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17 Commits

Author SHA1 Message Date
Hatvani Tamás
0ace485bb6 Merge pull request #19 from htamas1210/Engine/movebuffer
Engine/movebuffer
2025-11-19 20:14:45 +01:00
Hatvani Tamás
1c1b9a96d9 Import time module and add sleep in data upload
Added time.sleep to control row insertion rate.
2025-11-19 17:34:44 +01:00
Hatvani Tamás
e99b2defa3 Merge pull request #18 from htamas1210/Engine/bitmove
Engine/bitmove
2025-11-19 17:10:03 +01:00
vargadavidlajos
a862d31c7d Merge pull request #17 from htamas1210/Server/event
Server/event
2025-11-18 16:58:29 +01:00
48f66aac75 added engine as a crate into server project, implemented request moves event 2025-11-18 16:43:14 +01:00
Hatvani Tamás
431c65e075 Merge pull request #16 from htamas1210/Engine/check-test
Engine/check test
2025-11-18 16:41:49 +01:00
Varga Dávid Lajos
7e64a7ca16 fixed incorrect test parameter in bitboard::legality::tests::check_test_test 2025-11-18 16:20:42 +01:00
Varga Dávid Lajos
6e0efc76f3 added missing method place_piece to struct bitboard::Board 2025-11-18 16:18:19 +01:00
Varga Dávid Lajos
1a9d7ad460 added tests for method bitboard::legality::check_test 2025-11-18 16:15:28 +01:00
6dfe92f211 Merge branch 'master' into Server/event 2025-11-18 16:12:07 +01:00
Varga Dávid Lajos
9209f1c4e0 implemented method check_test in bitboard::checktest.rs 2025-11-18 12:14:22 +01:00
4bb485e833 added findmatch event 2025-11-18 09:28:07 +01:00
c77e534ed8 removed event system file as it was unused and we do not neet it anymore 2025-11-15 19:41:48 +01:00
1c92918692 finished join event 2025-11-15 19:33:40 +01:00
cca852d466 Working on event system, join implemented 2025-11-15 18:32:43 +01:00
a098c8051a planning done on how the event system works 2025-11-15 16:41:11 +01:00
e599722e45 added client for testing connection and events 2025-11-15 14:44:44 +01:00
14 changed files with 488 additions and 277 deletions

View File

@@ -20,7 +20,7 @@ jobs:
echo "$GOOGLE_SERVICE_ACCOUNT_JSON" > service_account.json echo "$GOOGLE_SERVICE_ACCOUNT_JSON" > service_account.json
python <<'PYCODE' python <<'PYCODE'
import gspread, json, subprocess import gspread, json, subprocess, time
creds = json.load(open("service_account.json")) creds = json.load(open("service_account.json"))
gc = gspread.service_account_from_dict(creds) gc = gspread.service_account_from_dict(creds)
@@ -38,6 +38,7 @@ jobs:
for i, row in enumerate(rows_to_append): for i, row in enumerate(rows_to_append):
worksheet.insert_row(row, start_row + i) worksheet.insert_row(row, start_row + i)
time.sleep(1)
with open(f"{v}/test_data.log", "r") as f: with open(f"{v}/test_data.log", "r") as f:

View File

@@ -4,4 +4,6 @@ version = "0.1.0"
edition = "2024" edition = "2024"
[dependencies] [dependencies]
once_cell = "1.19" once_cell = "1.19"
serde = { version = "1", features = ["derive"] }
serde_json = "1"

View File

@@ -64,7 +64,7 @@ impl Board {
for (i, c) in coming_up.chars().enumerate() { for (i, c) in coming_up.chars().enumerate() {
if pieces.contains(&c) { if pieces.contains(&c) {
// board.place_piece(row*8 + col, c); board.place_piece(row*8 + col, c);
col += 1; col += 1;
} }
else if ('1'..='8').contains(&c) { else if ('1'..='8').contains(&c) {
@@ -179,4 +179,21 @@ impl Board {
} }
} }
pub fn place_piece(&mut self, sq: i32, piece: char) {
match piece {
'p' => {self.bitboards[6] |= 1 << sq}
'n' => {self.bitboards[7] |= 1 << sq}
'b' => {self.bitboards[8] |= 1 << sq}
'r' => {self.bitboards[9] |= 1 << sq}
'q' => {self.bitboards[10] |= 1 << sq}
'k' => {self.bitboards[11] |= 1 << sq}
'P' => {self.bitboards[0] |= 1 << sq}
'N' => {self.bitboards[1] |= 1 << sq}
'B' => {self.bitboards[2] |= 1 << sq}
'R' => {self.bitboards[3] |= 1 << sq}
'Q' => {self.bitboards[4] |= 1 << sq}
'K' => {self.bitboards[5] |= 1 << sq}
_ => ()
}
}
} }

