added clone to engine structs, added private session launch with starting server from ui
This commit is contained in:
@@ -1,6 +1,6 @@
|
|||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug)]
|
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||||
pub struct BoardSquare {
|
pub struct BoardSquare {
|
||||||
pub x: usize,
|
pub x: usize,
|
||||||
pub y: usize,
|
pub y: usize,
|
||||||
@@ -28,7 +28,7 @@ impl BoardSquare {
|
|||||||
return Self { x: x, y: y };
|
return Self { x: x, y: y };
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(in super) fn from_index(idx: u8) -> Self {
|
pub(super) fn from_index(idx: u8) -> Self {
|
||||||
let file = idx % 8;
|
let file = idx % 8;
|
||||||
let rank = idx / 8;
|
let rank = idx / 8;
|
||||||
|
|
||||||
@@ -39,10 +39,12 @@ impl BoardSquare {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return Self {x: file as usize, y: rank as usize};
|
return Self {
|
||||||
|
x: file as usize,
|
||||||
|
y: rank as usize,
|
||||||
|
};
|
||||||
}
|
}
|
||||||
pub(in super) fn to_index(&self) -> u8 {
|
pub(super) fn to_index(&self) -> u8 {
|
||||||
return (8 * self.y + self.x) as u8;
|
return (8 * self.y + self.x) as u8;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,10 +1,13 @@
|
|||||||
use crate::{bitboard::{bitmove::{BitMove, BitMoveType}, board::Board}};
|
use crate::bitboard::{
|
||||||
|
bitmove::{BitMove, BitMoveType},
|
||||||
|
board::Board,
|
||||||
|
};
|
||||||
|
|
||||||
use super::boardsquare::BoardSquare;
|
use super::boardsquare::BoardSquare;
|
||||||
use super::piecetype::PieceType;
|
use super::piecetype::PieceType;
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug)]
|
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||||
/*pub struct ChessMove {
|
/*pub struct ChessMove {
|
||||||
pub move_type: MoveType,
|
pub move_type: MoveType,
|
||||||
pub piece_type: PieceType,
|
pub piece_type: PieceType,
|
||||||
@@ -19,14 +22,14 @@ pub enum ChessMove {
|
|||||||
piece_type: PieceType,
|
piece_type: PieceType,
|
||||||
from_square: BoardSquare,
|
from_square: BoardSquare,
|
||||||
to_square: BoardSquare,
|
to_square: BoardSquare,
|
||||||
promotion_piece: Option<PieceType>
|
promotion_piece: Option<PieceType>,
|
||||||
},
|
},
|
||||||
Capture {
|
Capture {
|
||||||
piece_type: PieceType,
|
piece_type: PieceType,
|
||||||
from_square: BoardSquare,
|
from_square: BoardSquare,
|
||||||
to_square: BoardSquare,
|
to_square: BoardSquare,
|
||||||
captured_piece: PieceType,
|
captured_piece: PieceType,
|
||||||
promotion_piece: Option<PieceType>
|
promotion_piece: Option<PieceType>,
|
||||||
},
|
},
|
||||||
Castle {
|
Castle {
|
||||||
king_type: PieceType,
|
king_type: PieceType,
|
||||||
@@ -34,15 +37,15 @@ pub enum ChessMove {
|
|||||||
king_to: BoardSquare,
|
king_to: BoardSquare,
|
||||||
rook_type: PieceType,
|
rook_type: PieceType,
|
||||||
rook_from: BoardSquare,
|
rook_from: BoardSquare,
|
||||||
rook_to: BoardSquare
|
rook_to: BoardSquare,
|
||||||
},
|
},
|
||||||
EnPassant {
|
EnPassant {
|
||||||
pawn_type: PieceType,
|
pawn_type: PieceType,
|
||||||
from_square: BoardSquare,
|
from_square: BoardSquare,
|
||||||
to_square: BoardSquare,
|
to_square: BoardSquare,
|
||||||
captured_piece: PieceType,
|
captured_piece: PieceType,
|
||||||
captured_from: BoardSquare
|
captured_from: BoardSquare,
|
||||||
}
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
impl ChessMove {
|
impl ChessMove {
|
||||||
