using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { private InputMaster _inputMaster; [SerializeField] private float mouseSensitivity = 20f; [SerializeField] private Transform playerBody; private float _mouseX, _mouseY; private float xRotation; private void Awake() { _inputMaster = new InputMaster(); _inputMaster.Player.Look.Enable(); } private void Start() { Cursor.lockState = CursorLockMode.Locked; } private void Update() { var mousevalue = _inputMaster.Player.Look.ReadValue(); _mouseX = mousevalue.x * mouseSensitivity * Time.deltaTime; _mouseY = mousevalue.y * mouseSensitivity * Time.deltaTime; xRotation -= _mouseY; xRotation = Mathf.Clamp(xRotation, -90f, 90f); transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f); playerBody.Rotate(Vector3.up * _mouseX); } }