View File

@@ -1,8 +1,56 @@
use super::board::Board; use super::board::Board;
use super::attackmaps::RAY_TABLE; use super::attackmaps::RAY_TABLE;
use super::checkinfo::CheckInfo;
use super::attacks::get_raycast_from_square_in_direction;
impl Board { impl Board {
pub fn check_test(&self) -> CheckInfo {
let mut check_info: CheckInfo = CheckInfo::new();
let offset: usize = 6 * self.side_to_move as usize;
let king: u64 = self.bitboards[5 + offset];
let king_sq = king.trailing_zeros() as usize;
let occupancy = self.occupancy[2];
// queen-rook checks (+)
let attacker_mask = self.bitboards[10 - offset] | self.bitboards[9 - offset];
for dir in [0, 2, 4, 6] {
let threat_mask: u64 = get_raycast_from_square_in_direction(occupancy, king_sq, dir);
if threat_mask & attacker_mask != 0 {
check_info.add_checker(threat_mask);
}
}
// queen-bishop checks (x)
let attacker_mask = self.bitboards[10 - offset] | self.bitboards[8 - offset];
for dir in [1, 3, 5, 7] {
let threat_mask = get_raycast_from_square_in_direction(occupancy, king_sq, dir);
if threat_mask & attacker_mask != 0 {
check_info.add_checker(threat_mask);
}
}
// knight checks (L)
let attacker_mask = self.bitboards[7 - offset];
let threat_mask = self.get_pseudo_knight_moves(king_sq as u32);
let checker = threat_mask & attacker_mask;
if checker != 0 {
check_info.add_checker(checker);
}
// pawn checks (v)
let attacker_mask = self.bitboards[6 - offset];
let threat_mask = self.get_pseudo_pawn_captures(king_sq as u32);
let checker = threat_mask & attacker_mask;
if checker != 0 {
check_info.add_checker(checker);
}
return check_info;
}
pub(in super) fn calc_pinned_squares(&mut self) { pub(in super) fn calc_pinned_squares(&mut self) {
self.pinned_squares = [4; 64]; self.pinned_squares = [4; 64];
self.pin_mask = 0u64; self.pin_mask = 0u64;
@@ -45,4 +93,35 @@ impl Board {
} }
} }
}
// <----- TESTS ----->
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn check_test_test() {
let fens = [
"rnb1k1nr/pppppppp/4q3/8/1b6/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1", // no check
"rnb1k1nr/pppppppp/4q3/8/1b1P4/8/PPP1PPPP/RNBQKBNR w KQkq d3 0 1", // single check
"rnb1k1nr/ppp1p2p/3pq1p1/8/1b1P1P2/8/PPP2PPP/RNBQKBNR w KQkq - 0 1" // double check
];
let expected_results = [
CheckInfo { check_count: 0, move_mask: 0xFFFF_FFFF_FFFF_FFFF },
CheckInfo { check_count: 1, move_mask: 0x0000_0000_0204_0800 },
CheckInfo { check_count: 2, move_mask: 0x0000_0000_0000_0000 }
];
for test_nr in 0..3 {
let fen = fens[test_nr];
let board = Board::build(fen);
let check_test_actual = board.check_test();
assert_eq!(check_test_actual.check_count, expected_results[test_nr].check_count);
assert_eq!(check_test_actual.move_mask, expected_results[test_nr].move_mask);
}
}
} }

