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OpenGL_practice/Window_practice/res/shaders/Basic.shader

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2021-06-10 11:34:24 +02:00
#shader vertex
#version 330 core
layout(location = 0) in vec4 position;
void main() {
gl_Position = position;
};
#shader fragment
#version 330 core
layout(location = 0) out vec4 color;
uniform vec4 u_Color;
void main() {
color = u_Color;
};