Merge pull request #29 from htamas1210/UI/event
UI/event
This commit was merged in pull request #29.
This commit is contained in:
@@ -1,6 +1,6 @@
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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#[derive(Serialize, Deserialize, Debug)]
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct BoardSquare {
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pub struct BoardSquare {
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pub x: usize,
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pub x: usize,
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pub y: usize,
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pub y: usize,
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@@ -28,10 +28,10 @@ impl BoardSquare {
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return Self { x: x, y: y };
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return Self { x: x, y: y };
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}
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}
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pub(in super) fn from_index(idx: u8) -> Self {
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pub(super) fn from_index(idx: u8) -> Self {
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let file = idx % 8;
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let file = idx % 8;
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let rank = idx / 8;
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let rank = idx / 8;
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#[cfg(debug_assertions)]
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#[cfg(debug_assertions)]
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{
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{
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if !(0..8).contains(&rank) {
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if !(0..8).contains(&rank) {
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@@ -39,10 +39,12 @@ impl BoardSquare {
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}
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}
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}
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}
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return Self {x: file as usize, y: rank as usize};
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return Self {
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x: file as usize,
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y: rank as usize,
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};
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}
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}
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pub(in super) fn to_index(&self) -> u8 {
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pub(super) fn to_index(&self) -> u8 {
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return (8 * self.y + self.x) as u8;
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return (8 * self.y + self.x) as u8;
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}
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}
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}
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}
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@@ -1,10 +1,13 @@
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use crate::{bitboard::{bitmove::{BitMove, BitMoveType}, board::Board}};
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use crate::bitboard::{
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bitmove::{BitMove, BitMoveType},
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board::Board,
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};
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use super::boardsquare::BoardSquare;
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use super::boardsquare::BoardSquare;
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use super::piecetype::PieceType;
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use super::piecetype::PieceType;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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#[derive(Serialize, Deserialize, Debug)]
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#[derive(Serialize, Deserialize, Debug, Clone)]
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/*pub struct ChessMove {
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/*pub struct ChessMove {
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pub move_type: MoveType,
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pub move_type: MoveType,
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pub piece_type: PieceType,
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pub piece_type: PieceType,
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@@ -19,14 +22,14 @@ pub enum ChessMove {
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piece_type: PieceType,
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piece_type: PieceType,
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from_square: BoardSquare,
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from_square: BoardSquare,
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to_square: BoardSquare,
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to_square: BoardSquare,
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promotion_piece: Option<PieceType>
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promotion_piece: Option<PieceType>,
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},
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},
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Capture {
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Capture {
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piece_type: PieceType,
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piece_type: PieceType,
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from_square: BoardSquare,
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from_square: BoardSquare,
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to_square: BoardSquare,
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to_square: BoardSquare,
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captured_piece: PieceType,
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captured_piece: PieceType,
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promotion_piece: Option<PieceType>
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promotion_piece: Option<PieceType>,
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},
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},
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Castle {
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Castle {
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king_type: PieceType,
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king_type: PieceType,
