fixed request moves event to have the correct fen string
This commit is contained in:
@@ -1,14 +1,14 @@
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mod bitboard;
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mod bitboard;
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pub mod chessmove;
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pub mod piecetype;
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pub mod boardsquare;
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pub mod boardsquare;
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pub mod movetype;
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pub mod chessmove;
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pub mod gameend;
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pub mod gameend;
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pub mod movetype;
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pub mod piecetype;
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use chessmove::ChessMove;
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use gameend::GameEnd;
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use bitboard::board::Board;
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use bitboard::board::Board;
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use bitboard::movebuffer::MoveBuffer;
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use bitboard::movebuffer::MoveBuffer;
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use chessmove::ChessMove;
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use gameend::GameEnd;
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pub fn get_available_moves(fen: &str) -> Vec<ChessMove> {
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pub fn get_available_moves(fen: &str) -> Vec<ChessMove> {
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let mut board = Board::build(fen);
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let mut board = Board::build(fen);
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@@ -22,7 +22,10 @@ pub fn get_available_moves(fen: &str) -> Vec<ChessMove> {
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generated_moves.push(ChessMove::from_bitmove(buffer.get(idx), &board));
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generated_moves.push(ChessMove::from_bitmove(buffer.get(idx), &board));
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}
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}
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println!("get_available_moves resulted in {} moves", generated_moves.len());
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println!(
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"get_available_moves resulted in {} moves",
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generated_moves.len()
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);
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return generated_moves;
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return generated_moves;
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}
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}
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@@ -39,7 +42,11 @@ pub fn is_game_over(fen: &str) -> Option<GameEnd> {
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if !in_check {
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if !in_check {
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return Some(GameEnd::Draw("".to_string()));
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return Some(GameEnd::Draw("".to_string()));
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}
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}
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return if board.side_to_move() == 0 { Some(GameEnd::BlackWon("".to_string())) } else { Some(GameEnd::WhiteWon("".to_string())) };
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return if board.side_to_move() == 0 {
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Some(GameEnd::BlackWon("".to_string()))
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} else {
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Some(GameEnd::WhiteWon("".to_string()))
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};
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}
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}
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pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String {
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pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String {
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@@ -55,8 +62,8 @@ pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String {
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#[cfg(test)]
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#[cfg(test)]
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mod tests {
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mod tests {
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use crate::boardsquare::BoardSquare;
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use crate::boardsquare::BoardSquare;
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use crate::piecetype::PieceType::*;
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use crate::gameend::GameEnd;
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use crate::gameend::GameEnd;
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use crate::piecetype::PieceType::*;
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use super::*;
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use super::*;
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@@ -65,9 +72,7 @@ mod tests {
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canonical(self) == canonical(other)
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canonical(self) == canonical(other)
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}
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}
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}
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}
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impl Eq for ChessMove {
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impl Eq for ChessMove {}
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}
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impl Ord for ChessMove {
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impl Ord for ChessMove {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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let lhs = canonical(self);
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let lhs = canonical(self);
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@@ -81,27 +86,36 @@ mod tests {
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}
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}
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}
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}
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impl PartialEq for GameEnd {
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fn eq(&self, other: &Self) -> bool {
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match (self, other) {
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(GameEnd::WhiteWon(a), GameEnd::WhiteWon(b)) => a == b,
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(GameEnd::BlackWon(a), GameEnd::BlackWon(b)) => a == b,
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(GameEnd::Draw(a), GameEnd::Draw(b)) => a == b,
