mod bitboard; pub mod chessmove; pub mod piecetype; pub mod boardsquare; pub mod movetype; use chessmove::ChessMove; pub fn get_available_moves(fen: &str) -> Vec { println!("get_available_moves answered"); return vec![]; } pub fn is_game_over(fen: &str) -> bool { println!("is_game_over answered"); return false; }