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@@ -34,15 +37,15 @@ pub enum ChessMove {
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king_to: BoardSquare,
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king_to: BoardSquare,
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rook_type: PieceType,
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rook_type: PieceType,
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rook_from: BoardSquare,
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rook_from: BoardSquare,
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rook_to: BoardSquare
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rook_to: BoardSquare,
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},
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},
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EnPassant {
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EnPassant {
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pawn_type: PieceType,
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pawn_type: PieceType,
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from_square: BoardSquare,
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from_square: BoardSquare,
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to_square: BoardSquare,
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to_square: BoardSquare,
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captured_piece: PieceType,
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captured_piece: PieceType,
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captured_from: BoardSquare
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captured_from: BoardSquare,
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}
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},
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}
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}
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impl ChessMove {
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impl ChessMove {
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@@ -56,7 +59,7 @@ impl ChessMove {
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piece_type,
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piece_type,
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from_square,
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from_square,
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to_square,
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to_square,
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promotion_piece
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promotion_piece,
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};
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};
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}
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}
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@@ -72,7 +75,7 @@ impl ChessMove {
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from_square,
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from_square,
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to_square,
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to_square,
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captured_piece,
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captured_piece,
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promotion_piece
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promotion_piece,
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};
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};
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}
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}
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@@ -90,11 +93,11 @@ impl ChessMove {
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king_to,
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king_to,
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rook_type,
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rook_type,
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rook_from,
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rook_from,
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rook_to
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rook_to,
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};
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};
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}
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}
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pub(in super) fn from_bitmove(bitmove: &BitMove, board: &Board) -> Self {
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pub(super) fn from_bitmove(bitmove: &BitMove, board: &Board) -> Self {
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match bitmove.move_type() {
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match bitmove.move_type() {
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BitMoveType::Quiet => {
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BitMoveType::Quiet => {
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let from_square_index = bitmove.from_square();
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let from_square_index = bitmove.from_square();
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@@ -103,11 +106,16 @@ impl ChessMove {
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let to_square = BoardSquare::from_index(bitmove.to_square());
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let to_square = BoardSquare::from_index(bitmove.to_square());
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let promotion_piece = match bitmove.promotion_piece() {
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let promotion_piece = match bitmove.promotion_piece() {
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Some(piece) => Some(PieceType::from_index(piece)),
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Some(piece) => Some(PieceType::from_index(piece)),
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None => None
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None => None,
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};
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};
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return ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece }
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return ChessMove::Quiet {
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},
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piece_type,
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from_square,
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to_square,
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promotion_piece,
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};
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}
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BitMoveType::Capture => {
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BitMoveType::Capture => {