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_ => false,
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}
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}
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}
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fn canonical(m: &ChessMove) -> (u8, u8, u8) {
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fn canonical(m: &ChessMove) -> (u8, u8, u8) {
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match m {
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match m {
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ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece } =>
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ChessMove::Quiet {
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(0, from_square.to_index(), to_square.to_index()),
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piece_type,
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ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece } =>
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from_square,
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(1, from_square.to_index(), to_square.to_index()),
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to_square,
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ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to } =>
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promotion_piece,
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(2, king_from.to_index(), king_to.to_index()),
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} => (0, from_square.to_index(), to_square.to_index()),
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ChessMove::EnPassant { pawn_type, from_square, to_square, captured_piece, captured_from } =>
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ChessMove::Capture {
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(3, from_square.to_index(), to_square.to_index()),
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piece_type,
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from_square,
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to_square,
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captured_piece,
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promotion_piece,
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} => (1, from_square.to_index(), to_square.to_index()),
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ChessMove::Castle {
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king_type,
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king_from,
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king_to,
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rook_type,
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rook_from,
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rook_to,
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} => (2, king_from.to_index(), king_to.to_index()),
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ChessMove::EnPassant {
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pawn_type,
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from_square,
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to_square,
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captured_piece,
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captured_from,
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} => (3, from_square.to_index(), to_square.to_index()),
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}
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}
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}
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}
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@@ -109,78 +123,387 @@ mod tests {
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fn get_available_moves_test() {
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fn get_available_moves_test() {
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let boards: [&str; 2] = [
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let boards: [&str; 2] = [
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"rnbqkbnr/pppppppp/8/1B6/4P3/5P1N/PPPP2PP/RNBQK2R w KQkq e6 0 1",
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"rnbqkbnr/pppppppp/8/1B6/4P3/5P1N/PPPP2PP/RNBQK2R w KQkq e6 0 1",
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"6Bn/B2Pk3/8/p1r3NK/3p4/b6P/3p2n1/2R5 w - - 0 1"
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"6Bn/B2Pk3/8/p1r3NK/3p4/b6P/3p2n1/2R5 w - - 0 1",
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];
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];
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let mut expected_moves: Vec<Vec<ChessMove>> = vec![
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let mut expected_moves: Vec<Vec<ChessMove>> = vec![
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vec![
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vec![
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ChessMove::capture(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 6), BlackPawn, None),
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ChessMove::capture(
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 2), None),
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WhiteBishop,
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 3), None),
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BoardSquare::from_coord(1, 4),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 2), None),
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BoardSquare::from_coord(3, 6),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 3), None),
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BlackPawn,
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 2), None),
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None,
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 3), None),
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),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 2), None),
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ChessMove::quiet(
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 3), None),
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WhitePawn,
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(4, 3), BoardSquare::from_coord(4, 4), None),
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BoardSquare::from_coord(0, 1),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(5, 2), BoardSquare::from_coord(5, 3), None),
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BoardSquare::from_coord(0, 2),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 2), None),
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None,
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 3), None),
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),
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ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(0, 2), None),
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ChessMove::quiet(
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ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(2, 2), None),
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WhitePawn,
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ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 0), None),
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BoardSquare::from_coord(0, 1),
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ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 1), None),
