Merge pull request #29 from htamas1210/UI/event
UI/event
This commit was merged in pull request #29.
This commit is contained in:
@@ -1,6 +1,6 @@
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use serde::{Deserialize, Serialize};
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#[derive(Serialize, Deserialize, Debug)]
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct BoardSquare {
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pub x: usize,
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pub y: usize,
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@@ -28,10 +28,10 @@ impl BoardSquare {
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return Self { x: x, y: y };
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}
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pub(in super) fn from_index(idx: u8) -> Self {
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pub(super) fn from_index(idx: u8) -> Self {
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let file = idx % 8;
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let rank = idx / 8;
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#[cfg(debug_assertions)]
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{
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if !(0..8).contains(&rank) {
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@@ -39,10 +39,12 @@ impl BoardSquare {
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}
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}
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return Self {x: file as usize, y: rank as usize};
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return Self {
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x: file as usize,
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y: rank as usize,
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};
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}
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pub(in super) fn to_index(&self) -> u8 {
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pub(super) fn to_index(&self) -> u8 {
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return (8 * self.y + self.x) as u8;
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}
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}
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@@ -1,10 +1,13 @@
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use crate::{bitboard::{bitmove::{BitMove, BitMoveType}, board::Board}};
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use crate::bitboard::{
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bitmove::{BitMove, BitMoveType},
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board::Board,
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};
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use super::boardsquare::BoardSquare;
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use super::piecetype::PieceType;
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use serde::{Deserialize, Serialize};
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#[derive(Serialize, Deserialize, Debug)]
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#[derive(Serialize, Deserialize, Debug, Clone)]
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/*pub struct ChessMove {
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pub move_type: MoveType,
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pub piece_type: PieceType,
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@@ -19,14 +22,14 @@ pub enum ChessMove {
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piece_type: PieceType,
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from_square: BoardSquare,
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to_square: BoardSquare,
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promotion_piece: Option<PieceType>
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promotion_piece: Option<PieceType>,
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},
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Capture {
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piece_type: PieceType,
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from_square: BoardSquare,
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to_square: BoardSquare,
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captured_piece: PieceType,
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promotion_piece: Option<PieceType>
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promotion_piece: Option<PieceType>,
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},
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Castle {
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king_type: PieceType,
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@@ -34,15 +37,15 @@ pub enum ChessMove {
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king_to: BoardSquare,
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rook_type: PieceType,
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rook_from: BoardSquare,
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rook_to: BoardSquare
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rook_to: BoardSquare,
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},
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EnPassant {
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pawn_type: PieceType,
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from_square: BoardSquare,
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to_square: BoardSquare,
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captured_piece: PieceType,
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captured_from: BoardSquare
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}
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captured_from: BoardSquare,
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},
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}
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impl ChessMove {
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@@ -56,7 +59,7 @@ impl ChessMove {
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piece_type,
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from_square,
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to_square,
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promotion_piece
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promotion_piece,
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};
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}
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@@ -72,7 +75,7 @@ impl ChessMove {