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let from_square_index = bitmove.from_square();
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let from_square_index = bitmove.from_square();
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let to_square_index = bitmove.to_square();
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let to_square_index = bitmove.to_square();
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@@ -117,18 +125,28 @@ impl ChessMove {
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let captured_piece = PieceType::from_index(board.piece_board(to_square_index));
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let captured_piece = PieceType::from_index(board.piece_board(to_square_index));
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let promotion_piece = match bitmove.promotion_piece() {
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let promotion_piece = match bitmove.promotion_piece() {
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Some(piece) => Some(PieceType::from_index(piece)),
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Some(piece) => Some(PieceType::from_index(piece)),
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None => None
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None => None,
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};
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};
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return ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece }
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return ChessMove::Capture {
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},
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piece_type,
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from_square,
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to_square,
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captured_piece,
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promotion_piece,
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};
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}
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BitMoveType::Castle => {
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BitMoveType::Castle => {
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let from_square_index = bitmove.from_square();
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let from_square_index = bitmove.from_square();
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let to_square_index = bitmove.to_square();
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let to_square_index = bitmove.to_square();
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let king_type = PieceType::from_index(board.piece_board(from_square_index));
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let king_type = PieceType::from_index(board.piece_board(from_square_index));
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let king_from = BoardSquare::from_index(from_square_index);
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let king_from = BoardSquare::from_index(from_square_index);
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let king_to = BoardSquare::from_index(to_square_index);
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let king_to = BoardSquare::from_index(to_square_index);
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let rook_type = if bitmove.from_square() < 32 { PieceType::WhiteRook } else { PieceType::BlackRook };
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let rook_type = if bitmove.from_square() < 32 {
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PieceType::WhiteRook
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} else {
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PieceType::BlackRook
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};
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let rook_from_index = if bitmove.to_square() > bitmove.from_square() {
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let rook_from_index = if bitmove.to_square() > bitmove.from_square() {
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bitmove.from_square() + 3
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bitmove.from_square() + 3
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} else {
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} else {
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@@ -142,47 +160,79 @@ impl ChessMove {
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};
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};
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let rook_to = BoardSquare::from_index(rook_to_index);
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let rook_to = BoardSquare::from_index(rook_to_index);
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return ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to }
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return ChessMove::Castle {
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},
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king_type,
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king_from,
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king_to,
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rook_type,
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rook_from,
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rook_to,
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};
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}
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BitMoveType::EnPassant => {
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BitMoveType::EnPassant => {
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panic!("ChessMove::from_bitmove was left unimplemented");
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panic!("ChessMove::from_bitmove was left unimplemented");
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}
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}
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}
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}
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}
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}
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pub(in super) fn to_bitmove(&self) -> BitMove {
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pub(super) fn to_bitmove(&self) -> BitMove {
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let bitmove = match self {
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let bitmove = match self {
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ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece } => {
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ChessMove::Quiet {
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piece_type,
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from_square,
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to_square,
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promotion_piece,
