feat: player can look around on all axis
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@@ -133,6 +133,7 @@ GameObject:
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- component: {fileID: 125071002}
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- component: {fileID: 125071001}
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- component: {fileID: 125071000}
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- component: {fileID: 125071003}
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m_Layer: 0
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m_Name: Main Camera
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m_TagString: MainCamera
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@@ -214,6 +215,20 @@ Transform:
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m_Children: []
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m_Father: {fileID: 1680796422}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &125071003
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 125070999}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 884f7e9cec877e7bb994f6c21263233f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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mouseSensitivity: 20
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playerBody: {fileID: 1680796422}
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--- !u!1 &420667094
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GameObject:
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m_ObjectHideFlags: 0
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@@ -738,8 +753,6 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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controller: {fileID: 1680796425}
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speed: 10
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mouseSensitivity: 100
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playerBody: {fileID: 1680796422}
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--- !u!143 &1680796425
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CharacterController:
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m_ObjectHideFlags: 0
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37
Assets/Scripts/CameraController.cs
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37
Assets/Scripts/CameraController.cs
Normal file
@@ -0,0 +1,37 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraController : MonoBehaviour
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{
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private InputMaster _inputMaster;
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[SerializeField] private float mouseSensitivity = 20f;
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[SerializeField] private Transform playerBody;
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private float _mouseX, _mouseY;
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private float xRotation;
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private void Awake()
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{
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_inputMaster = new InputMaster();
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_inputMaster.Player.Look.Enable();
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}
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private void Start()
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{
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Cursor.lockState = CursorLockMode.Locked;
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}
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private void Update()
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{
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var mousevalue = _inputMaster.Player.Look.ReadValue<Vector2>();
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_mouseX = mousevalue.x * mouseSensitivity * Time.deltaTime;
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_mouseY = mousevalue.y * mouseSensitivity * Time.deltaTime;
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xRotation -= _mouseY;
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xRotation = Mathf.Clamp(xRotation, -90f, 90f);
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transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
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playerBody.Rotate(Vector3.up * _mouseX);
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}
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}
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11
Assets/Scripts/CameraController.cs.meta
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11
Assets/Scripts/CameraController.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 884f7e9cec877e7bb994f6c21263233f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -8,10 +8,6 @@ public class PlayerMovement : MonoBehaviour
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private InputMaster _inputMaster;
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[SerializeField] private CharacterController controller;
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[SerializeField] private float speed;
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[SerializeField] private float mouseSensitivity = 20f;
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[SerializeField] private Transform playerBody;
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private float _mouseX, _mouseY;
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private Vector2 _moveDirection;
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@@ -19,18 +15,9 @@ public class PlayerMovement : MonoBehaviour
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{
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controller = GetComponent<CharacterController>();
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_inputMaster = new InputMaster();
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_inputMaster.Player.Look.Enable();
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_inputMaster.Player.Move.Enable();
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}
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private void Update()
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{
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var mousevalue = _inputMaster.Player.Look.ReadValue<Vector2>();
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_mouseX = mousevalue.x * mouseSensitivity * Time.deltaTime;
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_mouseY = mousevalue.y * mouseSensitivity * Time.deltaTime;
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playerBody.Rotate(Vector3.up * _mouseX);
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}
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public void OnMove(InputAction.CallbackContext context)
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{
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_moveDirection = context.ReadValue<Vector2>();
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