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from_square,
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to_square,
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captured_piece,
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promotion_piece
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promotion_piece,
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};
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}
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@@ -90,11 +93,11 @@ impl ChessMove {
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king_to,
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rook_type,
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rook_from,
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rook_to
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rook_to,
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};
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}
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pub(in super) fn from_bitmove(bitmove: &BitMove, board: &Board) -> Self {
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pub(super) fn from_bitmove(bitmove: &BitMove, board: &Board) -> Self {
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match bitmove.move_type() {
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BitMoveType::Quiet => {
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let from_square_index = bitmove.from_square();
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@@ -103,11 +106,16 @@ impl ChessMove {
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let to_square = BoardSquare::from_index(bitmove.to_square());
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let promotion_piece = match bitmove.promotion_piece() {
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Some(piece) => Some(PieceType::from_index(piece)),
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None => None
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None => None,
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};
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return ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece }
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},
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return ChessMove::Quiet {
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piece_type,
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from_square,
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to_square,
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promotion_piece,
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};
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}
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BitMoveType::Capture => {
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let from_square_index = bitmove.from_square();
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let to_square_index = bitmove.to_square();
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@@ -117,18 +125,28 @@ impl ChessMove {
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let captured_piece = PieceType::from_index(board.piece_board(to_square_index));
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let promotion_piece = match bitmove.promotion_piece() {
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Some(piece) => Some(PieceType::from_index(piece)),
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None => None
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None => None,
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};
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return ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece }
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},
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return ChessMove::Capture {
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piece_type,
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from_square,
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to_square,
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captured_piece,
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promotion_piece,
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};
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}
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BitMoveType::Castle => {
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let from_square_index = bitmove.from_square();
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let to_square_index = bitmove.to_square();
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let king_type = PieceType::from_index(board.piece_board(from_square_index));
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let king_from = BoardSquare::from_index(from_square_index);
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let king_to = BoardSquare::from_index(to_square_index);
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let rook_type = if bitmove.from_square() < 32 { PieceType::WhiteRook } else { PieceType::BlackRook };
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let rook_type = if bitmove.from_square() < 32 {
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PieceType::WhiteRook
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} else {
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PieceType::BlackRook
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};
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let rook_from_index = if bitmove.to_square() > bitmove.from_square() {
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bitmove.from_square() + 3
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} else {
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@@ -142,47 +160,79 @@ impl ChessMove {
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};
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let rook_to = BoardSquare::from_index(rook_to_index);
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return ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to }
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},
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return ChessMove::Castle {
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king_type,
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king_from,
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king_to,
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rook_type,
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rook_from,
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rook_to,
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};
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}
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BitMoveType::EnPassant => {