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} => {
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let promotion_piece = match promotion_piece {
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let promotion_piece = match promotion_piece {
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Some(piece) => Some(piece.to_index()),
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Some(piece) => Some(piece.to_index()),
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None => None
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None => None,
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};
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};
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return BitMove::quiet(
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return BitMove::quiet(
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from_square.to_index(),
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from_square.to_index(),
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to_square.to_index(),
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to_square.to_index(),
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promotion_piece
|
promotion_piece,
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);
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);
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},
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}
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ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece } => {
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ChessMove::Capture {
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|
piece_type,
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|
from_square,
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|
to_square,
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captured_piece,
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|
promotion_piece,
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} => {
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let promotion_piece = match promotion_piece {
|
let promotion_piece = match promotion_piece {
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Some(piece) => Some(piece.to_index()),
|
Some(piece) => Some(piece.to_index()),
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None => None
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None => None,
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};
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};
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return BitMove::capture(
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return BitMove::capture(
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from_square.to_index(),
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from_square.to_index(),
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to_square.to_index(),
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to_square.to_index(),
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promotion_piece
|
promotion_piece,
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);
|
);
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},
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}
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ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to } => {
|
ChessMove::Castle {
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return BitMove::castle(
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king_type,
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king_from.to_index(),
|
king_from,
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king_to.to_index()
|
king_to,
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);
|
rook_type,
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},
|
rook_from,
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ChessMove::EnPassant { pawn_type, from_square, to_square, captured_piece, captured_from } => {
|
rook_to,
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|
} => {
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return BitMove::castle(king_from.to_index(), king_to.to_index());
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}
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|
ChessMove::EnPassant {
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|
pawn_type,
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|
from_square,
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|
to_square,
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|
captured_piece,
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|
captured_from,
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|
} => {
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panic!("ChessMove::to_bitmove was left unimplemented");
|
panic!("ChessMove::to_bitmove was left unimplemented");
|
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}
|
}
|
||||||
};
|
};
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return bitmove;
|
return bitmove;
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}
|
}
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|
|
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|
pub fn notation(&self) -> String {
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|
return self.to_bitmove().uci_notation();
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|
}
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}
|
}
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|
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@@ -1,9 +1,8 @@
|
|||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
#[derive(Deserialize, Serialize, Debug)]
|
#[derive(Deserialize, Serialize, Debug, Clone, PartialEq)]
|
||||||
pub enum GameEnd {
|
pub enum GameEnd {
|
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WhiteWon(String),
|
WhiteWon(String),
|
||||||
BlackWon(String),
|
BlackWon(String),
|
||||||
Draw(String),
|
Draw(String),
|
||||||
}
|
}
|
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|
|
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|
|||||||
@@ -1,215 +1,538 @@
|
|||||||
mod bitboard;
|
mod bitboard;
|
||||||
pub mod chessmove;
|
|
||||||
pub mod piecetype;
|
|
||||||
pub mod boardsquare;
|
pub mod boardsquare;
|
||||||
pub mod movetype;
|
pub mod chessmove;
|
||||||
pub mod gameend;
|
pub mod gameend;
|
||||||
|
pub mod movetype;
|
||||||
|
pub mod piecetype;
|
||||||
|
|
||||||
use chessmove::ChessMove;
|
|
||||||
use gameend::GameEnd;
|
|
||||||
use bitboard::board::Board;
|
use bitboard::board::Board;
|
||||||
use bitboard::movebuffer::MoveBuffer;
|
use bitboard::movebuffer::MoveBuffer;
|
||||||
|
use chessmove::ChessMove;
|
||||||
|
use gameend::GameEnd;
|
||||||
|
|
||||||
pub fn get_available_moves(fen: &str) -> Vec<ChessMove> {
|
pub fn get_available_moves(fen: &str) -> Vec<ChessMove> {
|
||||||
let mut board = Board::build(fen);
|
let mut board = Board::build(fen);
|
||||||
let mut buffer = MoveBuffer::new();
|
let mut buffer = MoveBuffer::new();
|
||||||
let mut temp_buffer = MoveBuffer::new();
