init project
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using System.Diagnostics;
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using System.IO;
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using Unity.PlasticSCM.Editor.AssetUtils;
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namespace Unity.PlasticSCM.Editor
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{
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internal static class UnityPlasticDllVersion
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{
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internal static string GetFileVersion()
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{
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string unityPlasticDllFullPath = Path.Combine(
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AssetsPath.GetLibEditorFolderFullPath(), "unityplastic.dll");
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return FileVersionInfo.GetVersionInfo(unityPlasticDllFullPath).FileVersion;
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}
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}
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}
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