fixed request moves event to have the correct fen string

This commit is contained in:
2025-12-03 20:06:41 +01:00
parent 683c392ab9
commit 898ba3e92f
3 changed files with 525 additions and 205 deletions

View File

@@ -1,14 +1,14 @@
mod bitboard; mod bitboard;
pub mod chessmove;
pub mod piecetype;
pub mod boardsquare; pub mod boardsquare;
pub mod movetype; pub mod chessmove;
pub mod gameend; pub mod gameend;
pub mod movetype;
pub mod piecetype;
use chessmove::ChessMove;
use gameend::GameEnd;
use bitboard::board::Board; use bitboard::board::Board;
use bitboard::movebuffer::MoveBuffer; use bitboard::movebuffer::MoveBuffer;
use chessmove::ChessMove;
use gameend::GameEnd;
pub fn get_available_moves(fen: &str) -> Vec<ChessMove> { pub fn get_available_moves(fen: &str) -> Vec<ChessMove> {
let mut board = Board::build(fen); let mut board = Board::build(fen);
@@ -22,7 +22,10 @@ pub fn get_available_moves(fen: &str) -> Vec<ChessMove> {
generated_moves.push(ChessMove::from_bitmove(buffer.get(idx), &board)); generated_moves.push(ChessMove::from_bitmove(buffer.get(idx), &board));
} }
println!("get_available_moves resulted in {} moves", generated_moves.len()); println!(
"get_available_moves resulted in {} moves",
generated_moves.len()
);
return generated_moves; return generated_moves;
} }
@@ -39,7 +42,11 @@ pub fn is_game_over(fen: &str) -> Option<GameEnd> {
if !in_check { if !in_check {
return Some(GameEnd::Draw("".to_string())); return Some(GameEnd::Draw("".to_string()));
} }
return if board.side_to_move() == 0 { Some(GameEnd::BlackWon("".to_string())) } else { Some(GameEnd::WhiteWon("".to_string())) }; return if board.side_to_move() == 0 {
Some(GameEnd::BlackWon("".to_string()))
} else {
Some(GameEnd::WhiteWon("".to_string()))
};
} }
pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String { pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String {
@@ -55,8 +62,8 @@ pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String {
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use crate::boardsquare::BoardSquare; use crate::boardsquare::BoardSquare;
use crate::piecetype::PieceType::*;
use crate::gameend::GameEnd; use crate::gameend::GameEnd;
use crate::piecetype::PieceType::*;
use super::*; use super::*;
@@ -65,9 +72,7 @@ mod tests {
canonical(self) == canonical(other) canonical(self) == canonical(other)
} }
} }
impl Eq for ChessMove { impl Eq for ChessMove {}
}
impl Ord for ChessMove { impl Ord for ChessMove {
fn cmp(&self, other: &Self) -> std::cmp::Ordering { fn cmp(&self, other: &Self) -> std::cmp::Ordering {
let lhs = canonical(self); let lhs = canonical(self);
@@ -81,27 +86,36 @@ mod tests {
} }
} }
impl PartialEq for GameEnd {
fn eq(&self, other: &Self) -> bool {
match (self, other) {
(GameEnd::WhiteWon(a), GameEnd::WhiteWon(b)) => a == b,
(GameEnd::BlackWon(a), GameEnd::BlackWon(b)) => a == b,
(GameEnd::Draw(a), GameEnd::Draw(b)) => a == b,
_ => false,
}
}
}
fn canonical(m: &ChessMove) -> (u8, u8, u8) { fn canonical(m: &ChessMove) -> (u8, u8, u8) {
match m { match m {
ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece } => ChessMove::Quiet {
(0, from_square.to_index(), to_square.to_index()), piece_type,
ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece } => from_square,
(1, from_square.to_index(), to_square.to_index()), to_square,
ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to } => promotion_piece,
(2, king_from.to_index(), king_to.to_index()), } => (0, from_square.to_index(), to_square.to_index()),
ChessMove::EnPassant { pawn_type, from_square, to_square, captured_piece, captured_from } => ChessMove::Capture {
(3, from_square.to_index(), to_square.to_index()), piece_type,
from_square,
to_square,
captured_piece,
promotion_piece,
} => (1, from_square.to_index(), to_square.to_index()),
ChessMove::Castle {
king_type,
king_from,
king_to,
