added clone to engine structs, added private session launch with starting server from ui
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@@ -4,6 +4,9 @@ use env_logger::Env;
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use futures_util::{SinkExt, StreamExt};
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use log::{error, info, warn};
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use serde::{Deserialize, Serialize};
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use std::os::unix::process::CommandExt;
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use std::path::Path;
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use std::process::Command;
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use std::sync::{Arc, Mutex};
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use tokio::sync::mpsc;
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use tokio_tungstenite::{connect_async, tungstenite::Message};
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@@ -82,6 +85,7 @@ struct GameState {
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opponent_name: Option<String>,
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match_id: Option<Uuid>,
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game_over: Option<String>,
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available_moves: Option<Vec<ChessMove>>,
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}
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impl Default for GameState {
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@@ -92,6 +96,7 @@ impl Default for GameState {
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opponent_name: None,
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match_id: None,
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game_over: None,
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available_moves: None,
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}
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}
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}
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@@ -99,6 +104,7 @@ impl Default for GameState {
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// UI state
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enum AppState {
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MainMenu,
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PrivatePlayConnect,
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Connecting,
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FindingMatch,
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InGame,
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@@ -110,7 +116,8 @@ struct ChessApp {
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game_state: Arc<Mutex<GameState>>,
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server_port: String,
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username: String,
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server_ip: String,
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start_local_server_instance: bool,
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// Channels for communication with network tasks
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tx_to_network: Option<mpsc::UnboundedSender<ClientEvent>>,
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rx_from_network: Option<mpsc::UnboundedReceiver<ServerMessage2>>,
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@@ -129,6 +136,9 @@ impl Default for ChessApp {
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tx_to_network: None,
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rx_from_network: None,
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selected_square: None,
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server_ip: "127.0.0.1".to_string(), // TODO: change to dns when we figure out hosting
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// for the online server (reverse proxy?)
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start_local_server_instance: false,
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}
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}
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}
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@@ -138,6 +148,7 @@ impl ChessApp {
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let server_port = self.server_port.clone();
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let username = self.username.clone();
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let game_state = self.game_state.clone();
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let server_address = self.server_ip.clone();
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// Create channels for communication
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let (tx_to_network, rx_from_ui) = mpsc::unbounded_channel();
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@@ -150,8 +161,15 @@ impl ChessApp {
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// Spawn network connection task
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tokio::spawn(async move {
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if let Err(e) =
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Self::network_handler(server_port, username, rx_from_ui, tx_to_ui, game_state).await
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if let Err(e) = Self::network_handler(
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server_port,
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server_address,
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username,
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rx_from_ui,
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tx_to_ui,
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game_state,
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)
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.await
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{
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error!("Network handler error: {}", e);
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}
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@@ -160,13 +178,14 @@ impl ChessApp {
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async fn network_handler(
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server_port: String,
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server_ip: String,
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username: String,
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mut rx_from_ui: mpsc::UnboundedReceiver<ClientEvent>,
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tx_to_ui: mpsc::UnboundedSender<ServerMessage2>,
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game_state: Arc<Mutex<GameState>>,
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) -> anyhow::Result<()> {
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// Build WebSocket URL
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let server_address = format!("ws://127.0.0.1:{}", server_port);
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let server_address = format!("ws://{}:{}", server_ip, server_port);
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let url = Url::parse(&server_address)?;
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info!("Connecting to: {}", server_address);
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@@ -366,17 +385,17 @@ impl eframe::App for ChessApp {
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ui.text_edit_singleline(&mut self.username);
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});
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ui.horizontal(|ui| {
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ui.label("Server Port:");
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ui.text_edit_singleline(&mut self.server_port);
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});
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ui.add_space(20.0);
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if ui.button("Connect & Play").clicked() {
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if ui.button("Online Play").clicked() {
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self.server_ip = "random.dns.com".to_string();
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self.connect_to_server();
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}
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if ui.button("Private Play").clicked() {
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self.state = AppState::PrivatePlayConnect;
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}
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if ui.button("Quit").clicked() {
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std::process::exit(0);
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}
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@@ -384,6 +403,47 @@ impl eframe::App for ChessApp {
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});
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}
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AppState::PrivatePlayConnect => {
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egui::CentralPanel::default().show(ctx, |ui| {
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ui.vertical_centered(|ui| {
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ui.horizontal(|ui| {
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ui.label("Server ip address");
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ui.text_edit_singleline(&mut self.server_ip);
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});
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ui.horizontal(|ui| {
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ui.label("Server Port:");
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ui.text_edit_singleline(&mut self.server_port);
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});
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ui.horizontal(|ui| {
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ui.checkbox(&mut self.start_local_server_instance, "Host Server");
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});
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ui.add_space(20.0);
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if ui.button("Play").clicked() {
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if self.start_local_server_instance == true {
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// TODO: Spawn server instance here
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let path = if cfg!(windows) {
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"./server.exe"
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} else {
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"./server"
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};
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if !Path::new(path).exists() {
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error!("Server binary does not exist, cfg: {}", path);
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} else {
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let _ = Command::new(path).spawn();
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std::thread::sleep(std::time::Duration::from_secs(1));
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}
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}
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self.connect_to_server();
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}
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})
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});
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}
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AppState::Connecting => {
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egui::CentralPanel::default().show(ctx, |ui| {
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// TODO: go back to menu btn
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@@ -399,6 +459,7 @@ impl eframe::App for ChessApp {
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egui::CentralPanel::default().show(ctx, |ui| {
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// TODO: go back to menu btn
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// TODO: how do we delete the player from the waiting queue
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// FIX: disconnect the player from the server which will clean up connection
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ui.vertical_centered(|ui| {
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ui.heading("Finding Match...");
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ui.add_space(20.0);
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