Files
MagicDog/Assets/Scripts/Player.cs
2026-04-14 16:37:06 +02:00

43 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
private Vector3 _input;
[Range(1f,100f)][SerializeField] private float _speed;
[SerializeField] private int _health = 10;
[SerializeField] private TMPro.TextMeshProUGUI _healthText;
private bool _isMovementEnabled = true;
public bool GetIsMovementEnabled() => _isMovementEnabled;
public void SetIsMovementEnabled(bool isMovementEnabled) => _isMovementEnabled = isMovementEnabled;
public int GetHealth() => _health;
public void AddHealth(int health)
{
if (_health <= 0)
{
return;
}
_health += health;
_healthText.text = _health.ToString();
}
private void Update()
{
if (_isMovementEnabled)
{
_input = new Vector3(Input.GetAxisRaw("Horizontal"), 0f, Input.GetAxisRaw("Vertical"));
if (Input.GetAxisRaw("Vertical") > 0)
{
gameObject.transform.Translate(Vector3.forward * (_speed * Time.deltaTime));
}else if (Input.GetAxisRaw("Vertical") < 0)
{
gameObject.transform.Translate(Vector3.back * (_speed * Time.deltaTime));
}
gameObject.transform.Rotate(0, Input.GetAxisRaw("Horizontal") * 100f * Time.deltaTime, 0);
}
}
}