|
let mut temp_buffer = MoveBuffer::new();
|
||||||
let mut generated_moves: Vec<ChessMove> = vec![];
|
let mut generated_moves: Vec<ChessMove> = vec![];
|
||||||
|
|
||||||
board.collect_moves(&mut buffer, &mut temp_buffer);
|
board.collect_moves(&mut buffer, &mut temp_buffer);
|
||||||
|
|
||||||
for idx in 0..buffer.count() {
|
for idx in 0..buffer.count() {
|
||||||
generated_moves.push(ChessMove::from_bitmove(buffer.get(idx), &board));
|
generated_moves.push(ChessMove::from_bitmove(buffer.get(idx), &board));
|
||||||
}
|
}
|
||||||
|
|
||||||
println!("get_available_moves resulted in {} moves", generated_moves.len());
|
println!(
|
||||||
return generated_moves;
|
"get_available_moves resulted in {} moves",
|
||||||
|
generated_moves.len()
|
||||||
|
);
|
||||||
|
return generated_moves;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn is_game_over(fen: &str) -> Option<GameEnd> {
|
pub fn is_game_over(fen: &str) -> Option<GameEnd> {
|
||||||
let mut board = Board::build(fen);
|
let mut board = Board::build(fen);
|
||||||
let mut buffer = MoveBuffer::new();
|
let mut buffer = MoveBuffer::new();
|
||||||
let mut temp_buffer = MoveBuffer::new();
|
let mut temp_buffer = MoveBuffer::new();
|
||||||
let in_check = board.collect_moves(&mut buffer, &mut temp_buffer);
|
let in_check = board.collect_moves(&mut buffer, &mut temp_buffer);
|
||||||
|
|
||||||
println!("is_game_over answered");
|
println!("is_game_over answered");
|
||||||
if buffer.count() > 0 {
|
if buffer.count() > 0 {
|
||||||
return None;
|
return None;
|
||||||
}
|
}
|
||||||
if !in_check {
|
if !in_check {
|
||||||
return Some(GameEnd::Draw("".to_string()));
|
return Some(GameEnd::Draw("".to_string()));
|
||||||
}
|
}
|
||||||
return if board.side_to_move() == 0 { Some(GameEnd::BlackWon("".to_string())) } else { Some(GameEnd::WhiteWon("".to_string())) };
|
return if board.side_to_move() == 0 {
|
||||||
|
Some(GameEnd::BlackWon("".to_string()))
|
||||||
|
} else {
|
||||||
|
Some(GameEnd::WhiteWon("".to_string()))
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String {
|
pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String {
|
||||||
let mut board = Board::build(fen);
|
let mut board = Board::build(fen);
|
||||||
let played_move = chess_move.to_bitmove();
|
let played_move = chess_move.to_bitmove();
|
||||||
|
|
||||||
println!("get_board_after_move answered");
|
println!("get_board_after_move answered");
|
||||||
board.make_move(&played_move);
|
board.make_move(&played_move);
|
||||||
|
|
||||||
return board.fen();
|
return board.fen();
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use crate::boardsquare::BoardSquare;
|
use crate::boardsquare::BoardSquare;
|
||||||
use crate::piecetype::PieceType::*;
|
use crate::gameend::GameEnd;
|
||||||
use crate::gameend::GameEnd;
|
use crate::piecetype::PieceType::*;
|
||||||
|
|
||||||
use super::*;
|
use super::*;
|
||||||
|
|
||||||
impl PartialEq for ChessMove {
|
impl PartialEq for ChessMove {
|
||||||
fn eq(&self, other: &Self) -> bool {
|
fn eq(&self, other: &Self) -> bool {
|
||||||
canonical(self) == canonical(other)
|
canonical(self) == canonical(other)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl Eq for ChessMove {}
|
||||||
|
impl Ord for ChessMove {
|
||||||
|
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
|
||||||
|
let lhs = canonical(self);
|
||||||
|
let rhs = canonical(other);
|
||||||
|
lhs.cmp(&rhs)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl PartialOrd for ChessMove {
|
||||||
|
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
|
||||||
|
Some(self.cmp(other))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
impl Eq for ChessMove {
|
|
||||||
|
|
||||||
}
|
fn canonical(m: &ChessMove) -> (u8, u8, u8) {
|
||||||
impl Ord for ChessMove {
|
match m {
|
||||||
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
|
ChessMove::Quiet {
|
||||||
let lhs = canonical(self);
|
piece_type,
|
||||||
let rhs = canonical(other);
|
from_square,
|
||||||
lhs.cmp(&rhs)
|
to_square,
|
||||||
|
promotion_piece,
|
||||||
|
} => (0, from_square.to_index(), to_square.to_index()),
|
||||||
|
ChessMove::Capture {
|
||||||
|
piece_type,
|
||||||
|
from_square,
|
||||||
|
to_square,
|
||||||
|
captured_piece,
|
||||||
|
promotion_piece,
|
||||||
|
} => (1, from_square.to_index(), to_square.to_index()),
|
||||||
|
ChessMove::Castle {
|
||||||
|
king_type,
|
||||||
|
king_from,
|
||||||
|
king_to,
|
||||||
|
rook_type,
|
||||||
|
rook_from,
|
||||||
|
rook_to,
|
||||||
|
} => (2, king_from.to_index(), king_to.to_index()),
|
||||||
|
ChessMove::EnPassant {
|
||||||
|
pawn_type,
|
||||||
|
from_square,
|
||||||
|
to_square,
|
||||||
|
captured_piece,
|
||||||
|
captured_from,
|
||||||
|
} => (3, from_square.to_index(), to_square.to_index()),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
impl PartialOrd for ChessMove {
|
|
||||||
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
|
|
||||||
Some(self.cmp(other))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl PartialEq for GameEnd {
|
#[test]
|
||||||
fn eq(&self, other: &Self) -> bool {
|
fn get_available_moves_test() {
|
||||||
match (self, other) {
|
let boards: [&str; 2] = [
|
||||||
(GameEnd::WhiteWon(a), GameEnd::WhiteWon(b)) => a == b,
|
"rnbqkbnr/pppppppp/8/1B6/4P3/5P1N/PPPP2PP/RNBQK2R w KQkq e6 0 1",
|
||||||
(GameEnd::BlackWon(a), GameEnd::BlackWon(b)) => a == b,
|
"6Bn/B2Pk3/8/p1r3NK/3p4/b6P/3p2n1/2R5 w - - 0 1",
|
||||||
(GameEnd::Draw(a), GameEnd::Draw(b)) => a == b,
|
];
|
||||||
_ => false,
|
let mut expected_moves: Vec<Vec<ChessMove>> = vec![
|
||||||
|
vec![
|
||||||
|
ChessMove::capture(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(1, 4),
|
||||||
|
BoardSquare::from_coord(3, 6),
|
||||||
|
BlackPawn,
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(0, 1),
|
||||||
|
BoardSquare::from_coord(0, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(0, 1),
|
||||||
|
BoardSquare::from_coord(0, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(1, 1),
|
||||||
|
BoardSquare::from_coord(1, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(1, 1),
|
||||||
|
BoardSquare::from_coord(1, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(2, 1),
|
||||||
|
BoardSquare::from_coord(2, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(2, 1),
|
||||||
|
BoardSquare::from_coord(2, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(3, 1),
|
||||||
|
BoardSquare::from_coord(3, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(3, 1),
|
||||||
|
BoardSquare::from_coord(3, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(4, 3),
|
||||||
|
BoardSquare::from_coord(4, 4),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(5, 2),
|
||||||
|
BoardSquare::from_coord(5, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(6, 1),
|
||||||
|
BoardSquare::from_coord(6, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(6, 1),
|
||||||
|
BoardSquare::from_coord(6, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKnight,
|
||||||
|
BoardSquare::from_coord(1, 0),
|
||||||
|
BoardSquare::from_coord(0, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKnight,
