Files
MagicDog/Assets/_Source_Files/Materials/UnlitVertexColour_Alpha.shader
2026-04-14 16:37:06 +02:00

27 lines
545 B
Plaintext

Shader "Simple/Unlit Vertex Color_Alpha"
{
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader
{
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Lighting Off ZWrite Off Fog { Mode Off }
//Blend SrcAlpha OneMinusSrcAlpha
BindChannels {
Bind "Color", color
Bind "Vertex", vertex
Bind "texcoord", texcoord
}
Pass {
ColorMaterial AmbientAndDiffuse
SetTexture [_MainTex] {Combine texture * primary
}
}
}
}