handling client move event

This commit is contained in:
2025-11-20 13:38:39 +01:00
parent 5336aadf97
commit be6a86bebf
2 changed files with 55 additions and 13 deletions

View File

@@ -4,12 +4,18 @@ use std::io::{self, Write};
use tokio_tungstenite::{connect_async, tungstenite::Message};
use url::Url;
#[derive(Serialize, Deserialize, Debug)]
struct Step {
from: String,
to: String,
}
#[derive(Serialize, Deserialize, Debug)]
#[serde(tag = "type")]
enum ClientMessage {
Join { username: String },
FindMatch,
Move { from: String, to: String },
Move { step: Step, fen: String },
Resign,
Chat { text: String },
RequestLegalMoves { fen: String },
@@ -136,10 +142,12 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
println!("🔍 Searching for a match...");
}
"move" => {
if parts.len() >= 3 {
if parts.len() >= 4 {
let from = parts[1].to_string();
let to = parts[2].to_string();
let message = ClientMessage::Move { from, to };
let fen = parts[3].to_string();
let step: Step = Step { from, to };
let message = ClientMessage::Move { step, fen };
send_message(&mut write, &message).await?;
println!("♟️ Sent move: {} -> {}", parts[1], parts[2]);
} else {

View File

@@ -38,23 +38,32 @@ pub struct Step {
struct ServerMessage {
#[serde(rename = "type")]
message_type: String,
player_id: Option<String>,
match_id: Option<String>,
opponent: Option<String>,
player_id: Option<Uuid>,
match_id: Option<Uuid>,
opponent: Option<Uuid>,
color: Option<String>,
reason: Option<String>,
fen: Option<String>,
response: Option<String>,
}
#[derive(Serialize, Deserialize, Debug)]
#[serde(tag = "type")]
enum ClientEvent {
Join { username: String },
Join {
username: String,
},
FindMatch,
Move { fen: String },
Move {
step: Step, //to put into move list
fen: String,
},
Resign,
Chat { text: String },
RequestLegalMoves { fen: String },
Chat {
text: String,
},
RequestLegalMoves {
fen: String,
},
}
#[derive(Serialize, Deserialize, Debug)]
@@ -207,7 +216,7 @@ pub async fn handle_connection(
println!("Appended {} to the waiting queue", player_id);
println!("queue {:?}", wait_queue);
}
Move { fen } => {
Move { step, fen } => {
let match_id = connections
.lock()
.await
@@ -215,8 +224,33 @@ pub async fn handle_connection(
.unwrap()
.current_match
.unwrap();
// TODO: potentially a problem that there is a lock on it and the broadcast needs it as well
let _ = broadcast_to_match(&connections, &matches, match_id, &fen).await;
let message: ServerMessage = ServerMessage {
message_type: String::from("move"),
player_id: (Some(player_id.clone())),
match_id: (Some(match_id.clone())),
opponent: (None),
color: (None),
reason: (Some(String::from(
"after player stepped we update the position for opponent board, and move history",
))),
response: (Some(String::from(
&serde_json::to_string(&Move {
step: step,
fen: fen,
})
.unwrap(),
))),
};
let _ = broadcast_to_match(
&connections,
&matches,
match_id,
&serde_json::to_string(&message).unwrap(),
)
.await; //client needs updating to test this
}
RequestLegalMoves { fen } => {
let moves = get_available_moves(&fen);