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BoardSquare::from_coord(0, 3),
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ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 3), None),
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None,
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ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 4), None),
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),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(5, 0), None),
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ChessMove::quiet(
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(4, 1), None),
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WhitePawn,
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 2), None),
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BoardSquare::from_coord(1, 1),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 3), None),
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BoardSquare::from_coord(1, 2),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 3), None),
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None,
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 5), None),
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),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 5), None),
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ChessMove::quiet(
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ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(6, 0), None),
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WhitePawn,
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ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0), None),
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BoardSquare::from_coord(1, 1),
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ChessMove::quiet(WhiteQueen, BoardSquare::from_coord(3, 0), BoardSquare::from_coord(4, 1), None),
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BoardSquare::from_coord(1, 3),
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ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(4, 1), None),
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None,
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ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 1), None),
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),
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ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 0), None),
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ChessMove::quiet(
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ChessMove::castle(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(6, 0), WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0))
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WhitePawn,
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BoardSquare::from_coord(2, 1),
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BoardSquare::from_coord(2, 2),
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None,
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),
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ChessMove::quiet(
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WhitePawn,
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BoardSquare::from_coord(2, 1),
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BoardSquare::from_coord(2, 3),
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None,
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),
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ChessMove::quiet(
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WhitePawn,
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BoardSquare::from_coord(3, 1),
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BoardSquare::from_coord(3, 2),
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|
None,
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),
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ChessMove::quiet(
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|
WhitePawn,
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BoardSquare::from_coord(3, 1),
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BoardSquare::from_coord(3, 3),
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|
None,
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),
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ChessMove::quiet(
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|
WhitePawn,
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BoardSquare::from_coord(4, 3),
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BoardSquare::from_coord(4, 4),
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|
None,
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),
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ChessMove::quiet(
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|
WhitePawn,
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BoardSquare::from_coord(5, 2),
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BoardSquare::from_coord(5, 3),
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|
None,
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|
),
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ChessMove::quiet(
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|
WhitePawn,
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BoardSquare::from_coord(6, 1),
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BoardSquare::from_coord(6, 2),
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|
None,
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|
),
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ChessMove::quiet(
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|
WhitePawn,
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|
BoardSquare::from_coord(6, 1),
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BoardSquare::from_coord(6, 3),
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|
None,
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|
),
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|
ChessMove::quiet(
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|
WhiteKnight,
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|
BoardSquare::from_coord(1, 0),
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|
BoardSquare::from_coord(0, 2),
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|
None,
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|
),
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|
ChessMove::quiet(
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|
WhiteKnight,
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|
BoardSquare::from_coord(1, 0),
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|
BoardSquare::from_coord(2, 2),
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|
None,
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|
),
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|
ChessMove::quiet(
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|
WhiteKnight,
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|
BoardSquare::from_coord(7, 2),
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|
BoardSquare::from_coord(6, 0),
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|
None,
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|
),
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|
ChessMove::quiet(
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|
WhiteKnight,
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|
BoardSquare::from_coord(7, 2),
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|
BoardSquare::from_coord(5, 1),
