31 lines
683 B
C#
31 lines
683 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Assertions;
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public class Chest : MonoBehaviour
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{
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private GameManager _gameManager;
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private void Awake()
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{
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_gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
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Assert.IsNotNull(_gameManager);
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}
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private void OnTriggerStay(Collider other)
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{
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Debug.Log("Triggered");
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if (!Input.GetKeyDown(KeyCode.Space))
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{
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return;
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}
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if (!other.name.Equals("Player"))
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{
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return;
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}
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_gameManager.OpenChest();
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Destroy(gameObject);
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}
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}
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