@@ -56,7 +59,7 @@ impl ChessMove {
|
|||||||
piece_type,
|
piece_type,
|
||||||
from_square,
|
from_square,
|
||||||
to_square,
|
to_square,
|
||||||
promotion_piece
|
promotion_piece,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -72,7 +75,7 @@ impl ChessMove {
|
|||||||
from_square,
|
from_square,
|
||||||
to_square,
|
to_square,
|
||||||
captured_piece,
|
captured_piece,
|
||||||
promotion_piece
|
promotion_piece,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -90,11 +93,11 @@ impl ChessMove {
|
|||||||
king_to,
|
king_to,
|
||||||
rook_type,
|
rook_type,
|
||||||
rook_from,
|
rook_from,
|
||||||
rook_to
|
rook_to,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(in super) fn from_bitmove(bitmove: &BitMove, board: &Board) -> Self {
|
pub(super) fn from_bitmove(bitmove: &BitMove, board: &Board) -> Self {
|
||||||
match bitmove.move_type() {
|
match bitmove.move_type() {
|
||||||
BitMoveType::Quiet => {
|
BitMoveType::Quiet => {
|
||||||
let from_square_index = bitmove.from_square();
|
let from_square_index = bitmove.from_square();
|
||||||
@@ -103,11 +106,16 @@ impl ChessMove {
|
|||||||
let to_square = BoardSquare::from_index(bitmove.to_square());
|
let to_square = BoardSquare::from_index(bitmove.to_square());
|
||||||
let promotion_piece = match bitmove.promotion_piece() {
|
let promotion_piece = match bitmove.promotion_piece() {
|
||||||
Some(piece) => Some(PieceType::from_index(piece)),
|
Some(piece) => Some(PieceType::from_index(piece)),
|
||||||
None => None
|
None => None,
|
||||||
};
|
};
|
||||||
|
|
||||||
return ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece }
|
return ChessMove::Quiet {
|
||||||
},
|
piece_type,
|
||||||
|
from_square,
|
||||||
|
to_square,
|
||||||
|
promotion_piece,
|
||||||
|
};
|
||||||
|
}
|
||||||
BitMoveType::Capture => {
|
BitMoveType::Capture => {
|
||||||
let from_square_index = bitmove.from_square();
|
let from_square_index = bitmove.from_square();
|
||||||
let to_square_index = bitmove.to_square();
|
let to_square_index = bitmove.to_square();
|
||||||
@@ -117,18 +125,28 @@ impl ChessMove {
|
|||||||
let captured_piece = PieceType::from_index(board.piece_board(to_square_index));
|
let captured_piece = PieceType::from_index(board.piece_board(to_square_index));
|
||||||
let promotion_piece = match bitmove.promotion_piece() {
|
let promotion_piece = match bitmove.promotion_piece() {
|
||||||
Some(piece) => Some(PieceType::from_index(piece)),
|
Some(piece) => Some(PieceType::from_index(piece)),
|
||||||
None => None
|
None => None,
|
||||||
};
|
};
|
||||||
|
|
||||||
return ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece }
|
return ChessMove::Capture {
|
||||||
},
|
piece_type,
|
||||||
|
from_square,
|
||||||
|
to_square,
|
||||||
|
captured_piece,
|
||||||
|
promotion_piece,
|
||||||
|
};
|
||||||
|
}
|
||||||
BitMoveType::Castle => {
|
BitMoveType::Castle => {
|
||||||
let from_square_index = bitmove.from_square();
|
let from_square_index = bitmove.from_square();
|
||||||
let to_square_index = bitmove.to_square();
|
let to_square_index = bitmove.to_square();
|
||||||
let king_type = PieceType::from_index(board.piece_board(from_square_index));
|
let king_type = PieceType::from_index(board.piece_board(from_square_index));
|
||||||
let king_from = BoardSquare::from_index(from_square_index);
|
let king_from = BoardSquare::from_index(from_square_index);
|
||||||
let king_to = BoardSquare::from_index(to_square_index);