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panic!("ChessMove::from_bitmove was left unimplemented");
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}
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}
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}
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pub(in super) fn to_bitmove(&self) -> BitMove {
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pub(super) fn to_bitmove(&self) -> BitMove {
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let bitmove = match self {
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ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece } => {
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ChessMove::Quiet {
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piece_type,
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from_square,
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to_square,
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promotion_piece,
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} => {
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let promotion_piece = match promotion_piece {
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Some(piece) => Some(piece.to_index()),
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None => None
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None => None,
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};
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return BitMove::quiet(
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from_square.to_index(),
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to_square.to_index(),
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promotion_piece
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promotion_piece,
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);
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},
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ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece } => {
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}
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ChessMove::Capture {
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piece_type,
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from_square,
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to_square,
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captured_piece,
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promotion_piece,
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} => {
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let promotion_piece = match promotion_piece {
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Some(piece) => Some(piece.to_index()),
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None => None
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None => None,
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};
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return BitMove::capture(
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from_square.to_index(),
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to_square.to_index(),
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promotion_piece
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promotion_piece,
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);
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},
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ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to } => {
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return BitMove::castle(
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king_from.to_index(),
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king_to.to_index()
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);
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},
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ChessMove::EnPassant { pawn_type, from_square, to_square, captured_piece, captured_from } => {
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}
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ChessMove::Castle {
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king_type,
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king_from,
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king_to,
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rook_type,
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rook_from,
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rook_to,
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} => {
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return BitMove::castle(king_from.to_index(), king_to.to_index());
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}
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ChessMove::EnPassant {
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pawn_type,
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from_square,
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to_square,
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captured_piece,
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captured_from,
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} => {
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panic!("ChessMove::to_bitmove was left unimplemented");
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}
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};
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return bitmove;
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}
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pub fn notation(&self) -> String {
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return self.to_bitmove().uci_notation();
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}
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}
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@@ -1,9 +1,8 @@
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use serde::{Deserialize, Serialize};
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#[derive(Deserialize, Serialize, Debug)]
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#[derive(Deserialize, Serialize, Debug, Clone, PartialEq)]
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pub enum GameEnd {
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WhiteWon(String),
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BlackWon(String),
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Draw(String),
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}
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@@ -1,215 +1,538 @@
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mod bitboard;
