Shader abstraction

This commit is contained in:
Tom
2021-06-10 17:11:54 +02:00
parent 3b9db30488
commit 890c36bfc1
18 changed files with 174 additions and 106 deletions

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@@ -1,5 +1,3 @@
Renderer.cpp
LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
glew32s.lib(glew.obj) : warning LNK4099: PDB 'vc120.pdb' was not found with 'glew32s.lib(glew.obj)' or at 'C:\dev\Glfw_Practice\c++\Window_practice\Debug\vc120.pdb'; linking object as if no debug info
Main.cpp
C:\dev\Glfw_Practice\c++\Window_practice\Window_practice\src\VertexBufferLayout.h(5,10): warning C4067: unexpected tokens following preprocessor directive - expected a newline
Window_practice.vcxproj -> C:\dev\Glfw_Practice\c++\Window_practice\Debug\Window_practice.exe

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