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OMG/Temp/Bin/Debug/Assembly-CSharp/UnityEngine.TextCoreTextEngineModule.xml

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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.TextCoreTextEngineModule</name>
</assembly>
<member name="T:UnityEngine.TextCore.Text.AtlasPopulationMode">
<summary>
<para>Options to specify the atlas population mode, which defines the type of font asset.</para>
</summary>
</member>
<member name="F:UnityEngine.TextCore.Text.AtlasPopulationMode.Dynamic">
<summary>
<para>Dynamic font assets can be populated at runtime, but incur a higher performance overhead than static font assets. A dynamic font asset depends on its source font file, which is included in builds.</para>
</summary>
</member>
<member name="F:UnityEngine.TextCore.Text.AtlasPopulationMode.DynamicOS">
<summary>
<para>Dynamic OS font assets provide the same functionality and performance as dynamic font assets. In the Editor, a Dynamic OS font asset depends on its source font file. For a Dynamic OS font asset to work in a build, the target platform must contain its source font file.</para>
</summary>
</member>
<member name="F:UnityEngine.TextCore.Text.AtlasPopulationMode.Static">
<summary>
<para>Static font assets offer the best performance of any font asset type. You create and pre-populate them in the Editor.They cannot be modified at runtime. A static font asset is standalone. Its source font file is not included in builds.</para>
</summary>
</member>
<member name="T:UnityEngine.TextCore.Text.Character">
<summary>
<para>Represents a single character.</para>
</summary>
</member>
<member name="T:UnityEngine.TextCore.Text.FontFeatureTable">
<summary>
<para>Represents a table that contains the font features available for a given font asset.</para>
</summary>
</member>
<member name="M:UnityEngine.TextCore.Text.FontFeatureTable.SortGlyphPairAdjustmentRecords">
<summary>
<para>Sorts the glyph pair adjustment records by glyph index.</para>
</summary>
</member>
<member name="M:UnityEngine.TextCore.Text.FontFeatureTable.SortMarkToBaseAdjustmentRecords">
<summary>
<para>Sorts the Mark-to-Base Adjustment Table records.</para>
</summary>
</member>
<member name="M:UnityEngine.TextCore.Text.FontFeatureTable.SortMarkToMarkAdjustmentRecords">
<summary>
<para>Sorts the Mark-to-Mark Adjustment Table records.</para>
</summary>
</member>
</members>
</doc>