|
let king_to = BoardSquare::from_index(to_square_index);
|
||||||
let rook_type = if bitmove.from_square() < 32 { PieceType::WhiteRook } else { PieceType::BlackRook };
|
let rook_type = if bitmove.from_square() < 32 {
|
||||||
|
PieceType::WhiteRook
|
||||||
|
} else {
|
||||||
|
PieceType::BlackRook
|
||||||
|
};
|
||||||
let rook_from_index = if bitmove.to_square() > bitmove.from_square() {
|
let rook_from_index = if bitmove.to_square() > bitmove.from_square() {
|
||||||
bitmove.from_square() + 3
|
bitmove.from_square() + 3
|
||||||
} else {
|
} else {
|
||||||
@@ -142,44 +160,72 @@ impl ChessMove {
|
|||||||
};
|
};
|
||||||
let rook_to = BoardSquare::from_index(rook_to_index);
|
let rook_to = BoardSquare::from_index(rook_to_index);
|
||||||
|
|
||||||
return ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to }
|
return ChessMove::Castle {
|
||||||
},
|
king_type,
|
||||||
|
king_from,
|
||||||
|
king_to,
|
||||||
|
rook_type,
|
||||||
|
rook_from,
|
||||||
|
rook_to,
|
||||||
|
};
|
||||||
|
}
|
||||||
BitMoveType::EnPassant => {
|
BitMoveType::EnPassant => {
|
||||||
panic!("ChessMove::from_bitmove was left unimplemented");
|
panic!("ChessMove::from_bitmove was left unimplemented");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub(in super) fn to_bitmove(&self) -> BitMove {
|
pub(super) fn to_bitmove(&self) -> BitMove {
|
||||||
let bitmove = match self {
|
let bitmove = match self {
|
||||||
ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece } => {
|
ChessMove::Quiet {
|
||||||
|
piece_type,
|
||||||
|
from_square,
|
||||||
|
to_square,
|
||||||
|
promotion_piece,
|
||||||
|
} => {
|
||||||
let promotion_piece = match promotion_piece {
|
let promotion_piece = match promotion_piece {
|
||||||
Some(piece) => Some(piece.to_index()),
|
Some(piece) => Some(piece.to_index()),
|
||||||
None => None
|
None => None,
|
||||||
};
|
};
|
||||||
return BitMove::quiet(
|
return BitMove::quiet(
|
||||||
from_square.to_index(),
|
from_square.to_index(),
|
||||||
to_square.to_index(),
|
to_square.to_index(),
|
||||||
promotion_piece
|
promotion_piece,
|
||||||
);
|
);
|
||||||
},
|
}
|
||||||
ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece } => {
|
ChessMove::Capture {
|
||||||
|
piece_type,
|
||||||
|
from_square,
|
||||||
|
to_square,
|
||||||
|
captured_piece,
|
||||||
|
promotion_piece,
|
||||||
|
} => {
|
||||||
let promotion_piece = match promotion_piece {
|
let promotion_piece = match promotion_piece {
|
||||||
Some(piece) => Some(piece.to_index()),
|
Some(piece) => Some(piece.to_index()),
|
||||||
None => None
|
None => None,
|
||||||
};
|
};
|
||||||
return BitMove::capture(
|
return BitMove::capture(
|
||||||
from_square.to_index(),
|
from_square.to_index(),
|
||||||
to_square.to_index(),
|
to_square.to_index(),
|
||||||
promotion_piece
|
promotion_piece,
|
||||||
);
|
);
|
||||||
},
|
}
|
||||||
ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to } => {
|
ChessMove::Castle {
|
||||||
return BitMove::castle(
|
king_type,
|
||||||
king_from.to_index(),
|
king_from,
|
||||||
king_to.to_index()
|
king_to,
|
||||||
);
|
rook_type,
|
||||||
},
|
rook_from,
|
||||||
ChessMove::EnPassant { pawn_type, from_square, to_square, captured_piece, captured_from } => {
|
rook_to,
|
||||||
|
} => {
|
||||||
|
return BitMove::castle(king_from.to_index(), king_to.to_index());
|
||||||
|
}
|
||||||
|
ChessMove::EnPassant {
|
||||||
|
pawn_type,