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pub mod chessmove;
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pub mod piecetype;
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pub mod boardsquare;
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pub mod movetype;
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pub mod chessmove;
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pub mod gameend;
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pub mod movetype;
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pub mod piecetype;
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use chessmove::ChessMove;
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use gameend::GameEnd;
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use bitboard::board::Board;
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use bitboard::movebuffer::MoveBuffer;
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use chessmove::ChessMove;
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use gameend::GameEnd;
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pub fn get_available_moves(fen: &str) -> Vec<ChessMove> {
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let mut board = Board::build(fen);
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let mut buffer = MoveBuffer::new();
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let mut temp_buffer = MoveBuffer::new();
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let mut generated_moves: Vec<ChessMove> = vec![];
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let mut board = Board::build(fen);
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let mut buffer = MoveBuffer::new();
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let mut temp_buffer = MoveBuffer::new();
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let mut generated_moves: Vec<ChessMove> = vec![];
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board.collect_moves(&mut buffer, &mut temp_buffer);
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board.collect_moves(&mut buffer, &mut temp_buffer);
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for idx in 0..buffer.count() {
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generated_moves.push(ChessMove::from_bitmove(buffer.get(idx), &board));
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}
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for idx in 0..buffer.count() {
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generated_moves.push(ChessMove::from_bitmove(buffer.get(idx), &board));
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}
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println!("get_available_moves resulted in {} moves", generated_moves.len());
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return generated_moves;
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println!(
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"get_available_moves resulted in {} moves",
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generated_moves.len()
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);
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return generated_moves;
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}
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pub fn is_game_over(fen: &str) -> Option<GameEnd> {
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let mut board = Board::build(fen);
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let mut buffer = MoveBuffer::new();
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let mut temp_buffer = MoveBuffer::new();
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let in_check = board.collect_moves(&mut buffer, &mut temp_buffer);
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let mut board = Board::build(fen);
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let mut buffer = MoveBuffer::new();
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let mut temp_buffer = MoveBuffer::new();
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let in_check = board.collect_moves(&mut buffer, &mut temp_buffer);
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println!("is_game_over answered");
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if buffer.count() > 0 {
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return None;
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}
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if !in_check {
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return Some(GameEnd::Draw("".to_string()));
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}
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return if board.side_to_move() == 0 { Some(GameEnd::BlackWon("".to_string())) } else { Some(GameEnd::WhiteWon("".to_string())) };
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println!("is_game_over answered");
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if buffer.count() > 0 {
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return None;
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}
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if !in_check {
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return Some(GameEnd::Draw("".to_string()));
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}
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return if board.side_to_move() == 0 {
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Some(GameEnd::BlackWon("".to_string()))
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} else {
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Some(GameEnd::WhiteWon("".to_string()))
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};
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}
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pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String {
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let mut board = Board::build(fen);
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let played_move = chess_move.to_bitmove();
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let mut board = Board::build(fen);
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let played_move = chess_move.to_bitmove();
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println!("get_board_after_move answered");
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board.make_move(&played_move);
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println!("get_board_after_move answered");
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board.make_move(&played_move);
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return board.fen();
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return board.fen();
