33 lines
725 B
C#
33 lines
725 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Assertions;
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public class ShowHelp : MonoBehaviour
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{
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[SerializeField] private String _helpText;
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[SerializeField] private TMPro.TextMeshProUGUI _helpTextUI;
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private void Awake()
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{
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Assert.IsFalse(String.IsNullOrEmpty(_helpText));
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_helpTextUI.SetText(_helpText);
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_helpTextUI.enabled = false;
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}
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private void OnTriggerEnter(Collider other)
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{
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if (!other.name.Equals("Player"))
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{
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return;
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}
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_helpTextUI.enabled = true;
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}
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private void OnTriggerExit(Collider other)
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{
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_helpTextUI.enabled = false;
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}
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}
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