View File

@@ -1,32 +1,31 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize)]
pub struct BoardSquare { pub struct BoardSquare {
pub x: usize, pub x: usize,
pub y: usize pub y: usize,
} }
impl BoardSquare { impl BoardSquare {
pub fn new() -> Self {
pub fn new() -> Self { return Self { x: 0, y: 0 };
return Self{
x: 0,
y: 0
};
}
pub fn from_coord(x: usize, y: usize) -> Self {
#[cfg(debug_assertions)]
{
if x > 7 {
println!("Warning: x coordinate of square is bigger than 7, it might not be on the board!");
}
if y > 7 {
println!("Warning: y coordinate of square is bigger than 7, it might not be on the board!");
}
} }
return Self {
x: x, pub fn from_coord(x: usize, y: usize) -> Self {
y: y #[cfg(debug_assertions)]
}; {
} if x > 7 {
} println!(
"Warning: x coordinate of square is bigger than 7, it might not be on the board!"
);
}
if y > 7 {
println!(
"Warning: y coordinate of square is bigger than 7, it might not be on the board!"
);
}
}
return Self { x: x, y: y };
}
}

View File

@@ -1,71 +1,71 @@
use crate::piecetype; use crate::piecetype;
use super::boardsquare::BoardSquare; use super::boardsquare::BoardSquare;
use super::piecetype::PieceType;
use super::movetype::MoveType; use super::movetype::MoveType;
use super::piecetype::PieceType;
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize)]
pub struct ChessMove { pub struct ChessMove {
pub move_type: MoveType, pub move_type: MoveType,
pub piece_type: PieceType, pub piece_type: PieceType,
pub from_square: BoardSquare, pub from_square: BoardSquare,
pub to_square: BoardSquare, pub to_square: BoardSquare,
pub rook_from: BoardSquare, pub rook_from: BoardSquare,
pub rook_to: BoardSquare, pub rook_to: BoardSquare,
pub promotion_piece: Option<PieceType> pub promotion_piece: Option<PieceType>,
} }
impl ChessMove { impl ChessMove {
pub fn quiet(
pub fn quiet( piece_type: PieceType,
piece_type: PieceType, from_square: BoardSquare,
from_square: BoardSquare, to_square: BoardSquare,
to_square: BoardSquare, promotion_piece: Option<PieceType>,
promotion_piece: Option<PieceType> ) -> Self {
) -> Self { return Self {
return Self { move_type: MoveType::Quiet,
move_type: MoveType::Quiet, piece_type: piece_type,
piece_type: piece_type, from_square: from_square,
from_square: from_square, to_square: to_square,
to_square: to_square, rook_from: BoardSquare::new(),
rook_from: BoardSquare::new(), rook_to: BoardSquare::new(),
rook_to: BoardSquare::new(), promotion_piece: promotion_piece,
promotion_piece: promotion_piece };
} }
}
pub fn capture( pub fn capture(
piece_type: PieceType, piece_type: PieceType,
from_square: BoardSquare, from_square: BoardSquare,
to_square: BoardSquare, to_square: BoardSquare,
promotion_piece: Option<PieceType> promotion_piece: Option<PieceType>,
) -> Self { ) -> Self {
return Self { return Self {
move_type: MoveType::Capture, move_type: MoveType::Capture,
piece_type: piece_type, piece_type: piece_type,
from_square: from_square, from_square: from_square,
to_square: to_square, to_square: to_square,
rook_from: BoardSquare::new(), rook_from: BoardSquare::new(),
rook_to: BoardSquare::new(), rook_to: BoardSquare::new(),
promotion_piece: promotion_piece promotion_piece: promotion_piece,
};
} }
}
pub fn castle( pub fn castle(
piece_type: PieceType, piece_type: PieceType,
from_square: BoardSquare, from_square: BoardSquare,
to_square: BoardSquare, to_square: BoardSquare,
rook_from: BoardSquare, rook_from: BoardSquare,
rook_to: BoardSquare rook_to: BoardSquare,
) -> Self { ) -> Self {
return Self { return Self {
move_type: MoveType::Quiet, move_type: MoveType::Quiet,
piece_type: piece_type, piece_type: piece_type,
from_square: from_square, from_square: from_square,
to_square: to_square, to_square: to_square,
rook_from: rook_from, rook_from: rook_from,
rook_to: rook_to, rook_to: rook_to,
promotion_piece: None promotion_piece: None,
};
} }
} }
}

View File

@@ -1,7 +1,11 @@
use serde::Deserialize;
use serde::Serialize;
#[derive(Serialize, Deserialize)]
pub enum MoveType { pub enum MoveType {
Quiet, Quiet,
Capture, Capture,
Castle, Castle,
EnPassant EnPassant,
} }

