init project

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# Changelog
All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [2.0.10] - 2024-10-17
Optimized and reduced package size
## [2.0.9] - 2024-02-02
Updated to Clang 9.0.1
## [2.0.8] - 2024-01-12
Updated LICENSE.md
## [2.0.7] - 2023-12-21
bump version number to publish
## [2.0.6] - 2023-07-17
bump version number to publish
## [2.0.5] - 2023-05-03
bump version number to publish
## [2.0.4] - 2022-11-24
bump version number to publish
## [2.0.3] - 2022-10-31
add support for new IL2CPP arguments APIs for 2022.1.23f1+ editors
## [2.0.2] - 2022-05-23
bump version number to publish
## [2.0.1] - 2022-04-27
bump version number to publish
## [2.0.0] - 2022-03-28
- Fix 1336012 - Build from windows fails if username contains space
- Add support for new IL2CPP arguments APIs
## [1.0.0] - 2021-12-15
label as released package
## [0.1.19] - 2021-07-15
link libstdc++ statically
## [0.1.18] - 2021-02-22
use latest sysroot base
## [0.1.17] - 2021-01-11
use latest sysroot base
## [0.1.16] - 2020-11-24
use latest base and sysroot
## [0.1.15] - 2020-11-09
changed namespace to prevent NiceIO conflicts
## [0.1.14] - 2020-10-26
fixed issue where NiceIO would conflict with other packages using it
## [0.1.13] - 2020-09-23
use latest base
## [0.1.12] - 2020-09-22
use latest base
## [0.1.10] - 2020-07-26
use latest base and sysroot
## [0.1.9] - 2020-07-26
pickup validation meta file
## [0.1.8] - 2020-07-20
use latest base
## [0.1.7] - 2020-07-15
use latest sysroot & base
## [0.1.6] - 2020-05-27
documentation
## [0.1.5] - 2020-05-25
fix regression
## [0.1.4] - 2020-05-24
Reorganization
## [0.1.3] - 2020-05-21
Quote paths
## [0.1.2] - 2020-04-29
Pickup base changes
## [0.1.1] - 2020-04-27
Cleanup
## [0.1.0] - 2020-04-14
### This is the first release of *Unity Package com.unity.toolchain.linux-x86_64*.
Initial release separating toolchain from sysroot

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# com.unity.toolchain.linux-x86_64
The com.unity.toolchain.linux-x86_64 package supplies a toolchain and sysroot for building Linux IL2CPP players on a Linux-x86_64 host. It depends on the following packages:
- com.unity.sysroot for common code
- com.unity.sysroot.linux-x86_64 for the Linux x86_64 sysroot
[!include[prereqinfo](./snippets/prereqinfo.md)]
This package is available as a pre-release package, so it is still in the process of becoming stable enough to release. The features and documentation in this package might change before it is ready for release. 
## Installation
To install this package, refer to the instructions that match your Unity Editor version:
### Version 2021.1 and later
To install this package, make sure you [enable pre-release packages](https://docs.unity3d.com/2021.1/Documentation/Manual/class-PackageManager.html#advanced_preview) in the Unity Editor's Package Manager, and then follow the [installation instructions in the Unity User Manual](https://docs.unity3d.com/Documentation/Manual/upm-ui-install.html). 
### Version 2020.3 
To install this package, make sure you [show preview packages](https://docs.unity3d.com/2020.3/Documentation/Manual/class-PackageManager.html#advanced_preview) in the Unity Editor's Package Manager, and then follow the [installation instructions in the Unity User Manual](https://docs.unity3d.com/2020.3/Documentation/Manual/upm-ui-install.html).
### Version 2019.4 
To install this package, make sure you [show preview packages](https://docs.unity3d.com/2019.4/Documentation/Manual/upm-ui-list.html#ShowPreview) in the Unity Editor's Package Manager, and then follow the [installation instructions in the Unity User Manual](https://docs.unity3d.com/2019.4/Documentation/Manual/upm-ui-install.html).
[!include[choosingbuilding](./snippets/choosingbuilding.md)]

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## Choosing the correct toolchain package
When you install a package to build the Linux IL2CPP player, choose the com.unity.toolchain.* package the based on your host (Editor) platform:
- Linux x86_64: com.unity.toolchain.linux-x86_64
- MacOS x86_64: com.unity.toolchain.macos-x86_64-linux-x86_64
- Windows x86_64: com.unity.toolchain.win-x86_64-linux-x86_64
## Building a Linux IL2CPP player
When you have installed your toolchain package, go to **Project Settings** > **Player** > **Configuration** and set the **ScriptingBackend** to **IL2CPP**.
To build your project go to **File** > **Build Settings**, in the **Target Platform** dropdown select **Linux,** then click **Build** or **Build and Run.**

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**Note**: You only need to install the toolchain package. The Package Manager installs dependent packages automatically.
For an overview of Unity sysroot packages, refer to [Unity Sysroot Package documentation](https://docs.unity3d.com/Packages/com.unity.sysroot@0.1/manual/index.html).
Before you install your chosen package, make sure you have the Linux-IL2CPP module installed for your editor. For further information about using modules, refer to [Adding modules to the Unity Editor](https://docs.unity3d.com/hub/manual/AddModules.html).

