Merge branch 'master' into UI/event

This commit is contained in:
Hatvani Tamás
2025-12-04 14:21:59 +01:00
committed by GitHub
4 changed files with 118 additions and 7 deletions

View File

@@ -77,7 +77,7 @@ jobs:
release:
needs: test-data-upload
needs: [engine, server, ui]
if: github.ref == 'refs/heads/master'
uses: ./.github/workflows/release.yml
secrets: inherit

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@@ -12,9 +12,6 @@ jobs:
name: Build and release (master only)
runs-on: self-hosted
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Build Engine for Linux
run: |
cd $(git rev-parse --show-toplevel)

117
ui/src/connection.rs Normal file
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@@ -0,0 +1,117 @@
use engine::{chessmove::ChessMove, gameend::GameEnd};
use futures_util::{SinkExt, StreamExt};
use local_ip_address::local_ip;
use log::{error, info, warn};
use serde::{Deserialize, Serialize};
use std::{
net::{IpAddr, Ipv4Addr},
sync::{Arc, Mutex},
};
use tokio_tungstenite::connect_async;
use tungstenite::Message;
use url::Url;
use uuid::Uuid;
use crate::{ChessApp, ClientEvent, SharedGameState};
#[derive(Serialize, Deserialize)]
pub enum ServerMessage2 {
GameEnd {
winner: GameEnd,
},
UIUpdate {
fen: String,
},
MatchFound {
match_id: Uuid,
color: String,
opponent_name: String,
},
Ok {
response: Result<(), String>,
},
}
#[derive(Serialize, Deserialize)]
#[serde(tag = "type")]
enum ClientMessage {
Join { username: String },
FindMatch,
Move { step: ChessMove, fen: String },
Resign,
Chat { text: String },
RequestLegalMoves { fen: String },
}
fn get_ip_address() -> IpAddr {
let ip = local_ip().unwrap_or(IpAddr::V4(Ipv4Addr::new(0, 0, 0, 0)));
ip
}
pub async fn handle_connection(
server_port: &str,
shared_state: SharedGameState,
ui_events: Arc<Mutex<Vec<ClientEvent>>>,
) -> anyhow::Result<()> {
let address = get_ip_address();
//start main loop
let server_address = String::from("ws://") + &address.to_string() + ":" + server_port;
warn!(
"Machine IpAddress is bound for listener. Ip: {}",
server_address
);
let url = Url::parse(&server_address)?;
let (ws_stream, _) = connect_async(url).await?;
let (mut write, mut read) = ws_stream.split();
while let Some(message) = read.next().await {
info!("connection");
match message {
Ok(msg) => {
if msg.is_text() {
let text = msg.to_text().unwrap();
info!("text: {}", text);
/*if let Ok(parsed) = serde_json::from_str::<ServerMessage2>(text) {
match parsed {
ServerMessage2::GameEnd { winner } => {}
ServerMessage2::UIUpdate { fen } => {}
ServerMessage2::MatchFound {
match_id,
color,
opponent_name,
} => {
//chess_app.player_color = Some(color);
}
ServerMessage2::Ok { response } => {}
_ => {
error!("Received unkown servermessage2");
}
}
}*/
if let Ok(parsed) = serde_json::from_str::<ServerMessage2>(text) {
// Update shared state with server message
shared_state.update_from_server_message(parsed);
}
// Send UI events to server
let events = ui_events.lock().unwrap().drain(..).collect::<Vec<_>>();
for event in events {
let message = serde_json::to_string(&event)?;
write.send(Message::Text(message)).await?;
}
}
}
Err(e) => {
error!("Error receiving message: {}", e);
}
}
}
Ok(())
}

View File

@@ -228,8 +228,6 @@ impl ChessApp {
egui::Vec2::new(resolution.0 as f32, resolution.1 as f32)
));
}
ctx.send_viewport_cmd(egui::ViewportCommand::Fullscreen(self.fullscreen));
}
async fn network_handler(
server_port: String,
@@ -1130,7 +1128,6 @@ impl eframe::App for ChessApp {
ctx.request_repaint();
}
}
#[cfg(test)]
mod tests {
use super::*;