View File

@@ -1,15 +1,18 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize)]
pub enum PieceType { pub enum PieceType {
WhitePawn, WhitePawn,
WhiteKnight, WhiteKnight,
WhiteBishop, WhiteBishop,
WhiteRook, WhiteRook,
WhiteQueen, WhiteQueen,
WhiteKing, WhiteKing,
BlackPawn, BlackPawn,
BlackKnight, BlackKnight,
BlackBishop, BlackBishop,
BlackRook, BlackRook,
BlackQueen, BlackQueen,
BlackKing BlackKing,
} }

View File

@@ -14,3 +14,9 @@ url = "2.5.7"
uuid = {version = "1.18.1", features = ["v4", "serde"] } uuid = {version = "1.18.1", features = ["v4", "serde"] }
anyhow = "1.0.100" anyhow = "1.0.100"
rand = "0.9.2" rand = "0.9.2"
engine = {path = "../engine/"}
[[bin]]
name = "client"
path = "src/bin/client.rs"

195
server/src/bin/client.rs Normal file
View File

@@ -0,0 +1,195 @@
use futures_util::{SinkExt, StreamExt};
use serde::{Deserialize, Serialize};
use std::io::{self, Write};
use tokio_tungstenite::{connect_async, tungstenite::Message};
use url::Url;
#[derive(Serialize, Deserialize, Debug)]
#[serde(tag = "type")]
enum ClientMessage {
Join { username: String },
FindMatch,
Move { from: String, to: String },
Resign,
Chat { text: String },
}
#[derive(Serialize, Deserialize, Debug)]
struct ServerMessage {
#[serde(rename = "type")]
message_type: String,
player_id: Option<String>,
match_id: Option<String>,
opponent: Option<String>,
color: Option<String>,
reason: Option<String>,
}
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
println!("Knightly Chess Client");
println!("========================");
// Get server address from user
print!("Enter server address [ws://127.0.0.1:9001]: ");
io::stdout().flush()?;
let mut server_addr = String::new();
io::stdin().read_line(&mut server_addr)?;
let server_addr = server_addr.trim();
let server_addr = if server_addr.is_empty() {
"ws://127.0.0.1:9001".to_string()
} else {
server_addr.to_string()
};
// Connect to server
println!("Connecting to {}...", server_addr);
let url = Url::parse(&server_addr)?;
let (ws_stream, _) = connect_async(url).await?;
println!("Connected to server!");
let (mut write, mut read) = ws_stream.split();
// Spawn a task to handle incoming messages
let read_handle = tokio::spawn(async move {
while let Some(message) = read.next().await {
match message {
Ok(msg) => {
if msg.is_text() {
let text = msg.to_text().unwrap();
println!("\nServer: {}", text);
// Try to parse as structured message
if let Ok(parsed) = serde_json::from_str::<ServerMessage>(text) {
match parsed.message_type.as_str() {
"welcome" => {
if let Some(player_id) = parsed.player_id {
println!("Welcome! Your player ID: {}", player_id);
}
}
_ => {
println!("cucc: {:?}", parsed);
}
}
}
}
}
Err(e) => {
eprintln!("Error receiving message: {}", e);
break;
}
}
}
});
// Main loop for sending messages
println!("\nAvailable commands:");
println!(" join <username> - Join the server");
println!(" findmatch - Find a match");
println!(" move <from> <to> - Make a move (e.g., move e2 e4)");
println!(" chat <message> - Send chat message");
println!(" resign - Resign from current game");
println!(" quit - Exit client");
println!();
loop {
print!("➡️ Enter command: ");
io::stdout().flush()?;
let mut input = String::new();
io::stdin().read_line(&mut input)?;
let input = input.trim();
if input.is_empty() {
continue;
}
let parts: Vec<&str> = input.split_whitespace().collect();
let command = parts[0].to_lowercase();
match command.as_str() {
"quit" | "exit" => {
println!("👋 Goodbye!");
break;
}
"join" => {
if parts.len() >= 2 {
let username = parts[1..].join(" ");
let message = ClientMessage::Join { username };
send_message(&mut write, &message).await?;
} else {
println!("Usage: join <username>");
}
}
"findmatch" | "find" => {
let message = ClientMessage::FindMatch;
send_message(&mut write, &message).await?;
println!("🔍 Searching for a match...");
}
"move" => {
if parts.len() >= 3 {
let from = parts[1].to_string();
let to = parts[2].to_string();
let message = ClientMessage::Move { from, to };
send_message(&mut write, &message).await?;
println!("♟️ Sent move: {} -> {}", parts[1], parts[2]);
} else {
println!("Usage: move <from> <to> (e.g., move e2 e4)");
}
}
"chat" => {
if parts.len() >= 2 {
let text = parts[1..].join(" ");
let message = ClientMessage::Chat { text };
send_message(&mut write, &message).await?;
} else {
println!("Usage: chat <message>");
}
}
"resign" => {
let message = ClientMessage::Resign;
send_message(&mut write, &message).await?;
println!("Resigned from current game");
}
"help" => {
print_help();
}
_ => {
println!(
"Unknown command: {}. Type 'help' for available commands.",
command
);
}
}
}
// Cleanup
read_handle.abort();
Ok(())
}
async fn send_message(
write: &mut futures_util::stream::SplitSink<
tokio_tungstenite::WebSocketStream<
tokio_tungstenite::MaybeTlsStream<tokio::net::TcpStream>,
>,
Message,
>,
message: &ClientMessage,
) -> Result<(), Box<dyn std::error::Error>> {
let json = serde_json::to_string(message)?;
write.send(Message::Text(json)).await?;
Ok(())
}
fn print_help() {
println!("\n📖 Available Commands:");
println!(" join <username> - Register with a username");
println!(" findmatch - Enter matchmaking queue");
println!(" move <from> <to> - Make a chess move");
println!(" chat <message> - Send chat to opponent");
println!(" resign - Resign from current game");
println!(" help - Show this help");
println!(" quit - Exit the client");
println!();
}

