Board squares flipping

This commit is contained in:
Bence
2025-11-26 15:22:23 +01:00
parent 5deebb0621
commit 933bb46f17

View File

@@ -53,12 +53,12 @@ enum Piece {
impl Piece {
fn symbol(&self) -> &'static str {
match self {
Piece::King('w') => "",
Piece::Queen('w') => "",
Piece::Rook('w') => "",
Piece::Bishop('w') => "",
Piece::Knight('w') => "",
Piece::Pawn('w') => "",
Piece::King('w') => "",
Piece::Queen('w') => "",
Piece::Rook('w') => "",
Piece::Bishop('w') => "",
Piece::Knight('w') => "",
Piece::Pawn('w') => "♟︎",
Piece::King('b') => "",
Piece::Queen('b') => "",
Piece::Rook('b') => "",
@@ -351,13 +351,15 @@ impl eframe::App for ChessApp {
);
// Draw the chess board
let player = "black";
if player =="white"{
let tile_size = board_size / 8.0;
for row in 0..8 {
for col in 0..8 {
let color = if (row + col) % 2 == 0 {
egui::Color32::from_rgb(100, 97, 97)
} else {
egui::Color32::from_rgb(217, 217, 217)
} else {
egui::Color32::from_rgb(100, 97, 97)
};
let rect = egui::Rect::from_min_size(
@@ -416,6 +418,78 @@ impl eframe::App for ChessApp {
}
}
}
}
if player=="black"{
{
let tile_size = board_size / 8.0;
for row in 0..8 {
for col in 0..8 {
let color = if (row + col) % 2 == 0 {
egui::Color32::from_rgb(217, 217, 217)
} else {
egui::Color32::from_rgb(100, 97, 97)
};
let rect = egui::Rect::from_min_size(
egui::Pos2::new(
board_rect.min.x + col as f32 * tile_size,
board_rect.min.y + row as f32 * tile_size,
),
egui::Vec2::new(tile_size, tile_size),
);
painter.rect_filled(rect, 0.0, color);
// Draw piece
let piece = self.board[row][col];
if piece != Piece::Empty {
let symbol = piece.symbol();
let font_id = egui::FontId::proportional(tile_size * 0.75);
painter.text(
rect.center(),
egui::Align2::CENTER_CENTER,
symbol,
font_id,
if matches!(
piece,
Piece::King('w')
| Piece::Queen('w')
| Piece::Rook('w')
| Piece::Bishop('w')
| Piece::Knight('w')
| Piece::Pawn('w')
) {
egui::Color32::BLACK
} else {
egui::Color32::WHITE
},
);
}
// Draw selection highlight
if self.selected == Some((row, col)) {
painter.rect_stroke(
rect,
0.0,
egui::Stroke::new(3.0, egui::Color32::RED),
egui::StrokeKind::Inside,
);
}
// Handle clicks
if ui.ctx().input(|i| i.pointer.primary_clicked()) {
let click_pos =
ui.ctx().input(|i| i.pointer.interact_pos()).unwrap();
if rect.contains(click_pos) {
self.handle_click(row, col);
}
}
}
}
}
}
});
});
}