|
||||||
|
BoardSquare::from_coord(1, 0),
|
||||||
|
BoardSquare::from_coord(2, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKnight,
|
||||||
|
BoardSquare::from_coord(7, 2),
|
||||||
|
BoardSquare::from_coord(6, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKnight,
|
||||||
|
BoardSquare::from_coord(7, 2),
|
||||||
|
BoardSquare::from_coord(5, 1),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKnight,
|
||||||
|
BoardSquare::from_coord(7, 2),
|
||||||
|
BoardSquare::from_coord(5, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKnight,
|
||||||
|
BoardSquare::from_coord(7, 2),
|
||||||
|
BoardSquare::from_coord(6, 4),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(1, 4),
|
||||||
|
BoardSquare::from_coord(5, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(1, 4),
|
||||||
|
BoardSquare::from_coord(4, 1),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(1, 4),
|
||||||
|
BoardSquare::from_coord(3, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(1, 4),
|
||||||
|
BoardSquare::from_coord(2, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(1, 4),
|
||||||
|
BoardSquare::from_coord(0, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(1, 4),
|
||||||
|
BoardSquare::from_coord(0, 5),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(1, 4),
|
||||||
|
BoardSquare::from_coord(2, 5),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(7, 0),
|
||||||
|
BoardSquare::from_coord(6, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(7, 0),
|
||||||
|
BoardSquare::from_coord(5, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteQueen,
|
||||||
|
BoardSquare::from_coord(3, 0),
|
||||||
|
BoardSquare::from_coord(4, 1),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKing,
|
||||||
|
BoardSquare::from_coord(4, 0),
|
||||||
|
BoardSquare::from_coord(4, 1),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKing,
|
||||||
|
BoardSquare::from_coord(4, 0),
|
||||||
|
BoardSquare::from_coord(5, 1),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKing,
|
||||||
|
BoardSquare::from_coord(4, 0),
|
||||||
|
BoardSquare::from_coord(5, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::castle(
|
||||||
|
WhiteKing,
|
||||||
|
BoardSquare::from_coord(4, 0),
|
||||||
|
BoardSquare::from_coord(6, 0),
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(7, 0),
|
||||||
|
BoardSquare::from_coord(5, 0),
|
||||||
|
),
|
||||||
|
],
|
||||||
|
vec![
|
||||||
|
ChessMove::capture(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(0, 6),
|
||||||
|
BoardSquare::from_coord(2, 4),
|
||||||
|
BlackRook,
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::capture(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(2, 4),
|
||||||
|
BlackRook,
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(7, 2),
|
||||||
|
BoardSquare::from_coord(7, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(3, 6),
|
||||||
|
BoardSquare::from_coord(3, 7),
|
||||||
|
Some(WhiteQueen),
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(3, 6),
|
||||||
|
BoardSquare::from_coord(3, 7),
|
||||||
|
Some(WhiteRook),
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(3, 6),
|
||||||
|
BoardSquare::from_coord(3, 7),
|
||||||
|
Some(WhiteBishop),
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(3, 6),
|
||||||
|
BoardSquare::from_coord(3, 7),
|
||||||
|
Some(WhiteKnight),
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(0, 6),
|
||||||
|
BoardSquare::from_coord(1, 5),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(0, 6),
|
||||||
|
BoardSquare::from_coord(1, 7),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(7, 6),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(5, 6),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(4, 5),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(3, 4),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(2, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(1, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(0, 1),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(0, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(1, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(3, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(4, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(5, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(6, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(7, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(2, 1),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(2, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(2, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKing,
|
||||||
|
BoardSquare::from_coord(7, 4),
|
||||||
|
BoardSquare::from_coord(6, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKing,
|
||||||
|
BoardSquare::from_coord(7, 4),
|
||||||
|
BoardSquare::from_coord(7, 5),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
],
|
||||||
|
];
|
||||||
|
|
||||||
|
for case in 0..2 {
|
||||||
|
let mut generated_moves = get_available_moves(boards[case]);
|
||||||
|
|
||||||
|
generated_moves.sort();
|
||||||
|
expected_moves[case].sort();
|
||||||
|
assert_eq!(generated_moves.len(), expected_moves[case].len());
|
||||||
|
assert_eq!(generated_moves, expected_moves[case]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn is_game_over_test() {
|
||||||
|
let boards: [&str; 4] = [
|
||||||
|
"2k5/3pn3/2pP4/1R1P3B/1Np5/3RPp2/1B6/6Kb w - - 0 1",
|
||||||
|
"2K3B1/4P3/8/7p/4pPn1/1N1P1p1p/4bp2/2Rk4 b - - 0 1",
|
||||||
|
"6N1/B2PP3/pR1b4/3P2nb/6P1/3P1k2/2p5/4r1K1 w - - 0 1",
|
||||||
|
"3n1K2/p2k1p2/5P2/b1p2P2/P7/8/3p2r1/8 w - - 0 1",
|
||||||
|
];
|
||||||
|
let expected_results: [Option<GameEnd>; 4] = [
|
||||||
|
None,
|
||||||
|
Some(GameEnd::WhiteWon("".to_string())),
|
||||||
|
Some(GameEnd::BlackWon("".to_string())),
|
||||||
|
Some(GameEnd::Draw("".to_string())),
|
||||||
|
];
|
||||||
|
|
||||||
|
for case in 0..4 {
|
||||||
|
let fen = boards[case];
|
||||||
|
let actual = is_game_over(fen);
|
||||||
|
assert_eq!(actual, expected_results[case]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn canonical(m: &ChessMove) -> (u8, u8, u8) {
|
|
||||||
match m {
|
|
||||||
ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece } =>
|
|
||||||
(0, from_square.to_index(), to_square.to_index()),
|
|
||||||
ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece } =>
|
|
||||||
(1, from_square.to_index(), to_square.to_index()),
|
|
||||||
ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to } =>
|
|
||||||
(2, king_from.to_index(), king_to.to_index()),
|
|
||||||
ChessMove::EnPassant { pawn_type, from_square, to_square, captured_piece, captured_from } =>
|
|
||||||
(3, from_square.to_index(), to_square.to_index()),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn get_available_moves_test() {
|
|
||||||
let boards: [&str; 2] = [
|
|
||||||
"rnbqkbnr/pppppppp/8/1B6/4P3/5P1N/PPPP2PP/RNBQK2R w KQkq e6 0 1",
|
|
||||||
"6Bn/B2Pk3/8/p1r3NK/3p4/b6P/3p2n1/2R5 w - - 0 1"
|
|
||||||
];
|
|
||||||
let mut expected_moves: Vec<Vec<ChessMove>> = vec![
|
|
||||||
vec![
|
|
||||||