View File

@@ -1,3 +1,5 @@
use crate::connection::ClientEvent::*;
use engine::get_available_moves;
use futures_util::{SinkExt, StreamExt}; use futures_util::{SinkExt, StreamExt};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::collections::{HashMap, VecDeque}; use std::collections::{HashMap, VecDeque};
@@ -26,6 +28,28 @@ pub fn new_waiting_queue() -> WaitingQueue {
Arc::new(Mutex::new(VecDeque::new())) Arc::new(Mutex::new(VecDeque::new()))
} }
#[derive(Serialize, Deserialize, Debug)]
pub struct Step {
pub from: String,
pub to: String,
}
#[derive(Serialize, Deserialize, Debug)]
#[serde(tag = "type")]
enum ClientEvent {
Join { username: String },
FindMatch,
Move { from: String, to: String },
Resign,
Chat { text: String },
RequestLegalMoves { fen: String },
}
#[derive(Serialize, Deserialize, Debug)]
pub struct EventResponse {
pub response: Result<(), String>,
}
#[derive(Debug)] #[derive(Debug)]
pub struct PlayerConnection { pub struct PlayerConnection {
pub id: Uuid, pub id: Uuid,
@@ -43,12 +67,6 @@ pub struct GameMatch {
pub move_history: Vec<String>, pub move_history: Vec<String>,
} }
#[derive(Serialize, Deserialize, Debug)]
pub struct Step {
pub from: String,
pub to: String,
}
// Message sending utilities // Message sending utilities
pub async fn send_message_to_player( pub async fn send_message_to_player(
connections: &ConnectionMap, connections: &ConnectionMap,
@@ -102,7 +120,6 @@ pub async fn handle_connection(
connections: ConnectionMap, connections: ConnectionMap,
matches: MatchMap, matches: MatchMap,
waiting_queue: WaitingQueue, waiting_queue: WaitingQueue,
event_system: crate::events::EventSystem,
) -> anyhow::Result<()> { ) -> anyhow::Result<()> {
use tokio_tungstenite::accept_async; use tokio_tungstenite::accept_async;
@@ -141,8 +158,52 @@ pub async fn handle_connection(
let text = message.to_text()?; let text = message.to_text()?;
println!("Received from {}: {}", player_id, text); println!("Received from {}: {}", player_id, text);
// TODO: Parse and handle message with event system let client_data: ClientEvent = serde_json::from_str(text)
// This will be implemented when we integrate the event system .expect("Failed to convert data into json at handle_connection");
println!("client: {:?}", client_data);
match client_data {
Join { username } => {
{
let mut conn_map = connections.lock().await;
let player = conn_map.get_mut(&player_id).unwrap();
player.username = Some(username);
}
//respone to client
let response: EventResponse = EventResponse {
response: core::result::Result::Ok(()),
};
println!("response: {:?}", response);
let _ = send_message_to_player(
&connections,
player_id,
&serde_json::to_string(&response).unwrap(),
)
.await;
}
FindMatch => {
let mut wait_queue = waiting_queue.lock().await;
wait_queue.push_back(player_id.clone());
println!("Appended {} to the waiting queue", player_id);
println!("queue {:?}", wait_queue);
}
Move { from, to } => {}
RequestLegalMoves { fen } => {
let moves = get_available_moves(&fen);
let _ = send_message_to_player(
&connections,
player_id,
&serde_json::to_string(&moves).unwrap(),
)
.await;
println!("Sent moves to player: {}", player_id);
}
_ => {}
}
} }
} }

