68 lines
2.5 KiB
XML
68 lines
2.5 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<doc>
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<members>
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<assembly>
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<name>UnityEngine.SpriteMaskModule</name>
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</assembly>
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<member name="T:UnityEngine.SpriteMask">
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<summary>
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<para>A component for masking Sprites and Particles.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.SpriteMask.alphaCutoff">
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<summary>
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<para>The minimum alpha value used by the mask to select the area of influence defined over the mask's sprite.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.SpriteMask.backSortingLayerID">
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<summary>
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<para>Unique ID of the sorting layer defining the end of the custom range.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.SpriteMask.backSortingOrder">
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<summary>
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<para>Order within the back sorting layer defining the end of the custom range.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.SpriteMask.frontSortingLayerID">
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<summary>
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<para>Unique ID of the sorting layer defining the start of the custom range.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.SpriteMask.frontSortingOrder">
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<summary>
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<para>Order within the front sorting layer defining the start of the custom range.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.SpriteMask.isCustomRangeActive">
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<summary>
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<para>Mask sprites from front to back sorting values only.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.SpriteMask.sprite">
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<summary>
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<para>The Sprite used to define the mask.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.SpriteMask.spriteSortPoint">
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<summary>
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<para>Determines the position of the Sprite used for sorting the SpriteMask.</para>
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</summary>
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</member>
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<member name="T:UnityEngine.SpriteMaskUtility">
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<summary>
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<para>Provides utility functions for working with Sprite Masks.</para>
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</summary>
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</member>
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<member name="M:UnityEngine.SpriteMaskUtility.HasSpriteMaskInLayerRange(UnityEngine.Rendering.SortingLayerRange)">
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<summary>
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<para>Checks if there are any active Sprite Masks within a specified range.</para>
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</summary>
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<param name="range">The inclusive range to search for any Sprite Masks.</param>
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<returns>
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<para>True if successful. Returns true if there are any active Sprite Masks within the specified range.</para>
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</returns>
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</member>
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</members>
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</doc>
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