rook_type,
rook_from,
rook_to,
} => (2, king_from.to_index(), king_to.to_index()),
ChessMove::EnPassant {
pawn_type,
from_square,
to_square,
captured_piece,
captured_from,
} => (3, from_square.to_index(), to_square.to_index()),
} }
} }
@@ -109,78 +123,387 @@ mod tests {
fn get_available_moves_test() { fn get_available_moves_test() {
let boards: [&str; 2] = [ let boards: [&str; 2] = [
"rnbqkbnr/pppppppp/8/1B6/4P3/5P1N/PPPP2PP/RNBQK2R w KQkq e6 0 1", "rnbqkbnr/pppppppp/8/1B6/4P3/5P1N/PPPP2PP/RNBQK2R w KQkq e6 0 1",
"6Bn/B2Pk3/8/p1r3NK/3p4/b6P/3p2n1/2R5 w - - 0 1" "6Bn/B2Pk3/8/p1r3NK/3p4/b6P/3p2n1/2R5 w - - 0 1",
]; ];
let mut expected_moves: Vec<Vec<ChessMove>> = vec![ let mut expected_moves: Vec<Vec<ChessMove>> = vec![
vec![ vec![
ChessMove::capture(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 6), BlackPawn, None), ChessMove::capture(
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 2), None), WhiteBishop,
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 3), None), BoardSquare::from_coord(1, 4),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 2), None), BoardSquare::from_coord(3, 6),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 3), None), BlackPawn,
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 2), None), None,
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 3), None), ),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 2), None), ChessMove::quiet(
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 3), None), WhitePawn,
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(4, 3), BoardSquare::from_coord(4, 4), None), BoardSquare::from_coord(0, 1),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(5, 2), BoardSquare::from_coord(5, 3), None), BoardSquare::from_coord(0, 2),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 2), None), None,
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 3), None), ),
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(0, 2), None), ChessMove::quiet(
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(2, 2), None), WhitePawn,
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 0), None), BoardSquare::from_coord(0, 1),
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 1), None), BoardSquare::from_coord(0, 3),
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 3), None), None,
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 4), None), ),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(5, 0), None), ChessMove::quiet(
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(4, 1), None), WhitePawn,
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 2), None), BoardSquare::from_coord(1, 1),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 3), None), BoardSquare::from_coord(1, 2),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 3), None), None,
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 5), None), ),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 5), None), ChessMove::quiet(
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(6, 0), None), WhitePawn,
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0), None), BoardSquare::from_coord(1, 1),
ChessMove::quiet(WhiteQueen, BoardSquare::from_coord(3, 0), BoardSquare::from_coord(4, 1), None), BoardSquare::from_coord(1, 3),
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(4, 1), None), None,
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 1), None), ),
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 0), None), ChessMove::quiet(
ChessMove::castle(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(6, 0), WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0)) WhitePawn,
BoardSquare::from_coord(2, 1),
BoardSquare::from_coord(2, 2),
None,
),
ChessMove::quiet(
WhitePawn,
BoardSquare::from_coord(2, 1),
BoardSquare::from_coord(2, 3),
None,
),
ChessMove::quiet(