View File

@@ -1,126 +0,0 @@
use serde::{Deserialize, Serialize};
use std::sync::Arc;
use tokio::sync::Mutex;
use tokio::sync::mpsc;
use uuid::Uuid;
#[derive(Serialize, Deserialize, Debug)]
pub struct Step {
pub from: String,
pub to: String,
}
#[derive(Serialize, Deserialize, Debug)]
#[serde(tag = "type")]
pub enum ClientEvent {
Join { username: String },
FindMatch,
Move { from: String, to: String },
Resign,
Chat { text: String },
RequestLegalMoves { fen: String },
}
#[derive(Debug)]
pub enum ServerEvent {
PlayerJoined(Uuid, String),
PlayerLeft(Uuid),
PlayerJoinedQueue(Uuid),
PlayerJoinedMatch(Uuid, Uuid), // player_id, match_id
PlayerMove(Uuid, Step),
PlayerResigned(Uuid),
MatchCreated(Uuid, Uuid, Uuid), // match_id, white_id, black_id
}
pub struct EventSystem {
sender: mpsc::UnboundedSender<(Uuid, ClientEvent)>,
receiver: Arc<Mutex<mpsc::UnboundedReceiver<(Uuid, ClientEvent)>>>,
}
impl Clone for EventSystem {
fn clone(&self) -> Self {
Self {
sender: self.sender.clone(),
receiver: Arc::clone(&self.receiver),
}
}
}
impl EventSystem {
pub fn new() -> Self {
let (sender, receiver) = mpsc::unbounded_channel();
Self {
sender,
receiver: Arc::new(Mutex::new(receiver)),
}
}
pub async fn send_event(
&self,
player_id: Uuid,
event: ClientEvent,
) -> Result<(), Box<dyn std::error::Error>> {
self.sender.send((player_id, event))?;
Ok(())
}
pub async fn next_event(&self) -> Option<(Uuid, ClientEvent)> {
let mut receiver = self.receiver.lock().await;
receiver.recv().await
}
}
impl Default for EventSystem {
fn default() -> Self {
Self::new()
}
}
#[cfg(test)]
mod tests {
use super::*;
use uuid::Uuid;
#[tokio::test]
async fn test_event_system_send_and_receive() {
let event_system = EventSystem::new();
let player_id = Uuid::new_v4();
let join_event = ClientEvent::Join {
username: "test_user".to_string(),
};
let send_result = event_system.send_event(player_id, join_event).await;
assert!(send_result.is_ok(), "Should send event successfully");
let received = event_system.next_event().await;
assert!(received.is_some(), "Should receive sent event");
let (received_id, received_event) = received.unwrap();
assert_eq!(received_id, player_id, "Should receive correct player ID");
match received_event {
ClientEvent::Join { username } => {
assert_eq!(username, "test_user", "Should receive correct username");
}
_ => panic!("Should receive Join event"),
}
}
#[tokio::test]
async fn test_event_system_clone() {
let event_system1 = EventSystem::new();
let event_system2 = event_system1.clone();
let player_id = Uuid::new_v4();
let event = ClientEvent::FindMatch;
event_system1.send_event(player_id, event).await.unwrap();
let received = event_system2.next_event().await;
assert!(
received.is_some(),
"Cloned event system should receive events"
);
}
}

