use super::board::Board; use super::attackmaps::*; impl Board { const RANK_2: u64 = 0x0000_0000_0000_FF00; const RANK_7: u64 = 0x00FF_0000_0000_0000; pub fn get_pseudo_pawn_moves(&self, sq: u32) -> u64 { let pawn: u64 = 1 << sq; let mut move_mask: u64 = 0u64; let move_offset: i8 = 8 - 16 * self.side_to_move as i8; let next_sq: u64 = if move_offset > 0 {pawn << move_offset} else {pawn >> -move_offset}; if (self.occupancy[2] & next_sq) == 0 { move_mask |= next_sq; if (self.side_to_move == 0 && pawn & Self::RANK_2 != 0) || (self.side_to_move == 1 && pawn & Self::RANK_7 != 0) { let next_sq: u64 = if move_offset > 0 {next_sq << move_offset} else {next_sq >> -move_offset}; if (self.occupancy[2] & next_sq) == 0 { move_mask |= next_sq; } } } return move_mask; } #[inline] pub fn get_pseudo_knight_moves(&self, sq: u32) -> u64 { return KNIGHT_ATTACK_MAP[sq as usize]; } #[inline] pub fn get_pseudo_king_moves(&self, sq: u32) -> u64 { return KING_ATTACK_MAP[sq as usize]; } #[inline] pub fn get_pseudo_pawn_captures(&self, sq: u32) -> u64 { return PAWN_ATTACK_MAP[sq as usize][self.side_to_move as usize]; } #[inline] pub fn get_pseudo_opponent_pawn_captures(&self, sq: u32) -> u64 { return PAWN_ATTACK_MAP[sq as usize][1 - self.side_to_move as usize]; } #[inline] pub fn get_pseudo_bishop_moves(&self, sq: u32) -> u64 { let mut moves = 0u64; let sq = sq as usize; let occupancy = self.occupancy[2]; moves |= get_raycast_from_square_in_direction(occupancy, sq, 1); moves |= get_raycast_from_square_in_direction(occupancy, sq, 3); moves |= get_raycast_from_square_in_direction(occupancy, sq, 5); moves |= get_raycast_from_square_in_direction(occupancy, sq, 7); return moves; } #[inline] pub fn get_pseudo_rook_moves(&self, sq: u32) -> u64 { let mut moves: u64 = 0u64; let occupancy = self.occupancy[2]; let sq = sq as usize; moves |= get_raycast_from_square_in_direction(occupancy, sq, 0); moves |= get_raycast_from_square_in_direction(occupancy, sq, 2); moves |= get_raycast_from_square_in_direction(occupancy, sq, 4); moves |= get_raycast_from_square_in_direction(occupancy, sq, 6); return moves; } #[inline(always)] pub fn get_pseudo_queen_moves(&self, sq: u32) -> u64 { return self.get_pseudo_bishop_moves(sq) | self.get_pseudo_rook_moves(sq); } } #[inline(always)] pub fn get_raycast_from_square_in_direction(occupancy: u64, sq: usize, dir: usize) -> u64 { let is_up: bool = dir / 4 == 0; let mut ray: u64 = RAY_TABLE[sq][dir]; let blockers: u64 = occupancy & ray; if blockers != 0 { let first_blocker: u32 = if is_up { blockers.trailing_zeros() } else { 63 - blockers.leading_zeros() }; ray &= !RAY_TABLE[first_blocker as usize][dir]; } return ray; }