ChessMove::capture(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 6), BlackPawn, None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 2), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 3), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 2), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 3), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 2), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 3), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 2), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 3), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(4, 3), BoardSquare::from_coord(4, 4), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(5, 2), BoardSquare::from_coord(5, 3), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 2), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 3), None),
|
|
||||||
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(0, 2), None),
|
|
||||||
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(2, 2), None),
|
|
||||||
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 0), None),
|
|
||||||
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 1), None),
|
|
||||||
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 3), None),
|
|
||||||
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 4), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(5, 0), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(4, 1), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 2), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 3), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 3), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 5), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 5), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(6, 0), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0), None),
|
|
||||||
ChessMove::quiet(WhiteQueen, BoardSquare::from_coord(3, 0), BoardSquare::from_coord(4, 1), None),
|
|
||||||
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(4, 1), None),
|
|
||||||
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 1), None),
|
|
||||||
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 0), None),
|
|
||||||
ChessMove::castle(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(6, 0), WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0))
|
|
||||||
],
|
|
||||||
vec![
|
|
||||||
ChessMove::capture(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(2, 4), BlackRook, None),
|
|
||||||
ChessMove::capture(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 4), BlackRook, None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(7, 3), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteQueen)),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteRook)),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteBishop)),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteKnight)),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 5), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 7), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(7, 6), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(5, 6), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(4, 5), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(3, 4), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(2, 3), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(1, 2), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(0, 1), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(0, 0), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(1, 0), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(3, 0), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(4, 0), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(5, 0), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(6, 0), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(7, 0), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 1), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 2), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 3), None),
|
|
||||||
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(6, 3), None),
|
|
||||||
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(7, 5), None)
|
|
||||||
]
|
|
||||||
];
|
|
||||||
|
|
||||||
for case in 0..2 {
|
|
||||||
|
|
||||||
let mut generated_moves = get_available_moves(boards[case]);
|
|
||||||
|
|
||||||
generated_moves.sort();
|
|
||||||
expected_moves[case].sort();
|
|
||||||
assert_eq!(generated_moves.len(), expected_moves[case].len());
|
|
||||||
assert_eq!(generated_moves, expected_moves[case]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn is_game_over_test() {
|
|
||||||
|
|
||||||
let boards: [&str; 4] = [
|
|
||||||
"2k5/3pn3/2pP4/1R1P3B/1Np5/3RPp2/1B6/6Kb w - - 0 1",
|
|
||||||
"2K3B1/4P3/8/7p/4pPn1/1N1P1p1p/4bp2/2Rk4 b - - 0 1",
|
|
||||||
"6N1/B2PP3/pR1b4/3P2nb/6P1/3P1k2/2p5/4r1K1 w - - 0 1",
|
|
||||||
"3n1K2/p2k1p2/5P2/b1p2P2/P7/8/3p2r1/8 w - - 0 1"
|
|
||||||
];
|
|
||||||
let expected_results: [Option<GameEnd>; 4] = [
|
|
||||||
None,
|
|
||||||
Some(GameEnd::WhiteWon("".to_string())),
|
|
||||||
Some(GameEnd::BlackWon("".to_string())),
|
|
||||||
Some(GameEnd::Draw("".to_string()))
|
|
||||||
];
|
|
||||||
|
|
||||||
for case in 0..4 {
|
|
||||||
let fen = boards[case];
|
|
||||||
let actual = is_game_over(fen);
|
|
||||||
assert_eq!(actual, expected_results[case]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug)]
|
#[derive(Clone, Serialize, Deserialize, Debug)]
|
||||||
pub enum PieceType {
|
pub enum PieceType {
|
||||||
WhitePawn,
|
WhitePawn,
|
||||||
WhiteKnight,
|
WhiteKnight,
|
||||||
@@ -17,8 +17,7 @@ pub enum PieceType {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl PieceType {
|
impl PieceType {
|
||||||
|
pub(super) fn from_index(idx: u8) -> Self {
|
||||||
pub(in super) fn from_index(idx: u8) -> Self {
|
|
||||||
return match idx {
|
return match idx {
|
||||||
0 => PieceType::WhitePawn,
|
0 => PieceType::WhitePawn,
|
||||||
1 => PieceType::WhiteKnight,
|
1 => PieceType::WhiteKnight,
|
||||||
@@ -32,10 +31,10 @@ impl PieceType {
|
|||||||
9 => PieceType::BlackRook,
|
9 => PieceType::BlackRook,
|
||||||
10 => PieceType::BlackQueen,
|
10 => PieceType::BlackQueen,
|
||||||
11 => PieceType::BlackKing,
|
11 => PieceType::BlackKing,
|
||||||
_ => panic!("invalid piece index! should NEVER appear")
|
_ => panic!("invalid piece index! should NEVER appear"),
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
pub(in super) fn to_index(&self) -> u8 {
|
pub(super) fn to_index(&self) -> u8 {
|
||||||
return match self {
|
return match self {
|
||||||
&PieceType::WhitePawn => 0,
|
&PieceType::WhitePawn => 0,
|
||||||
&PieceType::WhiteKnight => 1,
|
&PieceType::WhiteKnight => 1,
|
||||||
@@ -48,7 +47,8 @@ impl PieceType {
|
|||||||
&PieceType::BlackBishop => 8,
|
&PieceType::BlackBishop => 8,
|
||||||
&PieceType::BlackRook => 9,
|
&PieceType::BlackRook => 9,
|
||||||
&PieceType::BlackQueen => 10,
|
&PieceType::BlackQueen => 10,
|
||||||
&PieceType::BlackKing => 11
|
&PieceType::BlackKing => 11,
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -39,12 +39,6 @@ pub fn new_waiting_queue() -> WaitingQueue {
|
|||||||
