Files
PuzzleColorBall/Assets/Scripts/PlayerController.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public Rigidbody rb;
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//public float moveSpeed = 5f;
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public float jumpforce = 5f;
private Vector3 direction;
private float horizontal, vertical, isJumping;
private bool isOnGround;
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//swipe movement
private Vector2 startTouchPosition;
private Vector2 endTouchPosition;
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private void Awake() {
rb = GetComponent<Rigidbody>();
}
void Update()
{
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/*horizontal = Input.GetAxis("Horizontal");
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vertical = Input.GetAxis("Vertical");
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isJumping = Input.GetAxis("Jump");*/
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//jumping
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/*if (isJumping > 0 && isOnGround) {
rb.AddForce(new Vector3(horizontal, jumpforce, vertical));
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isOnGround = false;
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}*/
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/*direction = new Vector3(horizontal, 0,vertical);
rb.AddForce(direction * moveSpeed * Time.deltaTime);*/
//new character controller with swipe lane changing
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if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began){
startTouchPosition = Input.GetTouch(0).position;
}
if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended){
endTouchPosition = Input.GetTouch(0).position;
if(endTouchPosition.x < startTouchPosition.x){
//left
goLeft();
}else if(endTouchPosition.x > startTouchPosition.x){
//right
goRight();
}
}
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}
private void OnCollisionEnter(Collision collision) {
if (collision.collider.CompareTag("Ground")) {
isOnGround = true;
}
}
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private void goLeft(){
rb.transform.position = new Vector3(rb.transform.position.x + 5, rb.transform.position.y, rb.transform.position.z);
}
private void goRight(){
rb.transform.position = new Vector3(rb.transform.position.x - 5, rb.transform.position.y, rb.transform.position.z);
}
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}