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|
None,
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|
),
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|
ChessMove::quiet(
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|
WhiteKnight,
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|
BoardSquare::from_coord(7, 2),
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|
BoardSquare::from_coord(5, 3),
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|
None,
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|
),
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|
ChessMove::quiet(
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|
WhiteKnight,
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|
BoardSquare::from_coord(7, 2),
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|
BoardSquare::from_coord(6, 4),
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|
None,
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|
),
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|
ChessMove::quiet(
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|
WhiteBishop,
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|
BoardSquare::from_coord(1, 4),
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|
BoardSquare::from_coord(5, 0),
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|
None,
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|
),
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|
ChessMove::quiet(
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|
WhiteBishop,
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|
BoardSquare::from_coord(1, 4),
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|
BoardSquare::from_coord(4, 1),
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|
None,
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||||||
|
),
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|
ChessMove::quiet(
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||||||
|
WhiteBishop,
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|
BoardSquare::from_coord(1, 4),
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|
BoardSquare::from_coord(3, 2),
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|
None,
|
||||||
|
),
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|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
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|
BoardSquare::from_coord(1, 4),
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||||||
|
BoardSquare::from_coord(2, 3),
|
||||||
|
None,
|
||||||
|
),
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||||||
|
ChessMove::quiet(
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||||||
|
WhiteBishop,
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||||||
|
BoardSquare::from_coord(1, 4),
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||||||
|
BoardSquare::from_coord(0, 3),
|
||||||
|
None,
|
||||||
|
),
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||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
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||||||
|
BoardSquare::from_coord(1, 4),
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||||||
|
BoardSquare::from_coord(0, 5),
|
||||||
|
None,
|
||||||
|
),
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|
ChessMove::quiet(
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||||||
|
WhiteBishop,
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||||||
|
BoardSquare::from_coord(1, 4),
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||||||
|
BoardSquare::from_coord(2, 5),
|
||||||
|
None,
|
||||||
|
),
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|
ChessMove::quiet(
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||||||
|
WhiteRook,
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||||||
|
BoardSquare::from_coord(7, 0),
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|
BoardSquare::from_coord(6, 0),
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|
None,
|
||||||
|
),
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|
ChessMove::quiet(
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||||||
|
WhiteRook,
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||||||
|
BoardSquare::from_coord(7, 0),
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||||||
|
BoardSquare::from_coord(5, 0),
|
||||||
|
None,
|
||||||
|
),
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||||||
|
ChessMove::quiet(
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||||||
|
WhiteQueen,
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||||||
|
BoardSquare::from_coord(3, 0),
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||||||
|
BoardSquare::from_coord(4, 1),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
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||||||
|
WhiteKing,
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||||||
|
BoardSquare::from_coord(4, 0),
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||||||
|
BoardSquare::from_coord(4, 1),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKing,
|
||||||
|
BoardSquare::from_coord(4, 0),
|
||||||
|
BoardSquare::from_coord(5, 1),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKing,
|
||||||
|
BoardSquare::from_coord(4, 0),
|
||||||
|
BoardSquare::from_coord(5, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::castle(
|
||||||
|
WhiteKing,
|
||||||
|
BoardSquare::from_coord(4, 0),
|
||||||
|
BoardSquare::from_coord(6, 0),
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(7, 0),
|
||||||
|
BoardSquare::from_coord(5, 0),
|
||||||
|
),
|
||||||
],
|
],
|
||||||
vec![
|
vec![
|
||||||
ChessMove::capture(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(2, 4), BlackRook, None),
|
ChessMove::capture(
|
||||||
ChessMove::capture(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 4), BlackRook, None),
|
WhiteBishop,
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(7, 3), None),
|
BoardSquare::from_coord(0, 6),
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteQueen)),
|
BoardSquare::from_coord(2, 4),
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteRook)),
|
BlackRook,
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteBishop)),
|
None,
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteKnight)),
|
),
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 5), None),
|
ChessMove::capture(
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 7), None),
|
WhiteRook,
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(7, 6), None),
|
BoardSquare::from_coord(2, 0),
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(5, 6), None),
|
BoardSquare::from_coord(2, 4),
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(4, 5), None),
|
BlackRook,
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(3, 4), None),
|
None,
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(2, 3), None),
|
),
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(1, 2), None),
|
ChessMove::quiet(
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(0, 1), None),
|
WhitePawn,
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(0, 0), None),
|
BoardSquare::from_coord(7, 2),
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(1, 0), None),
|
BoardSquare::from_coord(7, 3),
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(3, 0), None),
|
None,
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(4, 0), None),
|
),
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(5, 0), None),
|
ChessMove::quiet(
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(6, 0), None),
|
WhitePawn,