|
||||||
|
from_square,
|
||||||
|
to_square,
|
||||||
|
captured_piece,
|
||||||
|
captured_from,
|
||||||
|
} => {
|
||||||
panic!("ChessMove::to_bitmove was left unimplemented");
|
panic!("ChessMove::to_bitmove was left unimplemented");
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug)]
|
#[derive(Clone, Serialize, Deserialize, Debug)]
|
||||||
pub enum PieceType {
|
pub enum PieceType {
|
||||||
WhitePawn,
|
WhitePawn,
|
||||||
WhiteKnight,
|
WhiteKnight,
|
||||||
@@ -17,8 +17,7 @@ pub enum PieceType {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl PieceType {
|
impl PieceType {
|
||||||
|
pub(super) fn from_index(idx: u8) -> Self {
|
||||||
pub(in super) fn from_index(idx: u8) -> Self {
|
|
||||||
return match idx {
|
return match idx {
|
||||||
0 => PieceType::WhitePawn,
|
0 => PieceType::WhitePawn,
|
||||||
1 => PieceType::WhiteKnight,
|
1 => PieceType::WhiteKnight,
|
||||||
@@ -32,10 +31,10 @@ impl PieceType {
|
|||||||
9 => PieceType::BlackRook,
|
9 => PieceType::BlackRook,
|
||||||
10 => PieceType::BlackQueen,
|
10 => PieceType::BlackQueen,
|
||||||
11 => PieceType::BlackKing,
|
11 => PieceType::BlackKing,
|
||||||
_ => panic!("invalid piece index! should NEVER appear")
|
_ => panic!("invalid piece index! should NEVER appear"),
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
pub(super) fn to_index(&self) -> u8 {
|
||||||
pub(in super) fn to_index(&self) -> u8 {
|
|
||||||
return match self {
|
return match self {
|
||||||
&PieceType::WhitePawn => 0,
|
&PieceType::WhitePawn => 0,
|
||||||
&PieceType::WhiteKnight => 1,
|
&PieceType::WhiteKnight => 1,
|
||||||
@@ -48,7 +47,8 @@ impl PieceType {
|
|||||||
&PieceType::BlackBishop => 8,
|
&PieceType::BlackBishop => 8,
|
||||||
&PieceType::BlackRook => 9,
|
&PieceType::BlackRook => 9,
|
||||||
&PieceType::BlackQueen => 10,
|
&PieceType::BlackQueen => 10,
|
||||||
&PieceType::BlackKing => 11
|
&PieceType::BlackKing => 11,
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -4,6 +4,9 @@ use env_logger::Env;
|
|||||||
use futures_util::{SinkExt, StreamExt};
|
use futures_util::{SinkExt, StreamExt};
|
||||||
use log::{error, info, warn};
|
use log::{error, info, warn};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
use std::os::unix::process::CommandExt;
|
||||||
|
use std::path::Path;
|
||||||
|
use std::process::Command;
|
||||||
use std::sync::{Arc, Mutex};
|
use std::sync::{Arc, Mutex};
|
||||||
use tokio::sync::mpsc;
|
use tokio::sync::mpsc;
|
||||||
use tokio_tungstenite::{connect_async, tungstenite::Message};
|
use tokio_tungstenite::{connect_async, tungstenite::Message};
|
||||||
@@ -82,6 +85,7 @@ struct GameState {
|
|||||||
opponent_name: Option<String>,
|
opponent_name: Option<String>,
|
||||||
match_id: Option<Uuid>,
|
match_id: Option<Uuid>,
|
||||||
game_over: Option<String>,
|
game_over: Option<String>,
|
||||||
|
available_moves: Option<Vec<ChessMove>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for GameState {
|
impl Default for GameState {
|
||||||
@@ -92,6 +96,7 @@ impl Default for GameState {
|
|||||||
opponent_name: None,
|
opponent_name: None,
|
||||||
match_id: None,
|
match_id: None,
|
||||||
game_over: None,
|
game_over: None,
|
||||||
|
available_moves: None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -99,6 +104,7 @@ impl Default for GameState {
|
|||||||
// UI state
|
// UI state
|
||||||
enum AppState {
|
enum AppState {
|
||||||
MainMenu,
|
MainMenu,
|
