init project
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using System;
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using System.ComponentModel;
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namespace Unity.PlasticSCM.Editor.UI
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{
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// Placeholder. This isn't a public API.
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[EditorBrowsable(EditorBrowsableState.Never)]
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[Obsolete("CooldownWindowDelayer is deprecated and will be removed in a future release", false)]
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public class CooldownWindowDelayer
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{
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// Placeholder. This isn't a public API.
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[EditorBrowsable(EditorBrowsableState.Never)]
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public CooldownWindowDelayer(Action action, double cooldownSeconds)
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{
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}
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// Placeholder. This isn't a public API.
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[EditorBrowsable(EditorBrowsableState.Never)]
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public void Ping()
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{
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}
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// Placeholder. This isn't a public API.
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[EditorBrowsable(EditorBrowsableState.Never)]
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public void Pause()
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{
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}
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// Placeholder. This isn't a public API.
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[EditorBrowsable(EditorBrowsableState.Never)]
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public void Resume()
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{
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: f97de48c25074cb98c450adbdebf0dbb
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timeCreated: 1747316846
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