added new tests for the new code

This commit is contained in:
2025-11-27 16:45:40 +01:00
parent df02c2eee1
commit 75c39ccbe4

View File

@@ -336,6 +336,9 @@ impl ChessApp {
ServerMessage2::UIUpdate { fen } => {
info!("Board updated with FEN: {}", fen);
// UI will automatically redraw with new FEN
if let Ok(mut game_state) = self.game_state.lock() {
game_state.fen = fen;
}
}
}
}
@@ -543,3 +546,350 @@ impl eframe::App for ChessApp {
ctx.request_repaint();
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_default_game_state() {
let game_state = GameState::default();
assert_eq!(
game_state.fen,
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
);
assert_eq!(game_state.player_color, None);
assert_eq!(game_state.opponent_name, None);
assert_eq!(game_state.match_id, None);
assert_eq!(game_state.game_over, None);
}
#[test]
fn test_fen_to_board_starting_position() {
let app = ChessApp::default();
let board = app.fen_to_board("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR");
// Test black pieces on rank 0
assert_eq!(board[0][0], 'r');
assert_eq!(board[0][1], 'n');
assert_eq!(board[0][2], 'b');
assert_eq!(board[0][3], 'q');
assert_eq!(board[0][4], 'k');
assert_eq!(board[0][5], 'b');
assert_eq!(board[0][6], 'n');
assert_eq!(board[0][7], 'r');
// Test black pawns on rank 1
for col in 0..8 {
assert_eq!(board[1][col], 'p');
}
// Test empty squares in the middle
for row in 2..6 {
for col in 0..8 {
assert_eq!(board[row][col], ' ');
}
}
// Test white pawns on rank 6
for col in 0..8 {
assert_eq!(board[6][col], 'P');
}
// Test white pieces on rank 7
assert_eq!(board[7][0], 'R');
assert_eq!(board[7][1], 'N');
assert_eq!(board[7][2], 'B');
assert_eq!(board[7][3], 'Q');
assert_eq!(board[7][4], 'K');
assert_eq!(board[7][5], 'B');
assert_eq!(board[7][6], 'N');
assert_eq!(board[7][7], 'R');
}
#[test]
fn test_fen_to_board_with_numbers() {
let app = ChessApp::default();
let board = app.fen_to_board("4k3/8/8/8/8/8/8/4K3");
// Test empty squares around kings
for row in 0..8 {
for col in 0..8 {
if (row == 0 && col == 4) || (row == 7 && col == 4) {
continue; // Skip king positions
}
assert_eq!(board[row][col], ' ');
}
}
// Test king positions
assert_eq!(board[0][4], 'k'); // black king
assert_eq!(board[7][4], 'K'); // white king
}
#[test]
fn test_chess_char_to_piece() {
let app = ChessApp::default();
// Test white pieces
assert_eq!(app.chess_char_to_piece('K'), "");
assert_eq!(app.chess_char_to_piece('Q'), "");
assert_eq!(app.chess_char_to_piece('R'), "");
assert_eq!(app.chess_char_to_piece('B'), "");
assert_eq!(app.chess_char_to_piece('N'), "");
assert_eq!(app.chess_char_to_piece('P'), "");
// Test black pieces
assert_eq!(app.chess_char_to_piece('k'), "");
assert_eq!(app.chess_char_to_piece('q'), "");
assert_eq!(app.chess_char_to_piece('r'), "");
assert_eq!(app.chess_char_to_piece('b'), "");
assert_eq!(app.chess_char_to_piece('n'), "");
assert_eq!(app.chess_char_to_piece('p'), "♟︎");
// Test invalid piece
assert_eq!(app.chess_char_to_piece('X'), "");
assert_eq!(app.chess_char_to_piece(' '), "");
}
#[test]
fn test_chess_app_default() {
let app = ChessApp::default();
assert_eq!(app.server_port, "9001");
assert_eq!(app.username, "Player");
assert!(app.tx_to_network.is_none());
assert!(app.rx_from_network.is_none());
assert!(app.selected_square.is_none());
// Verify initial state is MainMenu
match app.state {
AppState::MainMenu => (),
_ => panic!("Expected initial state to be MainMenu"),
}
}
#[test]
fn test_game_state_clone() {
let mut original = GameState::default();
original.player_color = Some("white".to_string());
original.opponent_name = Some("Opponent".to_string());
original.match_id = Some(Uuid::new_v4());
original.game_over = Some("Checkmate".to_string());
let cloned = original.clone();
assert_eq!(original.fen, cloned.fen);
assert_eq!(original.player_color, cloned.player_color);
assert_eq!(original.opponent_name, cloned.opponent_name);
assert_eq!(original.match_id, cloned.match_id);
assert_eq!(original.game_over, cloned.game_over);
}
#[test]
fn test_handle_click_selection() {
let mut app = ChessApp::default();
// Initially no square should be selected
assert_eq!(app.selected_square, None);
// Click on a square should select it
app.handle_click(3, 4);
assert_eq!(app.selected_square, Some((3, 4)));
// Click on another square should deselect and send move (if tx exists)
// Since we don't have a real tx in tests, we just verify the selection is cleared
app.handle_click(4, 4);
assert_eq!(app.selected_square, None);
}
#[test]
fn test_process_network_messages_match_found() {
let mut app = ChessApp::default();
let (tx, mut rx) = mpsc::unbounded_channel();
app.rx_from_network = Some(rx);
// Send a MatchFound message
let match_id = Uuid::new_v4();