WhitePawn,
BoardSquare::from_coord(3, 1),
BoardSquare::from_coord(3, 2),
None,
),
ChessMove::quiet(
WhitePawn,
BoardSquare::from_coord(3, 1),
BoardSquare::from_coord(3, 3),
None,
),
ChessMove::quiet(
WhitePawn,
BoardSquare::from_coord(4, 3),
BoardSquare::from_coord(4, 4),
None,
),
ChessMove::quiet(
WhitePawn,
BoardSquare::from_coord(5, 2),
BoardSquare::from_coord(5, 3),
None,
),
ChessMove::quiet(
WhitePawn,
BoardSquare::from_coord(6, 1),
BoardSquare::from_coord(6, 2),
None,
),
ChessMove::quiet(
WhitePawn,
BoardSquare::from_coord(6, 1),
BoardSquare::from_coord(6, 3),
None,
),
ChessMove::quiet(
WhiteKnight,
BoardSquare::from_coord(1, 0),
BoardSquare::from_coord(0, 2),
None,
),
ChessMove::quiet(
WhiteKnight,
BoardSquare::from_coord(1, 0),
BoardSquare::from_coord(2, 2),
None,
),
ChessMove::quiet(
WhiteKnight,
BoardSquare::from_coord(7, 2),
BoardSquare::from_coord(6, 0),
None,
),
ChessMove::quiet(
WhiteKnight,
BoardSquare::from_coord(7, 2),
BoardSquare::from_coord(5, 1),
None,
),
ChessMove::quiet(
WhiteKnight,
BoardSquare::from_coord(7, 2),
BoardSquare::from_coord(5, 3),
None,
),
ChessMove::quiet(
WhiteKnight,
BoardSquare::from_coord(7, 2),
BoardSquare::from_coord(6, 4),
None,
),
ChessMove::quiet(
WhiteBishop,
BoardSquare::from_coord(1, 4),
BoardSquare::from_coord(5, 0),
None,
),
ChessMove::quiet(
WhiteBishop,
BoardSquare::from_coord(1, 4),
BoardSquare::from_coord(4, 1),
None,
),
ChessMove::quiet(
WhiteBishop,
BoardSquare::from_coord(1, 4),
BoardSquare::from_coord(3, 2),
None,
),
ChessMove::quiet(
WhiteBishop,
BoardSquare::from_coord(1, 4),
BoardSquare::from_coord(2, 3),
None,
),
ChessMove::quiet(
WhiteBishop,
BoardSquare::from_coord(1, 4),
BoardSquare::from_coord(0, 3),
None,
),
ChessMove::quiet(
WhiteBishop,
BoardSquare::from_coord(1, 4),
BoardSquare::from_coord(0, 5),
None,
),
ChessMove::quiet(
WhiteBishop,
BoardSquare::from_coord(1, 4),
BoardSquare::from_coord(2, 5),
None,
),
ChessMove::quiet(
WhiteRook,
BoardSquare::from_coord(7, 0),
BoardSquare::from_coord(6, 0),
None,
),
ChessMove::quiet(
WhiteRook,
BoardSquare::from_coord(7, 0),
BoardSquare::from_coord(5, 0),
None,
),
ChessMove::quiet(
WhiteQueen,
BoardSquare::from_coord(3, 0),
BoardSquare::from_coord(4, 1),
None,
),
ChessMove::quiet(
WhiteKing,
BoardSquare::from_coord(4, 0),
BoardSquare::from_coord(4, 1),
None,
),
ChessMove::quiet(
WhiteKing,
BoardSquare::from_coord(4, 0),
BoardSquare::from_coord(5, 1),
None,
),
ChessMove::quiet(
WhiteKing,
BoardSquare::from_coord(4, 0),
BoardSquare::from_coord(5, 0),
None,
),
ChessMove::castle(
WhiteKing,
BoardSquare::from_coord(4, 0),
BoardSquare::from_coord(6, 0),
WhiteRook,
BoardSquare::from_coord(7, 0),
BoardSquare::from_coord(5, 0),
),
], ],
vec![ vec![
ChessMove::capture(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(2, 4), BlackRook, None), ChessMove::capture(
ChessMove::capture(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 4), BlackRook, None), WhiteBishop,
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(7, 3), None), BoardSquare::from_coord(0, 6),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteQueen)), BoardSquare::from_coord(2, 4),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteRook)), BlackRook,
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteBishop)), None,
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteKnight)), ),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 5), None), ChessMove::capture(
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 7), None), WhiteRook,
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(7, 6), None), BoardSquare::from_coord(2, 0),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(5, 6), None), BoardSquare::from_coord(2, 4),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(4, 5), None), BlackRook,
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(3, 4), None), None,
