fixed unicode characters, fixed queen and king position, new min windows size
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@@ -20,7 +20,7 @@ async fn main() -> anyhow::Result<(), eframe::Error> {
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let options = eframe::NativeOptions {
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viewport: egui::ViewportBuilder::default()
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.with_fullscreen(false)
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.with_min_inner_size(egui::vec2(800.0, 600.0))
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.with_min_inner_size(egui::vec2(800.0, 800.0))
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.with_inner_size(egui::vec2(1920.0, 1080.0)),
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..Default::default()
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};
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@@ -45,7 +45,6 @@ async fn main() -> anyhow::Result<(), eframe::Error> {
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)
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}
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// Server message types (from your connection.rs)
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#[derive(Serialize, Deserialize, Debug)]
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pub enum ServerMessage2 {
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GameEnd {
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@@ -64,7 +63,6 @@ pub enum ServerMessage2 {
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},
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}
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// Client event types (from your connection.rs)
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#[derive(Serialize, Deserialize, Debug)]
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#[serde(tag = "type")]
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pub enum ClientEvent {
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@@ -209,10 +207,11 @@ impl ChessApp {
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ServerMessage2::MatchFound {
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color,
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opponent_name,
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..
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match_id,
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} => {
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state.player_color = Some(color.clone());
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state.opponent_name = Some(opponent_name.clone());
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state.match_id = Some(match_id.clone());
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}
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ServerMessage2::GameEnd { winner } => {
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state.game_over = Some(winner.clone());
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@@ -254,6 +253,7 @@ impl ChessApp {
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if let Some((from_row, from_col)) = self.selected_square {
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// Send move to server
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if let Some(tx) = &self.tx_to_network {
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// TODO: kinyerni a tenyleges kivalasztott babut
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let chess_move = ChessMove::Quiet {
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piece_type: engine::piecetype::PieceType::WhiteKing,
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from_square: BoardSquare { x: 0, y: 1 },
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@@ -297,12 +297,12 @@ impl ChessApp {
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fn chess_char_to_piece(&self, c: char) -> &'static str {
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match c {
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'K' => "♔",
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'Q' => "♕",
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'R' => "♖",
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'B' => "♗",
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'N' => "♘",
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'P' => "♙",
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'K' => "♚",
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'Q' => "♛",
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'R' => "♜",
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'B' => "♝",
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'N' => "♞",
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'P' => "♟︎",
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'k' => "♚",
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'q' => "♛",
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'r' => "♜",
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@@ -386,6 +386,7 @@ impl eframe::App for ChessApp {
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AppState::Connecting => {
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egui::CentralPanel::default().show(ctx, |ui| {
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// TODO: go back to menu btn
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ui.vertical_centered(|ui| {
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ui.heading("Connecting to Server...");
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ui.add_space(20.0);
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@@ -396,11 +397,18 @@ impl eframe::App for ChessApp {
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AppState::FindingMatch => {
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egui::CentralPanel::default().show(ctx, |ui| {
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// TODO: go back to menu btn
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// TODO: how do we delete the player from the waiting queue
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ui.vertical_centered(|ui| {
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ui.heading("Finding Match...");
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ui.add_space(20.0);
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ui.label("Waiting for an opponent...");
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ui.spinner();
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ui.add_space(20.0);
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if ui.button("cancel").clicked() {
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std::process::exit(0);
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}
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});
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});
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}
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@@ -455,9 +463,9 @@ impl eframe::App for ChessApp {
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for row in 0..8 {
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for col in 0..8 {
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let (display_row, display_col) = if is_white {
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(7 - row, col)
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(row, col)
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} else {
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(row, 7 - col)
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(7 - row, 7 - col)
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};
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let color = if (row + col) % 2 == 0 {
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