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}
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#[cfg(test)]
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mod tests {
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use crate::boardsquare::BoardSquare;
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use crate::piecetype::PieceType::*;
|
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use crate::gameend::GameEnd;
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use crate::boardsquare::BoardSquare;
|
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use crate::gameend::GameEnd;
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use crate::piecetype::PieceType::*;
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use super::*;
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use super::*;
|
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|
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impl PartialEq for ChessMove {
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fn eq(&self, other: &Self) -> bool {
|
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canonical(self) == canonical(other)
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impl PartialEq for ChessMove {
|
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fn eq(&self, other: &Self) -> bool {
|
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canonical(self) == canonical(other)
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}
|
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}
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impl Eq for ChessMove {}
|
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impl Ord for ChessMove {
|
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
|
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let lhs = canonical(self);
|
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let rhs = canonical(other);
|
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lhs.cmp(&rhs)
|
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}
|
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}
|
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impl PartialOrd for ChessMove {
|
||||
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
|
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Some(self.cmp(other))
|
||||
}
|
||||
}
|
||||
}
|
||||
impl Eq for ChessMove {
|
||||
|
||||
}
|
||||
impl Ord for ChessMove {
|
||||
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
|
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let lhs = canonical(self);
|
||||
let rhs = canonical(other);
|
||||
lhs.cmp(&rhs)
|
||||
fn canonical(m: &ChessMove) -> (u8, u8, u8) {
|
||||
match m {
|
||||
ChessMove::Quiet {
|
||||
piece_type,
|
||||
from_square,
|
||||
to_square,
|
||||
promotion_piece,
|
||||
} => (0, from_square.to_index(), to_square.to_index()),
|
||||
ChessMove::Capture {
|
||||
piece_type,
|
||||
from_square,
|
||||
to_square,
|
||||
captured_piece,
|
||||
promotion_piece,
|
||||
} => (1, from_square.to_index(), to_square.to_index()),
|
||||
ChessMove::Castle {
|
||||
king_type,
|
||||
king_from,
|
||||
king_to,
|
||||
rook_type,
|
||||
rook_from,
|
||||
rook_to,
|
||||
} => (2, king_from.to_index(), king_to.to_index()),
|
||||
ChessMove::EnPassant {
|
||||
pawn_type,
|
||||
from_square,
|
||||
to_square,
|
||||
captured_piece,
|
||||
captured_from,
|
||||
} => (3, from_square.to_index(), to_square.to_index()),
|
||||
}
|
||||
}
|
||||
}
|
||||
impl PartialOrd for ChessMove {
|
||||
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
|
||||
Some(self.cmp(other))
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq for GameEnd {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
match (self, other) {
|
||||
(GameEnd::WhiteWon(a), GameEnd::WhiteWon(b)) => a == b,
|
||||
(GameEnd::BlackWon(a), GameEnd::BlackWon(b)) => a == b,
|
||||
(GameEnd::Draw(a), GameEnd::Draw(b)) => a == b,
|
||||
_ => false,
|
||||
#[test]
|
||||
fn get_available_moves_test() {
|
||||
let boards: [&str; 2] = [
|
||||
"rnbqkbnr/pppppppp/8/1B6/4P3/5P1N/PPPP2PP/RNBQK2R w KQkq e6 0 1",
|
||||
"6Bn/B2Pk3/8/p1r3NK/3p4/b6P/3p2n1/2R5 w - - 0 1",
|
||||
];
|
||||
let mut expected_moves: Vec<Vec<ChessMove>> = vec![
|
||||
vec![
|
||||
ChessMove::capture(
|
||||
WhiteBishop,
|
||||
BoardSquare::from_coord(1, 4),
|
||||
BoardSquare::from_coord(3, 6),
|
||||
BlackPawn,
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhitePawn,
|
||||
BoardSquare::from_coord(0, 1),
|
||||
BoardSquare::from_coord(0, 2),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhitePawn,
|
||||
BoardSquare::from_coord(0, 1),
|
||||
BoardSquare::from_coord(0, 3),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhitePawn,
|
||||
BoardSquare::from_coord(1, 1),
|
||||
BoardSquare::from_coord(1, 2),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhitePawn,
|
||||
BoardSquare::from_coord(1, 1),
|
||||
BoardSquare::from_coord(1, 3),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhitePawn,
|
||||
BoardSquare::from_coord(2, 1),
|
||||
BoardSquare::from_coord(2, 2),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhitePawn,
|
||||
BoardSquare::from_coord(2, 1),
|
||||
BoardSquare::from_coord(2, 3),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhitePawn,
|
||||
BoardSquare::from_coord(3, 1),
|
||||
BoardSquare::from_coord(3, 2),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhitePawn,
|
||||
BoardSquare::from_coord(3, 1),
|
||||
BoardSquare::from_coord(3, 3),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhitePawn,
|
||||
BoardSquare::from_coord(4, 3),
|
||||
BoardSquare::from_coord(4, 4),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhitePawn,
|
||||
BoardSquare::from_coord(5, 2),
|
||||
BoardSquare::from_coord(5, 3),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhitePawn,
|
||||
BoardSquare::from_coord(6, 1),
|
||||
BoardSquare::from_coord(6, 2),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhitePawn,
|
||||
BoardSquare::from_coord(6, 1),
|
||||
BoardSquare::from_coord(6, 3),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteKnight,
|
||||
BoardSquare::from_coord(1, 0),
|
||||
BoardSquare::from_coord(0, 2),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteKnight,
|
||||
BoardSquare::from_coord(1, 0),
|
||||
BoardSquare::from_coord(2, 2),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteKnight,
|
||||
BoardSquare::from_coord(7, 2),
|
||||
BoardSquare::from_coord(6, 0),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteKnight,
|
||||
BoardSquare::from_coord(7, 2),
|
||||
BoardSquare::from_coord(5, 1),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteKnight,
|
||||
BoardSquare::from_coord(7, 2),
|
||||