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{
"name": "Unity.Toolchain.Linux-x86_64",
"references": [
"Unity.SysrootPackage.Editor",
"Unity.Sysroot.Linux_x86_64"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"versionDefines": [
{
"name": "Unity",
"expression": "(0,2022.1.23f1)",
"define": "IL2CPP_LEGACY_API_PRESENT"
}
]
}

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using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
using NiceIO.Sysroot;
using UnityEditor.Il2Cpp;
namespace UnityEditor.Il2Cpp
{
/// <summary>
/// Toolchain package for building Linux x86_64 targets on Linux x86_64 host
/// </summary>
public class ToolchainLinuxX86_64: SysrootLinuxX86_64
{
private string _packageName => "com.unity.toolchain.linux-x86_64";
/// <summary>
/// Name of package
/// </summary>
public override string Name => _packageName;
/// <summary>
/// Name of host platform
/// </summary>
public override string HostPlatform => "linux";
/// <summary>
/// Name of host architecture
/// </summary>
public override string HostArch => "x86_64";
/// <summary>
/// Name of target platform
/// </summary>
public override string TargetPlatform => "linux";
/// <summary>
/// Name of target architecture
/// </summary>
public override string TargetArch => "x86_64";
private string _payloadVersion => "llvm-9.0.1-1";
private string _payloadDir;
private string _target => "x86_64-glibc2.17-linux-gnu";
private string _linkerFile => "bin/ld.lld";
/// <summary>
/// Initialize toolchain package
/// </summary>
public ToolchainLinuxX86_64()
: base()
{
_payloadDir = $"linux-x86/{_payloadVersion}";
RegisterPayload(_packageName, _payloadDir);
}
/// <summary>
/// Supplies arguments to il2cpp.exe
/// </summary>
/// <returns>The next argument to il2cpp.exe</returns>
public override IEnumerable<string> GetIl2CppArguments()
{
var toolpath = PayloadInstallDirectory(_payloadDir);
var linkerpath = toolpath.Combine(_linkerFile);
yield return $"--sysroot-path={SysrootInstallDirectory()}";
yield return $"--compiler-flags=\"-target {_target}\"";
yield return $"--tool-chain-path={toolpath.InQuotes()}";
yield return $"--linker-flags=\"-fuse-ld={linkerpath.InQuotes()} -target {_target} -static-libstdc++\"";
}
#if !IL2CPP_LEGACY_API_PRESENT
public override string GetSysrootPath()
{
return SysrootInstallDirectory().Trim('"');
}
public override string GetToolchainPath()
{
return PayloadInstallDirectory(_payloadDir).ToString();
}
public override string GetIl2CppCompilerFlags()
{
return $"-target {_target}";
}
public override string GetIl2CppLinkerFlags()
{
var toolpath = PayloadInstallDirectory(_payloadDir);
var linkerpath = toolpath.Combine(_linkerFile);
return $"-fuse-ld={linkerpath.InQuotes()} -target {_target} -static-libstdc++";
}
#endif
}
}

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com.unity.toolchain.linux-x86_64 copyright © 2024 Unity Technologies ApS
Source code of the package licensed under the Unity Companion License (see https://unity3d.com/legal/licenses/unity_companion_license); otherwise licensed under the Unity Package Runtime Distribution License (see https://unity3d.com/legal/licenses/Unity_Package_Runtime_Distribution_License).
Unless expressly provided otherwise, the software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions.

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# com.unity.toolchain.linux-x86_64
This package provides a clang (9.0.1) toolchain for building il2cpp players on linux x86_64 systems.
This package is available as a pre-release package, so it is still in the process of becoming stable enough to release. The features and documentation in this package might change before it is ready for release. 
## Installation
To install this package, refer to the instructions that match your Unity Editor version:
### Version 2021.1 and later
To install this package, make sure you [enable pre-release packages](https://docs.unity3d.com/2021.1/Documentation/Manual/class-PackageManager.html#advanced_preview) in the Unity Editor's Package Manager, and then follow the [installation instructions in the Unity User Manual](https://docs.unity3d.com/Documentation/Manual/upm-ui-install.html). 
### Version 2020.3 
To install this package, make sure you [show preview packages](https://docs.unity3d.com/2020.3/Documentation/Manual/class-PackageManager.html#advanced_preview) in the Unity Editor's Package Manager, and then follow the [installation instructions in the Unity User Manual](https://docs.unity3d.com/2020.3/Documentation/Manual/upm-ui-install.html).
### Version 2019.4 
To install this package, make sure you [show preview packages](https://docs.unity3d.com/2019.4/Documentation/Manual/upm-ui-list.html#ShowPreview) in the Unity Editor's Package Manager, and then follow the [installation instructions in the Unity User Manual](https://docs.unity3d.com/2019.4/Documentation/Manual/upm-ui-install.html).

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using UnityEngine;
using UnityEditor;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
class EditorExampleTest {
[Test]
public void EditorSampleTestSimplePasses() {
// Use the Assert class to test conditions.
}
// A UnityTest behaves like a coroutine in PlayMode
// and allows you to yield null to skip a frame in EditMode
[UnityTest]
public IEnumerator EditorSampleTestWithEnumeratorPasses() {
// Use the Assert class to test conditions.
// yield to skip a frame
yield return null;
}
}

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{
"name": "Unity.Toolchain.Linux-x86_64.EditorTests",
"references": [
"Unity.Toolchain.Editor",
"Unity.Sysroot"
],
"optionalUnityReferences": [
"TestAssemblies"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"versionDefines": [
{
"name": "Unity",
"expression": "(0,2022.1.23f1)",
"define": "IL2CPP_LEGACY_API_PRESENT"
}
]
}

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This package contains third-party software components governed by the
license(s) indicated below:
Component Name: LLVM 9.0.1
License Type: Apache 2.0 with LLVM Exceptions
Copyright: The LLVM project does not collect copyright assignments, which means
that the copyright for the code in the project is held by the respective
contributors. Because you (or your company) retain ownership of the code you
contribute, you know it may only be used under the terms of the open source
license you contributed it under: the license for your contributions cannot be
changed in the future without your approval.
==============================================================================
The LLVM Project is under the Apache License v2.0 with LLVM Exceptions:
==============================================================================
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