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(2, 3), None), ),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(1, 2), None), ChessMove::quiet(
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(0, 1), None), WhitePawn,
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(0, 0), None), BoardSquare::from_coord(7, 2),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(1, 0), None), BoardSquare::from_coord(7, 3),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(3, 0), None), None,
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(4, 0), None), ),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(5, 0), None), ChessMove::quiet(
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(6, 0), None), WhitePawn,
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(7, 0), None), BoardSquare::from_coord(3, 6),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 1), None), BoardSquare::from_coord(3, 7),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 2), None), Some(WhiteQueen),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 3), None), ),
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(6, 3), None), ChessMove::quiet(
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(7, 5), None) WhitePawn,
] BoardSquare::from_coord(3, 6),
BoardSquare::from_coord(3, 7),
Some(WhiteRook),
),
ChessMove::quiet(
WhitePawn,
BoardSquare::from_coord(3, 6),
BoardSquare::from_coord(3, 7),
Some(WhiteBishop),
),
ChessMove::quiet(
WhitePawn,
BoardSquare::from_coord(3, 6),
BoardSquare::from_coord(3, 7),
Some(WhiteKnight),
),
ChessMove::quiet(
WhiteBishop,
BoardSquare::from_coord(0, 6),
BoardSquare::from_coord(1, 5),
None,
),
ChessMove::quiet(
WhiteBishop,
BoardSquare::from_coord(0, 6),
BoardSquare::from_coord(1, 7),
None,
),
ChessMove::quiet(
WhiteBishop,
BoardSquare::from_coord(6, 7),
BoardSquare::from_coord(7, 6),
None,
),
ChessMove::quiet(
WhiteBishop,
BoardSquare::from_coord(6, 7),
BoardSquare::from_coord(5, 6),
None,
),
ChessMove::quiet(
WhiteBishop,
BoardSquare::from_coord(6, 7),
BoardSquare::from_coord(4, 5),
None,
),
ChessMove::quiet(
WhiteBishop,
BoardSquare::from_coord(6, 7),
BoardSquare::from_coord(3, 4),
None,
),
ChessMove::quiet(
WhiteBishop,
BoardSquare::from_coord(6, 7),
BoardSquare::from_coord(2, 3),
None,
),
ChessMove::quiet(
WhiteBishop,
BoardSquare::from_coord(6, 7),
BoardSquare::from_coord(1, 2),
None,
),
ChessMove::quiet(
WhiteBishop,
BoardSquare::from_coord(6, 7),
BoardSquare::from_coord(0, 1),
None,
),
ChessMove::quiet(
WhiteRook,
BoardSquare::from_coord(2, 0),
BoardSquare::from_coord(0, 0),
None,
),
ChessMove::quiet(
WhiteRook,
BoardSquare::from_coord(2, 0),
BoardSquare::from_coord(1, 0),
None,
),
ChessMove::quiet(
WhiteRook,
BoardSquare::from_coord(2, 0),
BoardSquare::from_coord(3, 0),
None,
),
ChessMove::quiet(
WhiteRook,
BoardSquare::from_coord(2, 0),
BoardSquare::from_coord(4, 0),
None,
),
ChessMove::quiet(
WhiteRook,
BoardSquare::from_coord(2, 0),
BoardSquare::from_coord(5, 0),
None,
),
ChessMove::quiet(
WhiteRook,
BoardSquare::from_coord(2, 0),
BoardSquare::from_coord(6, 0),
None,
),
ChessMove::quiet(
WhiteRook,
BoardSquare::from_coord(2, 0),
BoardSquare::from_coord(7, 0),
None,
),
ChessMove::quiet(
WhiteRook,
BoardSquare::from_coord(2, 0),
BoardSquare::from_coord(2, 1),
None,
),
ChessMove::quiet(
WhiteRook,
BoardSquare::from_coord(2, 0),
BoardSquare::from_coord(2, 2),
None,
),
ChessMove::quiet(
WhiteRook,
BoardSquare::from_coord(2, 0),
BoardSquare::from_coord(2, 3),
None,
),
ChessMove::quiet(
WhiteKing,
BoardSquare::from_coord(7, 4),
BoardSquare::from_coord(6, 3),
None,
),
ChessMove::quiet(
WhiteKing,
BoardSquare::from_coord(7, 4),
BoardSquare::from_coord(7, 5),
None,
),
],
]; ];
for case in 0..2 { for case in 0..2 {
let mut generated_moves = get_available_moves(boards[case]); let mut generated_moves = get_available_moves(boards[case]);
