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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using UnityEditor;
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public class WallCollision : MonoBehaviour
{
jatekmanager jatekmanager;
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private void OnTriggerEnter(Collider other) {
if(other.gameObject.tag == "Player"){
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Debug.Log("neki ment a falnak");
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jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Meghaltal);
/*#if UNITY_EDITOR
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EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif*/
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}
}
}