2022-12-01 09:03:46 +01:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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public Rigidbody rb;
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public float moveSpeed = 5f;
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public float jumpforce = 5f;
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private Vector3 direction;
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private float horizontal, vertical, isJumping;
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private bool isOnGround;
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private void Awake() {
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rb = GetComponent<Rigidbody>();
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}
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void Update()
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{
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horizontal = Input.GetAxis("Horizontal");
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vertical = Input.GetAxis("Vertical");
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isJumping = Input.GetAxis("Jump");
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2023-01-31 13:17:30 +01:00
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//jumping
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2022-12-01 09:03:46 +01:00
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if (isJumping > 0 && isOnGround) {
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2023-01-31 13:17:30 +01:00
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rb.AddForce(new Vector3(horizontal, jumpforce, vertical));
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2022-12-01 09:03:46 +01:00
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isOnGround = false;
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}
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direction = new Vector3(horizontal, 0,vertical);
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rb.AddForce(direction * moveSpeed * Time.deltaTime);
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2023-01-31 13:17:30 +01:00
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//new character controller with swipe lane changing
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2022-12-01 09:03:46 +01:00
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}
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private void OnCollisionEnter(Collision collision) {
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if (collision.collider.CompareTag("Ground")) {
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isOnGround = true;
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}
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}
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}
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