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OMG/Temp/Bin/Debug/Assembly-CSharp/UnityEditor.UIElementsModule.xml

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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEditor.UIElementsModule</name>
</assembly>
<member name="T:UnityEditor.UIElements.AssetMonitoringUtilities">
<summary>
<para>Utility that manages asset monitoring features of UI Toolkit panels.</para>
</summary>
</member>
<member name="M:UnityEditor.UIElements.AssetMonitoringUtilities.GetResetPanelRenderingOnAssetChange(UnityEditor.EditorWindow)">
<summary>
<para>Gets the state that controls if the panel of the EditorWindow should reset its rendering data when an asset changes.</para>
</summary>
<param name="window"></param>
</member>
<member name="M:UnityEditor.UIElements.AssetMonitoringUtilities.SetResetPanelRenderingOnAssetChange(UnityEditor.EditorWindow,System.Boolean)">
<summary>
<para>Sets the state that controls if the panel of the EditorWindow should reset its rendering data when an asset changes.</para>
</summary>
<param name="window"></param>
<param name="reset"></param>
</member>
<member name="T:UnityEditor.UIElements.UxmlNamespacePrefixAttribute">
<summary>
<para>
Attribute that can be used on an assembly to define an XML namespace prefix for a namespace.
</para>
</summary>
</member>
<member name="P:UnityEditor.UIElements.UxmlNamespacePrefixAttribute.ns">
<summary>
<para>
The namespace name.
</para>
</summary>
</member>
<member name="P:UnityEditor.UIElements.UxmlNamespacePrefixAttribute.prefix">
<summary>
<para>
The namespace prefix.
</para>
</summary>
</member>
<member name="M:UnityEditor.UIElements.UxmlNamespacePrefixAttribute.#ctor(System.String,System.String)">
<summary>
<para>
Constructor.
</para>
</summary>
<param name="ns">The XML/C# namespace to which a prefix will be associated.</param>
<param name="prefix">The prefix to associate to the namespace.</param>
</member>
</members>
</doc>