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OMG/Temp/Bin/Debug/Assembly-CSharp/UnityEngine.SpriteMaskModule.xml

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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.SpriteMaskModule</name>
</assembly>
<member name="T:UnityEngine.SpriteMask">
<summary>
<para>A component for masking Sprites and Particles.</para>
</summary>
</member>
<member name="P:UnityEngine.SpriteMask.alphaCutoff">
<summary>
<para>The minimum alpha value used by the mask to select the area of influence defined over the mask's sprite.</para>
</summary>
</member>
<member name="P:UnityEngine.SpriteMask.backSortingLayerID">
<summary>
<para>Unique ID of the sorting layer defining the end of the custom range.</para>
</summary>
</member>
<member name="P:UnityEngine.SpriteMask.backSortingOrder">
<summary>
<para>Order within the back sorting layer defining the end of the custom range.</para>
</summary>
</member>
<member name="P:UnityEngine.SpriteMask.frontSortingLayerID">
<summary>
<para>Unique ID of the sorting layer defining the start of the custom range.</para>
</summary>
</member>
<member name="P:UnityEngine.SpriteMask.frontSortingOrder">
<summary>
<para>Order within the front sorting layer defining the start of the custom range.</para>
</summary>
</member>
<member name="P:UnityEngine.SpriteMask.isCustomRangeActive">
<summary>
<para>Mask sprites from front to back sorting values only.</para>
</summary>
</member>
<member name="P:UnityEngine.SpriteMask.sprite">
<summary>
<para>The Sprite used to define the mask.</para>
</summary>
</member>
<member name="P:UnityEngine.SpriteMask.spriteSortPoint">
<summary>
<para>Determines the position of the Sprite used for sorting the SpriteMask.</para>
</summary>
</member>
<member name="T:UnityEngine.SpriteMaskUtility">
<summary>
<para>Provides utility functions for working with Sprite Masks.</para>
</summary>
</member>
<member name="M:UnityEngine.SpriteMaskUtility.HasSpriteMaskInLayerRange(UnityEngine.Rendering.SortingLayerRange)">
<summary>
<para>Checks if there are any active Sprite Masks within a specified range.</para>
</summary>
<param name="range">The inclusive range to search for any Sprite Masks.</param>
<returns>
<para>True if successful. Returns true if there are any active Sprite Masks within the specified range.</para>
</returns>
</member>
</members>
</doc>