Arc::new(Mutex::new(VecDeque::new()))
|
Arc::new(Mutex::new(VecDeque::new()))
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
|
||||||
pub struct Step {
|
|
||||||
pub from: String,
|
|
||||||
pub to: String,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize)]
|
#[derive(Serialize, Deserialize)]
|
||||||
pub enum ServerMessage2 {
|
pub enum ServerMessage2 {
|
||||||
GameEnd {
|
GameEnd {
|
||||||
@@ -52,12 +46,17 @@ pub enum ServerMessage2 {
|
|||||||
},
|
},
|
||||||
UIUpdate {
|
UIUpdate {
|
||||||
fen: String,
|
fen: String,
|
||||||
|
turn_player: String,
|
||||||
|
move_history: Vec<String>,
|
||||||
},
|
},
|
||||||
MatchFound {
|
MatchFound {
|
||||||
match_id: Uuid,
|
match_id: Uuid,
|
||||||
color: String,
|
color: String,
|
||||||
opponent_name: String,
|
opponent_name: String,
|
||||||
},
|
},
|
||||||
|
LegalMoves {
|
||||||
|
moves: Vec<ChessMove>,
|
||||||
|
},
|
||||||
Ok {
|
Ok {
|
||||||
response: Result<(), String>,
|
response: Result<(), String>,
|
||||||
},
|
},
|
||||||
@@ -66,12 +65,22 @@ pub enum ServerMessage2 {
|
|||||||
#[derive(Serialize, Deserialize)]
|
#[derive(Serialize, Deserialize)]
|
||||||
#[serde(tag = "type")]
|
#[serde(tag = "type")]
|
||||||
enum ClientEvent {
|
enum ClientEvent {
|
||||||
Join { username: String },
|
Join {
|
||||||
|
username: String,
|
||||||
|
},
|
||||||
FindMatch,
|
FindMatch,
|
||||||
Move { step: ChessMove },
|
Move {
|
||||||
|
step: ChessMove,
|
||||||
|
turn_player: String,
|
||||||
|
},
|
||||||
Resign,
|
Resign,
|
||||||
Chat { text: String },
|
Chat {
|
||||||
RequestLegalMoves { fen: String },
|
text: String,
|
||||||
|
},
|
||||||
|
RequestLegalMoves {
|
||||||
|
fen: String,
|
||||||
|
},
|
||||||
|
CloseConnection,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
@@ -88,7 +97,7 @@ pub struct GameMatch {
|
|||||||
pub player_white: Uuid,
|
pub player_white: Uuid,
|
||||||
pub player_black: Uuid,
|
pub player_black: Uuid,
|
||||||
pub board_state: String,
|
pub board_state: String,
|
||||||
pub move_history: Vec<Step>,
|
pub move_history: Vec<String>,
|
||||||
}
|
}
|
||||||
|
|
||||||
// Message sending utilities
|
// Message sending utilities
|
||||||
@@ -179,6 +188,13 @@ pub async fn handle_connection(
|
|||||||
|
|
||||||
info!("id: {}", &player_id);
|
info!("id: {}", &player_id);
|
||||||
|
|
||||||
|
println!("\n\n\n");
|
||||||
|
println!(
|
||||||
|
"{:?}",
|
||||||
|
engine::get_available_moves("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1")
|
||||||
|
);
|
||||||
|
println!("\n\n\n");
|
||||||
|
|
||||||
// Message processing loop
|
// Message processing loop
|
||||||
while let Some(Ok(message)) = read.next().await {
|
while let Some(Ok(message)) = read.next().await {
|
||||||
if message.is_text() {
|
if message.is_text() {
|
||||||
@@ -213,7 +229,7 @@ pub async fn handle_connection(
|
|||||||
info!("Appended {} to the waiting queue", player_id);
|
info!("Appended {} to the waiting queue", player_id);
|
||||||
info!("queue {:?}", wait_queue);
|
info!("queue {:?}", wait_queue);
|
||||||
}
|
}
|
||||||
Move { step } => {
|
Move { step, turn_player } => {
|
||||||
let match_id = connections
|
let match_id = connections
|
||||||
.lock()
|
.lock()
|
||||||
.await
|
.await
|
||||||
@@ -222,6 +238,8 @@ pub async fn handle_connection(
|
|||||||
.current_match
|
.current_match
|
||||||
.unwrap();
|
.unwrap();
|
||||||
|
|
||||||
|
println!("\n\nstep: {:?}\n", step);
|
||||||
|
|
||||||
{
|
{
|
||||||
info!("updating board state in match: {}", &match_id);
|
info!("updating board state in match: {}", &match_id);
|
||||||
let mut matches = matches.lock().await;
|
let mut matches = matches.lock().await;
|
||||||
@@ -230,15 +248,29 @@ pub async fn handle_connection(
|
|||||||
&matches.get(&match_id).unwrap().board_state,
|
&matches.get(&match_id).unwrap().board_state,
|
||||||
&step,
|
&step,
|
||||||
);
|
);
|
||||||
}
|
|
||||||
let message = ServerMessage2::UIUpdate {
|
info!(
|
||||||
fen: matches
|
"board after engine fn: {}",
|
||||||
.lock()
|
matches.get_mut(&match_id).unwrap().board_state.clone()
|
||||||
.await
|
);
|
||||||
.get(&match_id)
|
|
||||||
|
matches
|
||||||
|
.get_mut(&match_id)
|
||||||
.unwrap()
|
.unwrap()
|
||||||
.board_state
|
.move_history
|
||||||
.clone(),
|
.push(step.clone().notation());
|
||||||
|
}
|
||||||
|
|
||||||
|
let message = ServerMessage2::UIUpdate {
|
||||||
|
fen: {
|
||||||
|
let mut matches = matches.lock().await;
|
||||||
|
matches.get(&match_id).unwrap().board_state.clone()
|
||||||
|
},
|
||||||
|
turn_player: turn_player,
|
||||||
|
move_history: {
|
||||||
|
let mut matches = matches.lock().await;
|
||||||
|
matches.get(&match_id).unwrap().move_history.clone()
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
let _ = broadcast_to_match(
|
let _ = broadcast_to_match(
|
||||||
@@ -265,7 +297,7 @@ pub async fn handle_connection(
|
|||||||
&serde_json::to_string(&message).unwrap(),
|
&serde_json::to_string(&message).unwrap(),
|
||||||
)
|
)
|
||||||
.await;
|
.await;
|
||||||
clean_up_match(&matches, &match_id);
|
clean_up_match(&matches, &match_id).await;
|
||||||
}
|
}
|
||||||
None => {
|
None => {
|
||||||
info!("No winner match continues. Id: {}", &match_id);
|
info!("No winner match continues. Id: {}", &match_id);
|
||||||
@@ -276,9 +308,10 @@ pub async fn handle_connection(
|
|||||||
RequestLegalMoves { fen } => {
|
RequestLegalMoves { fen } => {
|
||||||
info!("Requesting legal moves player: {}", &player_id);
|
info!("Requesting legal moves player: {}", &player_id);
|
||||||
let moves = get_available_moves(&fen);
|
let moves = get_available_moves(&fen);
|
||||||
|
let message = ServerMessage2::LegalMoves { moves };
|
||||||
let _ = send_message_to_player_connection(
|
let _ = send_message_to_player_connection(
|
||||||
connections.lock().await.get_mut(&player_id),
|
connections.lock().await.get_mut(&player_id),
|
||||||
&serde_json::to_string(&moves).unwrap(),
|
&serde_json::to_string(&message).unwrap(),
|
||||||
)
|
)
|
||||||
.await;
|
.await;
|
||||||
info!("Sent moves to player: {}", player_id);
|
info!("Sent moves to player: {}", player_id);
|
||||||
@@ -329,20 +362,18 @@ pub async fn handle_connection(
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
broadcast_to_match(
|
let _ = broadcast_to_match(
|
||||||
&connections,
|
&connections,
|
||||||
&matches,
|
&matches,
|
||||||
connections
|
fuck_id.clone(),
|
||||||
.lock()
|
|
||||||
.await
|
|
||||||
.get(&player_id)
|
|
||||||
.unwrap()
|
|
||||||
.current_match
|
|
||||||
.unwrap(),
|
|
||||||
&serde_json::to_string(&fuck).unwrap(),
|
&serde_json::to_string(&fuck).unwrap(),
|
||||||
)
|
)
|
||||||
.await;
|
.await;
|
||||||
clean_up_match(&matches, fuck_id);
|
clean_up_match(&matches, fuck_id).await;
|
||||||
|
}
|
||||||
|
CloseConnection => {
|
||||||
|
warn!("Closing connection for: {}", &player_id);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
_ => {
|
_ => {
|
||||||
warn!("Not known client event");
|
warn!("Not known client event");
|
||||||
|
|||||||
1227
ui/src/main.rs
1227
ui/src/main.rs
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user