let message = ServerMessage2::MatchFound {
match_id,
color: "white".to_string(),
opponent_name: "TestOpponent".to_string(),
};
tx.send(message).unwrap();
// Process the message
app.process_network_messages();
// State should transition to InGame
match app.state {
AppState::InGame => (),
_ => panic!("Expected state to transition to InGame"),
}
}
#[test]
fn test_process_network_messages_game_over() {
let mut app = ChessApp::default();
let (tx, mut rx) = mpsc::unbounded_channel();
app.rx_from_network = Some(rx);
// Send a GameEnd message
let message = ServerMessage2::GameEnd {
winner: "White won by checkmate".to_string(),
};
tx.send(message).unwrap();
// Process the message
app.process_network_messages();
// State should transition to GameOver
match app.state {
AppState::GameOver => (),
_ => panic!("Expected state to transition to GameOver"),
}
}
#[test]
fn test_process_network_messages_ui_update() {
let mut app = ChessApp::default();
let (tx, mut rx) = mpsc::unbounded_channel();
app.rx_from_network = Some(rx);
// Send a UIUpdate message
let new_fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1".to_string();
let message = ServerMessage2::UIUpdate {
fen: new_fen.clone(),
};
tx.send(message).unwrap();
// Process the message
app.process_network_messages();
// Game state should be updated with new FEN
let game_state = app.game_state.lock().unwrap();
assert_eq!(game_state.fen, new_fen);
}
#[test]
fn test_process_network_messages_ok_response() {
let mut app = ChessApp::default();
app.state = AppState::Connecting;
let (tx, mut rx) = mpsc::unbounded_channel();
app.rx_from_network = Some(rx);
// Send an Ok message
let message = ServerMessage2::Ok { response: Ok(()) };
tx.send(message).unwrap();
// Process the message
app.process_network_messages();
// State should transition to FindingMatch when in Connecting state
match app.state {
AppState::FindingMatch => (),
_ => panic!("Expected state to transition to FindingMatch"),
}
}
#[test]
fn test_fen_edge_cases() {
let app = ChessApp::default();
// Test empty board
let empty_board = app.fen_to_board("8/8/8/8/8/8/8/8");
for row in 0..8 {
for col in 0..8 {
assert_eq!(empty_board[row][col], ' ');
}
}
// Test FEN with multiple digit numbers
let board = app.fen_to_board("k7/8/8/8/8/8/8/7K");
assert_eq!(board[0][0], 'k');
assert_eq!(board[7][7], 'K');
// Test FEN with mixed pieces and numbers
let board = app.fen_to_board("r3k2r/8/8/8/8/8/8/R3K2R");
assert_eq!(board[0][0], 'r');
assert_eq!(board[0][4], 'k');
assert_eq!(board[0][7], 'r');
assert_eq!(board[7][0], 'R');
assert_eq!(board[7][4], 'K');
assert_eq!(board[7][7], 'R');
}
#[tokio::test]
async fn test_client_event_serialization() {
// Test Join event
let join_event = ClientEvent::Join {
username: "test".to_string(),
};
let serialized = serde_json::to_string(&join_event).unwrap();
assert!(serialized.contains("Join"));
assert!(serialized.contains("test"));
// Test FindMatch event
let find_match_event = ClientEvent::FindMatch;
let serialized = serde_json::to_string(&find_match_event).unwrap();
assert!(serialized.contains("FindMatch"));
// Test Move event
let chess_move = ChessMove::Quiet {
piece_type: engine::piecetype::PieceType::WhiteKing,
from_square: BoardSquare { x: 0, y: 1 },
to_square: BoardSquare { x: 2, y: 2 },
promotion_piece: None,
};
let move_event = ClientEvent::Move { step: chess_move };
let serialized = serde_json::to_string(&move_event).unwrap();
assert!(serialized.contains("Move"));
// Test Resign event
let resign_event = ClientEvent::Resign;
let serialized = serde_json::to_string(&resign_event).unwrap();
assert!(serialized.contains("Resign"));
}
#[test]
fn test_server_message_deserialization() {
// Test Ok message
let ok_json = r#"{"Ok":{"response":{"Ok":null}}}"#;
let message: ServerMessage2 = serde_json::from_str(ok_json).unwrap();
match message {
ServerMessage2::Ok { response } => {
assert!(response.is_ok());
}
_ => panic!("Expected Ok message"),
}
// Test MatchFound message
let match_found_json = r#"{"MatchFound":{"match_id":"12345678-1234-1234-1234-123456789012","color":"white","opponent_name":"Test"}}"#;
let message: ServerMessage2 = serde_json::from_str(match_found_json).unwrap();
match message {
ServerMessage2::MatchFound {
match_id,
color,
opponent_name,
} => {
assert_eq!(color, "white");
assert_eq!(opponent_name, "Test");
}
_ => panic!("Expected MatchFound message"),
}
// Test UIUpdate message
let ui_update_json =
r#"{"UIUpdate":{"fen":"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"}}"#;
let message: ServerMessage2 = serde_json::from_str(ui_update_json).unwrap();
match message {
ServerMessage2::UIUpdate { fen } => {
assert!(fen.contains("rnbqkbnr"));
}
_ => panic!("Expected UIUpdate message"),
}
}
}