||||||
|
PrivatePlayConnect,
|
||||||
Connecting,
|
Connecting,
|
||||||
FindingMatch,
|
FindingMatch,
|
||||||
InGame,
|
InGame,
|
||||||
@@ -110,7 +116,8 @@ struct ChessApp {
|
|||||||
game_state: Arc<Mutex<GameState>>,
|
game_state: Arc<Mutex<GameState>>,
|
||||||
server_port: String,
|
server_port: String,
|
||||||
username: String,
|
username: String,
|
||||||
|
server_ip: String,
|
||||||
|
start_local_server_instance: bool,
|
||||||
// Channels for communication with network tasks
|
// Channels for communication with network tasks
|
||||||
tx_to_network: Option<mpsc::UnboundedSender<ClientEvent>>,
|
tx_to_network: Option<mpsc::UnboundedSender<ClientEvent>>,
|
||||||
rx_from_network: Option<mpsc::UnboundedReceiver<ServerMessage2>>,
|
rx_from_network: Option<mpsc::UnboundedReceiver<ServerMessage2>>,
|
||||||
@@ -129,6 +136,9 @@ impl Default for ChessApp {
|
|||||||
tx_to_network: None,
|
tx_to_network: None,
|
||||||
rx_from_network: None,
|
rx_from_network: None,
|
||||||
selected_square: None,
|
selected_square: None,
|
||||||
|
server_ip: "127.0.0.1".to_string(), // TODO: change to dns when we figure out hosting
|
||||||
|
// for the online server (reverse proxy?)
|
||||||
|
start_local_server_instance: false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -138,6 +148,7 @@ impl ChessApp {
|
|||||||
let server_port = self.server_port.clone();
|
let server_port = self.server_port.clone();
|
||||||
let username = self.username.clone();
|
let username = self.username.clone();
|
||||||
let game_state = self.game_state.clone();
|
let game_state = self.game_state.clone();
|
||||||
|
let server_address = self.server_ip.clone();
|
||||||
|
|
||||||
// Create channels for communication
|
// Create channels for communication
|
||||||
let (tx_to_network, rx_from_ui) = mpsc::unbounded_channel();
|
let (tx_to_network, rx_from_ui) = mpsc::unbounded_channel();
|
||||||
@@ -150,8 +161,15 @@ impl ChessApp {
|
|||||||
|
|
||||||
// Spawn network connection task
|
// Spawn network connection task
|
||||||
tokio::spawn(async move {
|
tokio::spawn(async move {
|
||||||
if let Err(e) =
|
if let Err(e) = Self::network_handler(
|
||||||
Self::network_handler(server_port, username, rx_from_ui, tx_to_ui, game_state).await
|
server_port,
|
||||||
|
server_address,
|
||||||
|
username,
|
||||||
|
rx_from_ui,
|
||||||
|
tx_to_ui,
|
||||||
|
game_state,
|
||||||
|
)
|
||||||
|
.await
|
||||||
{
|
{
|
||||||
error!("Network handler error: {}", e);
|
error!("Network handler error: {}", e);
|
||||||
}
|
}
|
||||||
@@ -160,13 +178,14 @@ impl ChessApp {
|
|||||||
|
|
||||||
async fn network_handler(
|
async fn network_handler(
|
||||||
server_port: String,
|
server_port: String,
|
||||||
|
server_ip: String,
|
||||||
username: String,
|
username: String,
|
||||||
mut rx_from_ui: mpsc::UnboundedReceiver<ClientEvent>,
|
mut rx_from_ui: mpsc::UnboundedReceiver<ClientEvent>,
|
||||||
tx_to_ui: mpsc::UnboundedSender<ServerMessage2>,
|
tx_to_ui: mpsc::UnboundedSender<ServerMessage2>,
|
||||||
game_state: Arc<Mutex<GameState>>,
|
game_state: Arc<Mutex<GameState>>,
|
||||||
) -> anyhow::Result<()> {
|
) -> anyhow::Result<()> {
|
||||||
// Build WebSocket URL
|
// Build WebSocket URL
|
||||||
let server_address = format!("ws://127.0.0.1:{}", server_port);
|
let server_address = format!("ws://{}:{}", server_ip, server_port);
|
||||||
let url = Url::parse(&server_address)?;
|
let url = Url::parse(&server_address)?;
