Basic Error Checking

This commit is contained in:
Tom
2021-06-04 17:23:06 +02:00
parent 3c92fcc086
commit 31a34f0da2
9 changed files with 34 additions and 19 deletions

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@@ -1,5 +1,2 @@
Main.cpp
LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
glew32s.lib(glew.obj) : warning LNK4099: PDB '' was not found with 'glew32s.lib(glew.obj)' or at ''; linking object as if no debug info
Window_practice.vcxproj -> C:\dev\Glfw_Practice\c++\Window_practice\Debug\Window_practice.exe

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@@ -1,10 +1,30 @@
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <iostream>
#include <fstream>
#include <string>
#include <sstream>
#define ASSERT(x) if(!(x)) __debugbreak();
#define GLCall(x) GLClearError();\
x;\
ASSERT(GLLogCall(#x, __FILE__, __LINE__))
static void GLClearError() {
while (glGetError() != GL_NO_ERROR);
}
static bool GLLogCall(const char* function, const char* file, int line) {
while (GLenum error = glGetError()) {
std::cout << "[OpenGL Error] (" << error << "): "
<< function << " " << file << ":" << line << std::endl;
return false;
}
return true;
}
struct ShaderProgramSource {
std::string VertexSource;
std::string FragmentSource;
@@ -125,22 +145,20 @@ int main(void){
2, 3, 0
};
//Vertex buffer(s)
unsigned int buffer;
glGenBuffers(1, &buffer); //number of buffer to generate
glBindBuffer(GL_ARRAY_BUFFER, buffer); //binding the buffer
glBufferData(GL_ARRAY_BUFFER, 6 * 2 * sizeof(float), positions, GL_STATIC_DRAW);
GLCall(glGenBuffers(1, &buffer)); //number of buffer to generate
GLCall(glBindBuffer(GL_ARRAY_BUFFER, buffer)); //binding the buffer
GLCall(glBufferData(GL_ARRAY_BUFFER, 6 * 2 * sizeof(float), positions, GL_STATIC_DRAW));
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 2, 0);
GLCall(glEnableVertexAttribArray(0));
GLCall(glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 2, 0));
//index buffer setup
unsigned int ibo; //index buffer object
glGenBuffers(1, &ibo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo); //binding the buffer
glBufferData(GL_ELEMENT_ARRAY_BUFFER, 6 * sizeof(unsigned int), indecies, GL_STATIC_DRAW);
GLCall(glGenBuffers(1, &ibo));
GLCall(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo)); //binding the buffer
GLCall(glBufferData(GL_ELEMENT_ARRAY_BUFFER, 6 * sizeof(unsigned int), indecies, GL_STATIC_DRAW));
ShaderProgramSource source = ParseShader("res/shaders/Basic.shader");
std::cout << "VERTEX" << std::endl;
@@ -151,23 +169,23 @@ int main(void){
unsigned int shader = CreateShader(source.VertexSource, source.FragmentSource);
glUseProgram(shader);
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbinding the buffer
GLCall(glBindBuffer(GL_ARRAY_BUFFER, 0)); //unbinding the buffer
//Main loop
while (!glfwWindowShouldClose(window)){
/* Render here */
glClear(GL_COLOR_BUFFER_BIT);
GLCall(glClear(GL_COLOR_BUFFER_BIT));
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr);
GLCall(glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr));
/* Swap front and back buffers */
glfwSwapBuffers(window);
GLCall(glfwSwapBuffers(window));
/* Poll for and process events */
glfwPollEvents();
GLCall(glfwPollEvents());
}
glDeleteProgram(shader);
GLCall(glDeleteProgram(shader));
glfwTerminate();
return 0;