GLEW setup

This commit is contained in:
Tom
2021-05-30 18:46:27 +02:00
parent 6d38d4f6c3
commit 9c0524f2a3
238 changed files with 17 additions and 36590 deletions

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@@ -86,15 +86,15 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GLEW_STATIC;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)Dependencies\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)Dependencies\GLEW\include;$(SolutionDir)Dependencies\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)Dependencies\GLFW\lib-vc2019</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib; opengl32.lib; User32.lib;Gdi32.lib;Shell32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)Dependencies\GLEW\lib\Release\Win32;$(SolutionDir)Dependencies\GLFW\lib-vc2019</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib; opengl32.lib; User32.lib;Gdi32.lib;Shell32.lib;glew32s.lib</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -103,17 +103,17 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GLEW_STATIC;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)Dependencies\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)Dependencies\GLEW\include;$(SolutionDir)Dependencies\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)Dependencies\GLFW\lib-vc2019</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib; opengl32.lib; User32.lib;Gdi32.lib;Shell32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)Dependencies\GLEW\lib\Release\Win32;$(SolutionDir)Dependencies\GLFW\lib-vc2019</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib; opengl32.lib; User32.lib;Gdi32.lib;Shell32.lib;glew32s.lib</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">

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@@ -1,10 +1,11 @@
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <iostream>
int main(void){
GLFWwindow* window;
/* Initialize the library */
// Library inits
if (!glfwInit()) {
std::cout << "GLFW could not be initialized!" << std::endl;
return -1;
@@ -20,6 +21,13 @@ int main(void){
glfwMakeContextCurrent(window);
if (glewInit() != GLEW_OK) {
std::cout << "GLEW Error" << std::endl;
return -1;
}
std::cout << "OpenGL version: " << glGetString(GL_VERSION) << std::endl;
//Main loop
while (!glfwWindowShouldClose(window)){
/* Render here */