|
||||||
|
|
||||||
info!("Connecting to: {}", server_address);
|
info!("Connecting to: {}", server_address);
|
||||||
@@ -366,17 +385,17 @@ impl eframe::App for ChessApp {
|
|||||||
ui.text_edit_singleline(&mut self.username);
|
ui.text_edit_singleline(&mut self.username);
|
||||||
});
|
});
|
||||||
|
|
||||||
ui.horizontal(|ui| {
|
|
||||||
ui.label("Server Port:");
|
|
||||||
ui.text_edit_singleline(&mut self.server_port);
|
|
||||||
});
|
|
||||||
|
|
||||||
ui.add_space(20.0);
|
ui.add_space(20.0);
|
||||||
|
|
||||||
if ui.button("Connect & Play").clicked() {
|
if ui.button("Online Play").clicked() {
|
||||||
|
self.server_ip = "random.dns.com".to_string();
|
||||||
self.connect_to_server();
|
self.connect_to_server();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if ui.button("Private Play").clicked() {
|
||||||
|
self.state = AppState::PrivatePlayConnect;
|
||||||
|
}
|
||||||
|
|
||||||
if ui.button("Quit").clicked() {
|
if ui.button("Quit").clicked() {
|
||||||
std::process::exit(0);
|
std::process::exit(0);
|
||||||
}
|
}
|
||||||
@@ -384,6 +403,47 @@ impl eframe::App for ChessApp {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
AppState::PrivatePlayConnect => {
|
||||||
|
egui::CentralPanel::default().show(ctx, |ui| {
|
||||||
|
ui.vertical_centered(|ui| {
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
ui.label("Server ip address");
|
||||||
|
ui.text_edit_singleline(&mut self.server_ip);
|
||||||
|
});
|
||||||
|
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
ui.label("Server Port:");
|
||||||
|
ui.text_edit_singleline(&mut self.server_port);
|
||||||
|
});
|
||||||
|
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
ui.checkbox(&mut self.start_local_server_instance, "Host Server");
|
||||||
|
});
|
||||||
|
|
||||||
|
ui.add_space(20.0);
|
||||||
|
|
||||||
|
if ui.button("Play").clicked() {
|
||||||
|
if self.start_local_server_instance == true {
|
||||||
|
// TODO: Spawn server instance here
|
||||||
|
let path = if cfg!(windows) {
|
||||||
|
"./server.exe"
|
||||||
|
} else {
|
||||||
|
"./server"
|
||||||
|
};
|
||||||
|
|
||||||
|
if !Path::new(path).exists() {
|
||||||
|
error!("Server binary does not exist, cfg: {}", path);
|
||||||
|
} else {
|
||||||
|
let _ = Command::new(path).spawn();
|
||||||
|
std::thread::sleep(std::time::Duration::from_secs(1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.connect_to_server();
|
||||||
|
}
|
||||||
|
})
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
AppState::Connecting => {
|
AppState::Connecting => {
|
||||||
egui::CentralPanel::default().show(ctx, |ui| {
|
egui::CentralPanel::default().show(ctx, |ui| {
|
||||||
// TODO: go back to menu btn
|
// TODO: go back to menu btn
|
||||||
@@ -399,6 +459,7 @@ impl eframe::App for ChessApp {
|
|||||||
egui::CentralPanel::default().show(ctx, |ui| {
|
egui::CentralPanel::default().show(ctx, |ui| {
|
||||||
// TODO: go back to menu btn
|
// TODO: go back to menu btn
|
||||||
// TODO: how do we delete the player from the waiting queue
|
// TODO: how do we delete the player from the waiting queue
|
||||||
|
// FIX: disconnect the player from the server which will clean up connection
|
||||||
ui.vertical_centered(|ui| {
|
ui.vertical_centered(|ui| {
|
||||||
ui.heading("Finding Match...");
|
ui.heading("Finding Match...");
|
||||||
ui.add_space(20.0);
|
ui.add_space(20.0);
|
||||||
|
|||||||
Reference in New Issue
Block a user