BoardSquare::from_coord(5, 3),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteKnight,
|
||||
BoardSquare::from_coord(7, 2),
|
||||
BoardSquare::from_coord(6, 4),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteBishop,
|
||||
BoardSquare::from_coord(1, 4),
|
||||
BoardSquare::from_coord(5, 0),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteBishop,
|
||||
BoardSquare::from_coord(1, 4),
|
||||
BoardSquare::from_coord(4, 1),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteBishop,
|
||||
BoardSquare::from_coord(1, 4),
|
||||
BoardSquare::from_coord(3, 2),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteBishop,
|
||||
BoardSquare::from_coord(1, 4),
|
||||
BoardSquare::from_coord(2, 3),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteBishop,
|
||||
BoardSquare::from_coord(1, 4),
|
||||
BoardSquare::from_coord(0, 3),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteBishop,
|
||||
BoardSquare::from_coord(1, 4),
|
||||
BoardSquare::from_coord(0, 5),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteBishop,
|
||||
BoardSquare::from_coord(1, 4),
|
||||
BoardSquare::from_coord(2, 5),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteRook,
|
||||
BoardSquare::from_coord(7, 0),
|
||||
BoardSquare::from_coord(6, 0),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteRook,
|
||||
BoardSquare::from_coord(7, 0),
|
||||
BoardSquare::from_coord(5, 0),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteQueen,
|
||||
BoardSquare::from_coord(3, 0),
|
||||
BoardSquare::from_coord(4, 1),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteKing,
|
||||
BoardSquare::from_coord(4, 0),
|
||||
BoardSquare::from_coord(4, 1),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteKing,
|
||||
BoardSquare::from_coord(4, 0),
|
||||
BoardSquare::from_coord(5, 1),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteKing,
|
||||
BoardSquare::from_coord(4, 0),
|
||||
BoardSquare::from_coord(5, 0),
|
||||
None,
|
||||
),
|
||||
ChessMove::castle(
|
||||
WhiteKing,
|
||||
BoardSquare::from_coord(4, 0),
|
||||
BoardSquare::from_coord(6, 0),
|
||||
WhiteRook,
|
||||
BoardSquare::from_coord(7, 0),
|
||||
BoardSquare::from_coord(5, 0),
|
||||
),
|
||||
],
|
||||
vec![
|
||||
ChessMove::capture(
|
||||
WhiteBishop,
|
||||
BoardSquare::from_coord(0, 6),
|
||||
BoardSquare::from_coord(2, 4),
|
||||
BlackRook,
|
||||
None,
|
||||
),
|
||||
ChessMove::capture(
|
||||
WhiteRook,
|
||||
BoardSquare::from_coord(2, 0),
|
||||
BoardSquare::from_coord(2, 4),
|
||||
BlackRook,
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhitePawn,
|
||||
BoardSquare::from_coord(7, 2),
|
||||
BoardSquare::from_coord(7, 3),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhitePawn,
|
||||
BoardSquare::from_coord(3, 6),
|
||||
BoardSquare::from_coord(3, 7),
|
||||
Some(WhiteQueen),
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhitePawn,
|
||||
BoardSquare::from_coord(3, 6),
|
||||
BoardSquare::from_coord(3, 7),
|
||||
Some(WhiteRook),
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhitePawn,
|
||||
BoardSquare::from_coord(3, 6),
|
||||
BoardSquare::from_coord(3, 7),
|
||||
Some(WhiteBishop),
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhitePawn,
|
||||
BoardSquare::from_coord(3, 6),
|
||||
BoardSquare::from_coord(3, 7),
|
||||
Some(WhiteKnight),
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteBishop,
|
||||
BoardSquare::from_coord(0, 6),
|
||||
BoardSquare::from_coord(1, 5),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteBishop,
|
||||
BoardSquare::from_coord(0, 6),
|
||||
BoardSquare::from_coord(1, 7),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteBishop,
|
||||
BoardSquare::from_coord(6, 7),
|
||||
BoardSquare::from_coord(7, 6),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteBishop,
|
||||
BoardSquare::from_coord(6, 7),
|
||||
BoardSquare::from_coord(5, 6),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteBishop,
|
||||
BoardSquare::from_coord(6, 7),
|
||||
BoardSquare::from_coord(4, 5),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteBishop,
|
||||
BoardSquare::from_coord(6, 7),
|
||||
BoardSquare::from_coord(3, 4),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteBishop,
|
||||
BoardSquare::from_coord(6, 7),
|
||||
BoardSquare::from_coord(2, 3),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteBishop,
|
||||
BoardSquare::from_coord(6, 7),
|
||||
BoardSquare::from_coord(1, 2),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteBishop,
|
||||
BoardSquare::from_coord(6, 7),
|
||||
BoardSquare::from_coord(0, 1),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteRook,
|
||||
BoardSquare::from_coord(2, 0),
|
||||
BoardSquare::from_coord(0, 0),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteRook,
|
||||
BoardSquare::from_coord(2, 0),
|
||||
BoardSquare::from_coord(1, 0),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteRook,
|
||||
BoardSquare::from_coord(2, 0),
|
||||
BoardSquare::from_coord(3, 0),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteRook,
|
||||
BoardSquare::from_coord(2, 0),
|
||||
BoardSquare::from_coord(4, 0),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteRook,
|
||||
BoardSquare::from_coord(2, 0),
|
||||
BoardSquare::from_coord(5, 0),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteRook,
|
||||
BoardSquare::from_coord(2, 0),
|
||||
BoardSquare::from_coord(6, 0),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteRook,
|
||||
BoardSquare::from_coord(2, 0),
|
||||
BoardSquare::from_coord(7, 0),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteRook,
|
||||
BoardSquare::from_coord(2, 0),
|
||||
BoardSquare::from_coord(2, 1),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteRook,
|
||||
BoardSquare::from_coord(2, 0),
|
||||
BoardSquare::from_coord(2, 2),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteRook,
|
||||
BoardSquare::from_coord(2, 0),
|
||||
BoardSquare::from_coord(2, 3),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteKing,
|
||||
BoardSquare::from_coord(7, 4),
|
||||
BoardSquare::from_coord(6, 3),
|
||||
None,
|
||||
),
|
||||
ChessMove::quiet(
|
||||
WhiteKing,
|
||||
BoardSquare::from_coord(7, 4),
|
||||
BoardSquare::from_coord(7, 5),
|
||||
None,
|
||||
),
|
||||
],
|
||||
];
|
||||
|
||||
for case in 0..2 {
|
||||
let mut generated_moves = get_available_moves(boards[case]);
|
||||
|
||||
generated_moves.sort();
|
||||
expected_moves[case].sort();
|
||||
assert_eq!(generated_moves.len(), expected_moves[case].len());
|
||||
assert_eq!(generated_moves, expected_moves[case]);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn is_game_over_test() {
|
||||
let boards: [&str; 4] = [
|
||||
"2k5/3pn3/2pP4/1R1P3B/1Np5/3RPp2/1B6/6Kb w - - 0 1",
|
||||
"2K3B1/4P3/8/7p/4pPn1/1N1P1p1p/4bp2/2Rk4 b - - 0 1",
|
||||
