Files
2026-02-16 14:02:58 +01:00

14 lines
292 B
C#

using System.IO;
namespace Unity.PlasticSCM.Editor.AssetUtils
{
internal static class ProjectPath
{
internal static string Get()
{
return Path.GetDirectoryName(AssetsPath.GetFullPath.ForPath(
ApplicationDataPath.Get()));
}
}
}