View File

@@ -1,6 +1,6 @@
mod connection; mod connection;
mod events;
mod matchmaking; mod matchmaking;
mod messages;
use tokio::net::TcpListener; use tokio::net::TcpListener;
#[tokio::main] #[tokio::main]
@@ -14,15 +14,11 @@ async fn main() -> anyhow::Result<()> {
let matches = connection::new_match_map(); let matches = connection::new_match_map();
let waiting_queue = connection::new_waiting_queue(); let waiting_queue = connection::new_waiting_queue();
// Event system for communication between components
let event_system = events::EventSystem::new();
// Start matchmaking background task // Start matchmaking background task
let matchmaker = matchmaking::MatchmakingSystem::new( let matchmaker = matchmaking::MatchmakingSystem::new(
connections.clone(), connections.clone(),
matches.clone(), matches.clone(),
waiting_queue.clone(), waiting_queue.clone(),
event_system.clone(),
); );
tokio::spawn(async move { tokio::spawn(async move {
matchmaker.run().await; matchmaker.run().await;
@@ -33,17 +29,10 @@ async fn main() -> anyhow::Result<()> {
let connections = connections.clone(); let connections = connections.clone();
let matches = matches.clone(); let matches = matches.clone();
let waiting_queue = waiting_queue.clone(); let waiting_queue = waiting_queue.clone();
let event_system = event_system.clone();
tokio::spawn(async move { tokio::spawn(async move {
if let Err(e) = connection::handle_connection( if let Err(e) =
stream, connection::handle_connection(stream, connections, matches, waiting_queue).await
connections,
matches,
waiting_queue,
event_system,
)
.await
{ {
eprintln!("Connection error: {}", e); eprintln!("Connection error: {}", e);
} }

View File

@@ -1,5 +1,4 @@
use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue}; use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue};
use crate::events::EventSystem;
use rand::random; use rand::random;
use uuid::Uuid; use uuid::Uuid;
@@ -7,21 +6,14 @@ pub struct MatchmakingSystem {
connections: ConnectionMap, connections: ConnectionMap,
matches: MatchMap, matches: MatchMap,
waiting_queue: WaitingQueue, waiting_queue: WaitingQueue,
event_system: EventSystem,
} }
impl MatchmakingSystem { impl MatchmakingSystem {
pub fn new( pub fn new(connections: ConnectionMap, matches: MatchMap, waiting_queue: WaitingQueue) -> Self {
connections: ConnectionMap,
matches: MatchMap,
waiting_queue: WaitingQueue,
event_system: EventSystem,
) -> Self {
Self { Self {
connections, connections,
matches, matches,
waiting_queue, waiting_queue,
event_system,
} }
} }
@@ -114,7 +106,6 @@ impl MatchmakingSystem {
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
use crate::events::EventSystem;
use uuid::Uuid; use uuid::Uuid;
use crate::connection::new_connection_map; use crate::connection::new_connection_map;
@@ -126,14 +117,9 @@ mod tests {
let connections = new_connection_map(); let connections = new_connection_map();
let matches = new_match_map(); let matches = new_match_map();
let waiting_queue = new_waiting_queue(); let waiting_queue = new_waiting_queue();
let event_system = EventSystem::new();
let matchmaking = MatchmakingSystem::new( let matchmaking =
connections.clone(), MatchmakingSystem::new(connections.clone(), matches.clone(), waiting_queue.clone());
matches.clone(),
waiting_queue.clone(),
event_system.clone(),
);
let player1 = Uuid::new_v4(); let player1 = Uuid::new_v4();
let player2 = Uuid::new_v4(); let player2 = Uuid::new_v4();
@@ -172,14 +158,9 @@ mod tests {
let connections = new_connection_map(); let connections = new_connection_map();
let matches = new_match_map(); let matches = new_match_map();
let waiting_queue = new_waiting_queue(); let waiting_queue = new_waiting_queue();
let event_system = EventSystem::new();
let matchmaking = MatchmakingSystem::new( let matchmaking =
connections.clone(), MatchmakingSystem::new(connections.clone(), matches.clone(), waiting_queue.clone());
matches.clone(),
waiting_queue.clone(),
event_system.clone(),
);
let player1 = Uuid::new_v4(); let player1 = Uuid::new_v4();
{ {