"6N1/B2PP3/pR1b4/3P2nb/6P1/3P1k2/2p5/4r1K1 w - - 0 1",
|
||||
"3n1K2/p2k1p2/5P2/b1p2P2/P7/8/3p2r1/8 w - - 0 1",
|
||||
];
|
||||
let expected_results: [Option<GameEnd>; 4] = [
|
||||
None,
|
||||
Some(GameEnd::WhiteWon("".to_string())),
|
||||
Some(GameEnd::BlackWon("".to_string())),
|
||||
Some(GameEnd::Draw("".to_string())),
|
||||
];
|
||||
|
||||
for case in 0..4 {
|
||||
let fen = boards[case];
|
||||
let actual = is_game_over(fen);
|
||||
assert_eq!(actual, expected_results[case]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn canonical(m: &ChessMove) -> (u8, u8, u8) {
|
||||
match m {
|
||||
ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece } =>
|
||||
(0, from_square.to_index(), to_square.to_index()),
|
||||
ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece } =>
|
||||
(1, from_square.to_index(), to_square.to_index()),
|
||||
ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to } =>
|
||||
(2, king_from.to_index(), king_to.to_index()),
|
||||
ChessMove::EnPassant { pawn_type, from_square, to_square, captured_piece, captured_from } =>
|
||||
(3, from_square.to_index(), to_square.to_index()),
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn get_available_moves_test() {
|
||||
let boards: [&str; 2] = [
|
||||
"rnbqkbnr/pppppppp/8/1B6/4P3/5P1N/PPPP2PP/RNBQK2R w KQkq e6 0 1",
|
||||
"6Bn/B2Pk3/8/p1r3NK/3p4/b6P/3p2n1/2R5 w - - 0 1"
|
||||
];
|
||||
let mut expected_moves: Vec<Vec<ChessMove>> = vec![
|
||||
vec![
|
||||
ChessMove::capture(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 6), BlackPawn, None),
|
||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 2), None),
|
||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 3), None),
|
||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 2), None),
|
||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 3), None),
|
||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 2), None),
|
||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 3), None),
|
||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 2), None),
|
||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 3), None),
|
||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(4, 3), BoardSquare::from_coord(4, 4), None),
|
||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(5, 2), BoardSquare::from_coord(5, 3), None),
|
||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 2), None),
|
||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 3), None),
|
||||
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(0, 2), None),
|
||||
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(2, 2), None),
|
||||
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 0), None),
|
||||
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 1), None),
|
||||
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 3), None),
|
||||
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 4), None),
|
||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(5, 0), None),
|
||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(4, 1), None),
|
||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 2), None),
|
||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 3), None),
|
||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 3), None),
|
||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 5), None),
|
||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 5), None),
|
||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(6, 0), None),
|
||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0), None),
|
||||
ChessMove::quiet(WhiteQueen, BoardSquare::from_coord(3, 0), BoardSquare::from_coord(4, 1), None),
|
||||
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(4, 1), None),
|
||||
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 1), None),
|
||||
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 0), None),
|
||||
ChessMove::castle(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(6, 0), WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0))
|
||||
],
|
||||
vec![
|
||||
ChessMove::capture(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(2, 4), BlackRook, None),
|
||||
ChessMove::capture(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 4), BlackRook, None),
|
||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(7, 3), None),
|
||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteQueen)),
|
||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteRook)),
|
||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteBishop)),
|
||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteKnight)),
|
||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 5), None),
|
||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 7), None),
|
||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(7, 6), None),
|
||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(5, 6), None),
|
||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(4, 5), None),
|
||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(3, 4), None),
|
||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(2, 3), None),
|
||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(1, 2), None),
|
||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(0, 1), None),
|
||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(0, 0), None),
|
||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(1, 0), None),
|
||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(3, 0), None),
|
||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(4, 0), None),
|
||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(5, 0), None),
|
||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(6, 0), None),
|
||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(7, 0), None),
|
||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 1), None),
|
||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 2), None),
|
||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 3), None),
|
||||
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(6, 3), None),
|
||||
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(7, 5), None)
|
||||
]
|
||||
];
|
||||
|
||||
for case in 0..2 {
|
||||
|
||||
let mut generated_moves = get_available_moves(boards[case]);
|
||||
|
||||
generated_moves.sort();
|
||||
expected_moves[case].sort();
|
||||
assert_eq!(generated_moves.len(), expected_moves[case].len());
|
||||
assert_eq!(generated_moves, expected_moves[case]);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn is_game_over_test() {
|
||||
|
||||
let boards: [&str; 4] = [
|
||||
"2k5/3pn3/2pP4/1R1P3B/1Np5/3RPp2/1B6/6Kb w - - 0 1",
|
||||
"2K3B1/4P3/8/7p/4pPn1/1N1P1p1p/4bp2/2Rk4 b - - 0 1",
|
||||
"6N1/B2PP3/pR1b4/3P2nb/6P1/3P1k2/2p5/4r1K1 w - - 0 1",
|
||||
"3n1K2/p2k1p2/5P2/b1p2P2/P7/8/3p2r1/8 w - - 0 1"
|
||||
];
|
