removed event system file as it was unused and we do not neet it anymore
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@@ -1,5 +1,4 @@
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use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue};
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//use crate::events::EventSystem;
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use rand::random;
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use uuid::Uuid;
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@@ -7,21 +6,14 @@ pub struct MatchmakingSystem {
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connections: ConnectionMap,
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matches: MatchMap,
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waiting_queue: WaitingQueue,
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//event_system: EventSystem,
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}
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impl MatchmakingSystem {
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pub fn new(
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connections: ConnectionMap,
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matches: MatchMap,
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waiting_queue: WaitingQueue,
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//event_system: EventSystem,
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) -> Self {
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pub fn new(connections: ConnectionMap, matches: MatchMap, waiting_queue: WaitingQueue) -> Self {
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Self {
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connections,
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matches,
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waiting_queue,
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//event_system,
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}
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}
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@@ -114,7 +106,6 @@ impl MatchmakingSystem {
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#[cfg(test)]
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mod tests {
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use super::*;
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//use crate::events::EventSystem;
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use uuid::Uuid;
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use crate::connection::new_connection_map;
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@@ -126,14 +117,9 @@ mod tests {
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let connections = new_connection_map();
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let matches = new_match_map();
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let waiting_queue = new_waiting_queue();
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//let event_system = EventSystem::new();
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let matchmaking = MatchmakingSystem::new(
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connections.clone(),
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matches.clone(),
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waiting_queue.clone(),
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//event_system.clone(),
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);
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let matchmaking =
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MatchmakingSystem::new(connections.clone(), matches.clone(), waiting_queue.clone());
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let player1 = Uuid::new_v4();
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let player2 = Uuid::new_v4();
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@@ -172,14 +158,9 @@ mod tests {
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let connections = new_connection_map();
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let matches = new_match_map();
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let waiting_queue = new_waiting_queue();
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//let event_system = EventSystem::new();
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let matchmaking = MatchmakingSystem::new(
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connections.clone(),
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matches.clone(),
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waiting_queue.clone(),
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//event_system.clone(),
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);
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let matchmaking =
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MatchmakingSystem::new(connections.clone(), matches.clone(), waiting_queue.clone());
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let player1 = Uuid::new_v4();
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{
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