2023-02-27 12:09:47 +01:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2023-03-09 14:07:44 +01:00
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using TMPro;
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2023-02-27 12:09:47 +01:00
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public class CoinCounter : MonoBehaviour
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{
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2023-03-07 13:55:45 +01:00
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public ulong coin = 0; //szedje le db-bol a playerhez a coint
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2023-03-09 14:07:44 +01:00
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public TMP_Text coinCounterUI;
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2023-02-27 12:09:47 +01:00
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2023-03-07 21:06:25 +01:00
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private DatabaseData dd;
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//get player coin at startup based on username
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private void Awake() {
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dd = FindObjectOfType<DatabaseData>();
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//dd.GetCoinData("Playmaker1210");
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}
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2023-02-27 12:09:47 +01:00
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public void AddCoin(ulong number){
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coin += number;
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2023-03-09 16:00:42 +01:00
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coinCounterUI.text = "Coins: " + coin.ToString();
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2023-02-27 12:09:47 +01:00
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}
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public void RemoveCoin(ulong number){
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coin -= number;
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2023-03-09 16:00:42 +01:00
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//coinCounterUI.text = "Coins: " + coin.ToString();
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2023-02-27 12:09:47 +01:00
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}
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}
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