generated_moves.sort(); generated_moves.sort();
@@ -192,18 +515,17 @@ mod tests {
#[test] #[test]
fn is_game_over_test() { fn is_game_over_test() {
let boards: [&str; 4] = [ let boards: [&str; 4] = [
"2k5/3pn3/2pP4/1R1P3B/1Np5/3RPp2/1B6/6Kb w - - 0 1", "2k5/3pn3/2pP4/1R1P3B/1Np5/3RPp2/1B6/6Kb w - - 0 1",
"2K3B1/4P3/8/7p/4pPn1/1N1P1p1p/4bp2/2Rk4 b - - 0 1", "2K3B1/4P3/8/7p/4pPn1/1N1P1p1p/4bp2/2Rk4 b - - 0 1",
"6N1/B2PP3/pR1b4/3P2nb/6P1/3P1k2/2p5/4r1K1 w - - 0 1", "6N1/B2PP3/pR1b4/3P2nb/6P1/3P1k2/2p5/4r1K1 w - - 0 1",
"3n1K2/p2k1p2/5P2/b1p2P2/P7/8/3p2r1/8 w - - 0 1" "3n1K2/p2k1p2/5P2/b1p2P2/P7/8/3p2r1/8 w - - 0 1",
]; ];
let expected_results: [Option<GameEnd>; 4] = [ let expected_results: [Option<GameEnd>; 4] = [
None, None,
Some(GameEnd::WhiteWon("".to_string())), Some(GameEnd::WhiteWon("".to_string())),
Some(GameEnd::BlackWon("".to_string())), Some(GameEnd::BlackWon("".to_string())),
Some(GameEnd::Draw("".to_string())) Some(GameEnd::Draw("".to_string())),
]; ];
for case in 0..4 { for case in 0..4 {
@@ -213,3 +535,4 @@ mod tests {
} }
} }
} }

View File

@@ -193,12 +193,12 @@ pub async fn handle_connection(
info!("id: {}", &player_id); info!("id: {}", &player_id);
error!("\n\n\n"); println!("\n\n\n");
println!( println!(
"{:?}", "{:?}",
engine::get_available_moves("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1") engine::get_available_moves("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1")
); );
error!("\n\n\n"); println!("\n\n\n");
// Message processing loop // Message processing loop
while let Some(Ok(message)) = read.next().await { while let Some(Ok(message)) = read.next().await {
@@ -243,7 +243,7 @@ pub async fn handle_connection(
.current_match .current_match
.unwrap(); .unwrap();
println!("\n\nstep: {:?}", step); println!("\n\nstep: {:?}\n", step);
{ {
info!("updating board state in match: {}", &match_id); info!("updating board state in match: {}", &match_id);
@@ -253,7 +253,13 @@ pub async fn handle_connection(
&matches.get(&match_id).unwrap().board_state, &matches.get(&match_id).unwrap().board_state,
&step, &step,
); );
info!(
"board after engine fn: {}",
matches.get_mut(&match_id).unwrap().board_state.clone()
);
} }
let message = ServerMessage2::UIUpdate { let message = ServerMessage2::UIUpdate {
fen: matches fen: matches
.lock() .lock()

View File

@@ -276,8 +276,10 @@ impl ChessApp {
if let Ok(mut state) = game_state_clone.lock() { if let Ok(mut state) = game_state_clone.lock() {
match &server_msg { match &server_msg {
ServerMessage2::UIUpdate { fen, turn_player } => { ServerMessage2::UIUpdate { fen, turn_player } => {
info!("raw fen: {}", &fen);
state.fen = fen.clone(); state.fen = fen.clone();
state.turn_player = Some(turn_player.clone()); state.turn_player = Some(turn_player.clone());
warn!("turn player: {}", &state.turn_player.clone().unwrap());
} }
ServerMessage2::MatchFound { ServerMessage2::MatchFound {
color, color,
@@ -503,6 +505,9 @@ impl ChessApp {
} }
} }
ServerMessage2::UIUpdate { fen, turn_player } => { ServerMessage2::UIUpdate { fen, turn_player } => {
if let Some(tx) = &self.tx_to_network {
let _ = tx.send(ClientEvent::RequestLegalMoves {fen: self.game_state.lock().unwrap().fen.clone()});
}
info!("Board updated with FEN: {}", fen); info!("Board updated with FEN: {}", fen);
} }
_ => {} _ => {}
@@ -987,21 +992,7 @@ impl eframe::App for ChessApp {
if rect.contains(click_pos) { if rect.contains(click_pos) {
let res = self.handle_click(display_row, display_col); let res = self.handle_click(display_row, display_col);
match res { match res {
Ok(_) => { Ok(_) => {}
if let Some(tx) = &self.tx_to_network {
info!("requesting legal moves from server");
let _ = tx.send(
ClientEvent::RequestLegalMoves {
fen: self
.game_state
.lock()
.unwrap()
.fen
.clone(),
},
);
};
}
Err(e) => { Err(e) => {
error!("{}", e); error!("{}", e);
} }