added methods for detecting pinned pieces
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use super::board::Board;
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use super::attackmaps::RAY_TABLE;
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impl Board {
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pub(in super) fn calc_pinned_squares(&mut self) {
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self.pinned_squares = [4; 64];
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self.pin_mask = 0u64;
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let friendly_pieces: u64 = self.occupancy[self.side_to_move as usize];
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let offset: usize = 6 * self.side_to_move as usize;
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let king_board: u64 = self.bitboards[5 + offset];
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let king_sq: u32 = king_board.trailing_zeros();
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let opponent_queen_bishop_mask: u64 = self.bitboards[8 - offset] | self.bitboards[10 - offset];
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let opponent_queen_rook_mask: u64 = self.bitboards[9 - offset] | self.bitboards[10 - offset];
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// Queen-Rook directions
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self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 0);
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self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 2);
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self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 4);
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self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 6);
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// Queen-Bishop directions
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self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 1);
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self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 3);
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self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 5);
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self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 7);
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}
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pub(in super) fn set_pinned_in_ray_direction(&mut self, king_sq: u32, friendly_pieces: u64, attackers: u64, dir: u8) {
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let is_up: bool = dir / 4 == 0;
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let mask: u64 = RAY_TABLE[king_sq as usize][dir as usize];
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let blockers: u64 = self.occupancy[2] & mask;
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if blockers == 0 { return; }
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let first_blocker_sq: u32 = if is_up { blockers.trailing_zeros() } else { 63 - blockers.leading_zeros() };
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if (friendly_pieces & 1 << first_blocker_sq) != 0 {
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let blockers: u64 = blockers & !(1 << first_blocker_sq);
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if blockers == 0 { return; }
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let second_blocker_sq: u32 = if is_up { blockers.trailing_zeros() } else { 63 - blockers.leading_zeros() };
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if (attackers & 1 << second_blocker_sq) != 0 {
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self.pinned_squares[first_blocker_sq as usize] = dir % 4;
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self.pin_mask |= 1 << first_blocker_sq;
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}
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}
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}
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}
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