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(7, 0), None),
|
BoardSquare::from_coord(3, 6),
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 1), None),
|
BoardSquare::from_coord(3, 7),
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 2), None),
|
Some(WhiteQueen),
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 3), None),
|
),
|
||||||
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(6, 3), None),
|
ChessMove::quiet(
|
||||||
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(7, 5), None)
|
WhitePawn,
|
||||||
]
|
BoardSquare::from_coord(3, 6),
|
||||||
|
BoardSquare::from_coord(3, 7),
|
||||||
|
Some(WhiteRook),
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(3, 6),
|
||||||
|
BoardSquare::from_coord(3, 7),
|
||||||
|
Some(WhiteBishop),
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(3, 6),
|
||||||
|
BoardSquare::from_coord(3, 7),
|
||||||
|
Some(WhiteKnight),
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(0, 6),
|
||||||
|
BoardSquare::from_coord(1, 5),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(0, 6),
|
||||||
|
BoardSquare::from_coord(1, 7),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(7, 6),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(5, 6),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(4, 5),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(3, 4),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(2, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(1, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(0, 1),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(0, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(1, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(3, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(4, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(5, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(6, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(7, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(2, 1),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(2, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(2, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKing,
|
||||||
|
BoardSquare::from_coord(7, 4),
|
||||||
|
BoardSquare::from_coord(6, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKing,
|
||||||
|
BoardSquare::from_coord(7, 4),
|
||||||
|
BoardSquare::from_coord(7, 5),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
],
|
||||||
];
|
];
|
||||||
|
|
||||||
for case in 0..2 {
|
for case in 0..2 {
|
||||||
|
|
||||||
let mut generated_moves = get_available_moves(boards[case]);
|
let mut generated_moves = get_available_moves(boards[case]);
|
||||||
|
|
||||||
generated_moves.sort();
|
generated_moves.sort();
|
||||||
@@ -192,18 +515,17 @@ mod tests {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn is_game_over_test() {
|
fn is_game_over_test() {
|
||||||
|
|
||||||
let boards: [&str; 4] = [
|
let boards: [&str; 4] = [
|
||||||
"2k5/3pn3/2pP4/1R1P3B/1Np5/3RPp2/1B6/6Kb w - - 0 1",
|
"2k5/3pn3/2pP4/1R1P3B/1Np5/3RPp2/1B6/6Kb w - - 0 1",
|
||||||
"2K3B1/4P3/8/7p/4pPn1/1N1P1p1p/4bp2/2Rk4 b - - 0 1",
|
"2K3B1/4P3/8/7p/4pPn1/1N1P1p1p/4bp2/2Rk4 b - - 0 1",
|
||||||
"6N1/B2PP3/pR1b4/3P2nb/6P1/3P1k2/2p5/4r1K1 w - - 0 1",
|
"6N1/B2PP3/pR1b4/3P2nb/6P1/3P1k2/2p5/4r1K1 w - - 0 1",
|
||||||
"3n1K2/p2k1p2/5P2/b1p2P2/P7/8/3p2r1/8 w - - 0 1"
|
"3n1K2/p2k1p2/5P2/b1p2P2/P7/8/3p2r1/8 w - - 0 1",
|
||||||
];
|
];
|
||||||
let expected_results: [Option<GameEnd>; 4] = [
|
let expected_results: [Option<GameEnd>; 4] = [
|
||||||
None,
|
None,
|
||||||
Some(GameEnd::WhiteWon("".to_string())),
|
Some(GameEnd::WhiteWon("".to_string())),
|
||||||
Some(GameEnd::BlackWon("".to_string())),
|
Some(GameEnd::BlackWon("".to_string())),
|
||||||
Some(GameEnd::Draw("".to_string()))
|
Some(GameEnd::Draw("".to_string())),
|
||||||
];
|
];
|
||||||
|
|
||||||
for case in 0..4 {
|
for case in 0..4 {
|
||||||
@@ -213,3 +535,4 @@ mod tests {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -193,12 +193,12 @@ pub async fn handle_connection(
|
|||||||
|
|
||||||
info!("id: {}", &player_id);
|
info!("id: {}", &player_id);
|
||||||
|
|
||||||
error!("\n\n\n");
|
println!("\n\n\n");
|
||||||
println!(
|
println!(
|
||||||
"{:?}",
|
"{:?}",
|
||||||
engine::get_available_moves("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1")
|
engine::get_available_moves("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1")
|
||||||
);
|
);
|
||||||
error!("\n\n\n");
|
println!("\n\n\n");
|
||||||
|
|
||||||
// Message processing loop
|
// Message processing loop
|
||||||
while let Some(Ok(message)) = read.next().await {
|
while let Some(Ok(message)) = read.next().await {
|
||||||
@@ -243,7 +243,7 @@ pub async fn handle_connection(
|
|||||||
.current_match
|
.current_match
|
||||||
.unwrap();
|
.unwrap();
|
||||||
|
|
||||||
println!("\n\nstep: {:?}", step);
|
println!("\n\nstep: {:?}\n", step);
|
||||||
|
|
||||||
{
|
{
|
||||||
info!("updating board state in match: {}", &match_id);
|
info!("updating board state in match: {}", &match_id);
|
||||||
@@ -253,7 +253,13 @@ pub async fn handle_connection(
|
|||||||
&matches.get(&match_id).unwrap().board_state,
|
&matches.get(&match_id).unwrap().board_state,
|
||||||
&step,
|
&step,
|
||||||
);
|
);
|
||||||
|
|
||||||
|
info!(
|
||||||
|
"board after engine fn: {}",
|
||||||
|
matches.get_mut(&match_id).unwrap().board_state.clone()
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
let message = ServerMessage2::UIUpdate {
|
let message = ServerMessage2::UIUpdate {
|
||||||
fen: matches
|
fen: matches
|
||||||
.lock()
|
.lock()
|
||||||
|
|||||||
@@ -276,8 +276,10 @@ impl ChessApp {
|
|||||||
if let Ok(mut state) = game_state_clone.lock() {
|
if let Ok(mut state) = game_state_clone.lock() {
|
||||||
match &server_msg {
|
match &server_msg {
|
||||||
ServerMessage2::UIUpdate { fen, turn_player } => {
|
ServerMessage2::UIUpdate { fen, turn_player } => {
|
||||||
|
info!("raw fen: {}", &fen);
|
||||||
state.fen = fen.clone();
|
state.fen = fen.clone();
|
||||||
state.turn_player = Some(turn_player.clone());
|
state.turn_player = Some(turn_player.clone());
|
||||||
|
warn!("turn player: {}", &state.turn_player.clone().unwrap());
|
||||||
}
|
}
|
||||||
ServerMessage2::MatchFound {
|
ServerMessage2::MatchFound {
|
||||||
color,
|
color,
|
||||||
@@ -503,6 +505,9 @@ impl ChessApp {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
ServerMessage2::UIUpdate { fen, turn_player } => {
|
ServerMessage2::UIUpdate { fen, turn_player } => {
|
||||||
|
if let Some(tx) = &self.tx_to_network {
|
||||||
|
let _ = tx.send(ClientEvent::RequestLegalMoves {fen: self.game_state.lock().unwrap().fen.clone()});
|
||||||
|
}
|
||||||
info!("Board updated with FEN: {}", fen);
|
info!("Board updated with FEN: {}", fen);
|
||||||
}
|
}
|
||||||
_ => {}
|
_ => {}
|
||||||
@@ -987,21 +992,7 @@ impl eframe::App for ChessApp {
|
|||||||
if rect.contains(click_pos) {
|
if rect.contains(click_pos) {
|
||||||
let res = self.handle_click(display_row, display_col);
|
let res = self.handle_click(display_row, display_col);
|
||||||
match res {
|
match res {
|
||||||
Ok(_) => {
|
Ok(_) => {}
|
||||||
if let Some(tx) = &self.tx_to_network {
|
|
||||||
info!("requesting legal moves from server");
|
|
||||||
let _ = tx.send(
|
|
||||||
ClientEvent::RequestLegalMoves {
|
|
||||||
fen: self
|
|
||||||
.game_state
|
|
||||||
.lock()
|
|
||||||
.unwrap()
|
|
||||||
.fen
|
|
||||||
.clone(),
|
|
||||||
},
|
|
||||||
);
|
|
||||||
};
|
|
||||||
}
|
|
||||||
Err(e) => {
|
Err(e) => {
|
||||||
error!("{}", e);
|
error!("{}", e);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user