent>>>,
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) -> anyhow::Result<()> {
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let address = get_ip_address();
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//start main loop
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let server_address = String::from("ws://") + &address.to_string() + ":" + server_port;
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warn!(
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"Machine IpAddress is bound for listener. Ip: {}",
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server_address
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);
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let url = Url::parse(&server_address)?;
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let (ws_stream, _) = connect_async(url).await?;
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let (mut write, mut read) = ws_stream.split();
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while let Some(message) = read.next().await {
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info!("connection");
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match message {
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Ok(msg) => {
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if msg.is_text() {
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let text = msg.to_text().unwrap();
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info!("text: {}", text);
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/*if let Ok(parsed) = serde_json::from_str::<ServerMessage2>(text) {
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match parsed {
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ServerMessage2::GameEnd { winner } => {}
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ServerMessage2::UIUpdate { fen } => {}
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ServerMessage2::MatchFound {
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match_id,
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color,
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opponent_name,
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} => {
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//chess_app.player_color = Some(color);
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}
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ServerMessage2::Ok { response } => {}
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_ => {
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error!("Received unkown servermessage2");
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}
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}
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}*/
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if let Ok(parsed) = serde_json::from_str::<ServerMessage2>(text) {
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// Update shared state with server message
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shared_state.update_from_server_message(parsed);
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}
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// Send UI events to server
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let events = ui_events.lock().unwrap().drain(..).collect::<Vec<_>>();
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for event in events {
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let message = serde_json::to_string(&event)?;
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write.send(Message::Text(message)).await?;
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}
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}
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}
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Err(e) => {
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error!("Error receiving message: {}", e);
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}
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}
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}
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Ok(())
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}
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