||||
let expected_results: [Option<GameEnd>; 4] = [
|
||||
None,
|
||||
Some(GameEnd::WhiteWon("".to_string())),
|
||||
Some(GameEnd::BlackWon("".to_string())),
|
||||
Some(GameEnd::Draw("".to_string()))
|
||||
];
|
||||
|
||||
for case in 0..4 {
|
||||
let fen = boards[case];
|
||||
let actual = is_game_over(fen);
|
||||
assert_eq!(actual, expected_results[case]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
#[derive(Clone, Serialize, Deserialize, Debug)]
|
||||
pub enum PieceType {
|
||||
WhitePawn,
|
||||
WhiteKnight,
|
||||
@@ -17,8 +17,7 @@ pub enum PieceType {
|
||||
}
|
||||
|
||||
impl PieceType {
|
||||
|
||||
pub(in super) fn from_index(idx: u8) -> Self {
|
||||
pub(super) fn from_index(idx: u8) -> Self {
|
||||
return match idx {
|
||||
0 => PieceType::WhitePawn,
|
||||
1 => PieceType::WhiteKnight,
|
||||
@@ -32,10 +31,10 @@ impl PieceType {
|
||||
9 => PieceType::BlackRook,
|
||||
10 => PieceType::BlackQueen,
|
||||
11 => PieceType::BlackKing,
|
||||
_ => panic!("invalid piece index! should NEVER appear")
|
||||
}
|
||||
_ => panic!("invalid piece index! should NEVER appear"),
|
||||
};
|
||||
}
|
||||
pub(in super) fn to_index(&self) -> u8 {
|
||||
pub(super) fn to_index(&self) -> u8 {
|
||||
return match self {
|
||||
&PieceType::WhitePawn => 0,
|
||||
&PieceType::WhiteKnight => 1,
|
||||
@@ -48,7 +47,8 @@ impl PieceType {
|
||||
&PieceType::BlackBishop => 8,
|
||||
&PieceType::BlackRook => 9,
|
||||
&PieceType::BlackQueen => 10,
|
||||
&PieceType::BlackKing => 11
|
||||
}
|
||||
&PieceType::BlackKing => 11,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -39,12 +39,6 @@ pub fn new_waiting_queue() -> WaitingQueue {
|
||||
Arc::new(Mutex::new(VecDeque::new()))
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
pub struct Step {
|
||||
pub from: String,
|
||||
pub to: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub enum ServerMessage2 {
|
||||
GameEnd {
|
||||
@@ -52,12 +46,17 @@ pub enum ServerMessage2 {
|
||||
},
|
||||
UIUpdate {
|
||||
fen: String,
|
||||
turn_player: String,
|
||||
move_history: Vec<String>,
|
||||
},
|
||||
MatchFound {
|
||||
match_id: Uuid,
|
||||
color: String,
|
||||
opponent_name: String,
|
||||
},
|
||||
LegalMoves {
|
||||
moves: Vec<ChessMove>,
|
||||
},
|
||||
Ok {
|
||||
response: Result<(), String>,
|
||||
},
|
||||
@@ -66,12 +65,22 @@ pub enum ServerMessage2 {
|
||||
#[derive(Serialize, Deserialize)]
|
||||
#[serde(tag = "type")]
|
||||
enum ClientEvent {
|
||||
Join { username: String },
|
||||
Join {
|
||||
username: String,
|
||||
},
|
||||
FindMatch,
|
||||
Move { step: ChessMove },
|
||||
Move {
|
||||
step: ChessMove,
|
||||
turn_player: String,
|
||||
},
|
||||
Resign,
|
||||
Chat { text: String },
|
||||
RequestLegalMoves { fen: String },
|
||||
Chat {
|
||||
text: String,
|
||||
},
|
||||
RequestLegalMoves {
|
||||
fen: String,
|
||||
},
|
||||
CloseConnection,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
@@ -88,7 +97,7 @@ pub struct GameMatch {
|
||||
pub player_white: Uuid,
|
||||
pub player_black: Uuid,
|
||||
pub board_state: String,
|
||||
pub move_history: Vec<Step>,
|
||||
pub move_history: Vec<String>,
|
||||
}
|
||||
|
||||
// Message sending utilities
|
||||
@@ -179,6 +188,13 @@ pub async fn handle_connection(
|
||||
|
||||
info!("id: {}", &player_id);
|
||||
|
||||
println!("\n\n\n");
|
||||
println!(
|
||||
"{:?}",
|
||||
engine::get_available_moves("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1")
|
||||
);
|
||||
println!("\n\n\n");
|
||||
|
||||
// Message processing loop
|
||||
while let Some(Ok(message)) = read.next().await {
|
||||
if message.is_text() {
|
||||
@@ -213,7 +229,7 @@ pub async fn handle_connection(
|
||||
info!("Appended {} to the waiting queue", player_id);
|
||||
info!("queue {:?}", wait_queue);
|
||||
}
|
||||
Move { step } => {
|
||||
Move { step, turn_player } => {
|
||||
let match_id = connections
|
||||
.lock()
|
||||
.await
|
||||
@@ -222,6 +238,8 @@ pub async fn handle_connection(
|
||||
.current_match
|
||||
.unwrap();
|
||||
|
||||
println!("\n\nstep: {:?}\n", step);
|
||||
|
||||
{
|
||||
info!("updating board state in match: {}", &match_id);
|
||||
let mut matches = matches.lock().await;
|
||||
@@ -230,15 +248,29 @@ pub async fn handle_connection(
|
||||
&matches.get(&match_id).unwrap().board_state,
|
||||
&step,
|
||||
);
|
||||
}
|
||||
let message = ServerMessage2::UIUpdate {
|
||||
fen: matches
|
||||
.lock()
|
||||
.await
|
||||
.get(&match_id)
|
||||
|
||||
info!(
|
||||
"board after engine fn: {}",
|
||||
matches.get_mut(&match_id).unwrap().board_state.clone()
|
||||
);
|
||||
|
||||
matches
|
||||
.get_mut(&match_id)
|
||||
.unwrap()
|
||||
.board_state
|
||||
.clone(),
|
||||
.move_history
|
||||
.push(step.clone().notation());
|
||||
}
|
||||
|
||||
let message = ServerMessage2::UIUpdate {
|
||||
fen: {
|
||||
let mut matches = matches.lock().await;
|
||||
matches.get(&match_id).unwrap().board_state.clone()
|
||||
},
|
||||
turn_player: turn_player,
|
||||
move_history: {
|
||||
let mut matches = matches.lock().await;
|
||||
matches.get(&match_id).unwrap().move_history.clone()
|
||||
},
|
||||
};
|
||||
|
||||
let _ = broadcast_to_match(
|
||||
@@ -265,7 +297,7 @@ pub async fn handle_connection(
|
||||
&serde_json::to_string(&message).unwrap(),
|
||||
)
|
||||
.await;
|
||||
clean_up_match(&matches, &match_id);
|
||||
clean_up_match(&matches, &match_id).await;
|
||||
}
|
||||
None => {
|
||||
info!("No winner match continues. Id: {}", &match_id);
|
||||
@@ -276,9 +308,10 @@ pub async fn handle_connection(
|
||||
RequestLegalMoves { fen } => {
|
||||
info!("Requesting legal moves player: {}", &player_id);
|
||||
let moves = get_available_moves(&fen);
|
||||
let message = ServerMessage2::LegalMoves { moves };
|
||||
let _ = send_message_to_player_connection(
|
||||
connections.lock().await.get_mut(&player_id),
|
||||
&serde_json::to_string(&moves).unwrap(),
|
||||
&serde_json::to_string(&message).unwrap(),
|
||||
)
|
||||
.await;
|
||||
info!("Sent moves to player: {}", player_id);
|
||||
@@ -329,20 +362,18 @@ pub async fn handle_connection(
|
||||
}
|
||||
};
|
||||
|
||||
broadcast_to_match(
|
||||
let _ = broadcast_to_match(
|
||||
&connections,
|
||||
&matches,
|
||||
connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap(),
|
||||
fuck_id.clone(),
|
||||
&serde_json::to_string(&fuck).unwrap(),
|
||||
)
|
||||
.await;
|
||||
clean_up_match(&matches, fuck_id);
|
||||
clean_up_match(&matches, fuck_id).await;
|
||||
}
|
||||
CloseConnection => {
|
||||
warn!("Closing connection for: {}", &player_id);
|
||||
break;
|
||||
}
|
||||
_ => {
|
||||
warn!("Not known client event");
|
||||
|
||||
1227
ui/src/main.rs
1227
ui/src/main.rs
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user